#include "gstd3d11pluginutils.h"
#include <wrl.h>
#include <string.h>
+#include <math.h>
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_converter_debug);
#define GST_CAT_DEFAULT gst_d3d11_converter_debug
/* *INDENT-ON* */
#define CONVERTER_MAX_QUADS 2
+#define GAMMA_LUT_SIZE 4096
/* *INDENT-OFF* */
typedef struct
typedef struct
{
- PSColorSpace color_space_buf;
+ PSColorSpace to_rgb_buf;
+ PSColorSpace to_yuv_buf;
+ PSColorSpace XYZ_convert_buf;
FLOAT AlphaMul;
FLOAT padding[3];
} PSConstBuffer;
" return output;\n"
"}";
+/* gamma and XYZ convert */
+static const gchar templ_GAMMA_DECODE_IDENTITY[] =
+ "float3 gamma_decode (float3 sample)\n"
+ "{\n"
+ " return sample;\n"
+ "}";
+
+static const gchar templ_GAMMA_DECODE[] =
+ "float3 gamma_decode (float3 sample)\n"
+ "{\n"
+ " float3 dec;\n"
+ " dec.x = gammaDecLUT.Sample (samplerState, sample.x);\n"
+ " dec.y = gammaDecLUT.Sample (samplerState, sample.y);\n"
+ " dec.z = gammaDecLUT.Sample (samplerState, sample.z);\n"
+ " return dec;\n"
+ "}";
+
+static const gchar templ_GAMMA_ENCODE_IDENTITY[] =
+ "float3 gamma_encode (float3 sample)\n"
+ "{\n"
+ " return sample;\n"
+ "}";
+
+static const gchar templ_GAMMA_ENCODE[] =
+ "float3 gamma_encode (float3 sample)\n"
+ "{\n"
+ " float3 enc;\n"
+ " enc.x = gammaEncLUT.Sample (samplerState, sample.x);\n"
+ " enc.y = gammaEncLUT.Sample (samplerState, sample.y);\n"
+ " enc.z = gammaEncLUT.Sample (samplerState, sample.z);\n"
+ " return enc;\n"
+ "}";
+
+static const gchar templ_XYZ_CONVERT_IDENTITY[] =
+ "float3 XYZ_convert (float3 sample)\n"
+ "{\n"
+ " return sample;\n"
+ "}";
+
+static const gchar templ_XYZ_CONVERT[] =
+ "float3 XYZ_convert (float3 sample)\n"
+ "{\n"
+ " float3 out_space;\n"
+ " out_space.x = dot (primariesCoeff.CoeffX, sample);\n"
+ " out_space.y = dot (primariesCoeff.CoeffY, sample);\n"
+ " out_space.z = dot (primariesCoeff.CoeffZ, sample);\n"
+ " return saturate (out_space);\n"
+ "}";
+
static const gchar templ_pixel_shader[] =
"struct PSColorSpace\n"
"{\n"
"cbuffer PsConstBuffer : register(b0)\n"
"{\n"
/* RGB <-> YUV conversion */
- " PSColorSpace colorSpace;\n"
+ " PSColorSpace toRGBCoeff;\n"
+ " PSColorSpace toYUVCoeff;\n"
+ " PSColorSpace primariesCoeff;\n"
" float AlphaMul;\n"
"};\n"
- "Texture2D shaderTexture[4];\n"
+ "Texture2D shaderTexture[4] : register(t0);\n"
+ "Texture1D<float> gammaDecLUT: register(t4);\n"
+ "Texture1D<float> gammaEncLUT: register(t5);\n"
"SamplerState samplerState : register(s0);\n"
"struct PS_INPUT\n"
"{\n"
"%s\n"
/* build_output() function */
"%s\n"
+ /* gamma_decode() function */
+ "%s\n"
+ /* gamma_encode() function */
+ "%s\n"
+ /* XYZ_convert() function */
+ "%s\n"
"PS_OUTPUT main(PS_INPUT input)\n"
"{\n"
" float4 sample;\n"
" sample = sample_texture (input.Texture);\n"
" sample.a = saturate (sample.a * AlphaMul);\n"
- " sample.xyz = to_rgb (sample.xyz, colorSpace);\n"
- " sample.xyz = to_yuv (sample.xyz, colorSpace);\n"
+ " sample.xyz = to_rgb (sample.xyz, toRGBCoeff);\n"
+ " sample.xyz = gamma_decode (sample.xyz);\n"
+ " sample.xyz = XYZ_convert (sample.xyz);\n"
+ " sample.xyz = gamma_encode (sample.xyz);\n"
+ " sample.xyz = to_yuv (sample.xyz, toYUVCoeff);\n"
" return build_output (sample);\n"
"}\n";
const gchar *to_rgb_func[CONVERTER_MAX_QUADS];
const gchar *to_yuv_func[CONVERTER_MAX_QUADS];
gchar *build_output_func[CONVERTER_MAX_QUADS];
+ const gchar *gamma_decode_func;
+ const gchar *gamma_encode_func;
+ const gchar *XYZ_convert_func;
} ConvertInfo;
struct _GstD3D11Converter
ID3D11PixelShader *ps[CONVERTER_MAX_QUADS];
D3D11_VIEWPORT viewport[GST_VIDEO_MAX_PLANES];
+ ID3D11Texture1D *gamma_dec_lut;
+ ID3D11Texture1D *gamma_enc_lut;
+ ID3D11ShaderResourceView *gamma_dec_srv;
+ ID3D11ShaderResourceView *gamma_enc_srv;
+
+ gboolean fast_path;
+ gboolean do_primaries;
+
RECT src_rect;
RECT dest_rect;
gint input_texture_width;
shader_code = g_strdup_printf (templ_pixel_shader,
cinfo->ps_output[i]->output_template, cinfo->sample_texture_func[i],
cinfo->to_rgb_func[i], cinfo->to_yuv_func[i],
- cinfo->build_output_func[i]);
+ cinfo->build_output_func[i], cinfo->gamma_decode_func,
+ cinfo->gamma_encode_func, cinfo->XYZ_convert_func);
ret = gst_d3d11_create_pixel_shader (device, shader_code, &ps[i]);
g_free (shader_code);
cinfo->sample_texture_func[0] =
g_strdup_printf (templ_SAMPLE_SEMI_PLANAR, u, v);
} else {
- cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_YUV_LUMA);
- cinfo->sample_texture_func[1] =
- g_strdup_printf (templ_SAMPLE_SEMI_PLANAR_CHROMA, u, v);
+ if (self->fast_path) {
+ cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_YUV_LUMA);
+ cinfo->sample_texture_func[1] =
+ g_strdup_printf (templ_SAMPLE_SEMI_PLANAR_CHROMA, u, v);
+ } else {
+ cinfo->sample_texture_func[0] =
+ g_strdup_printf (templ_SAMPLE_SEMI_PLANAR, u, v);
+ cinfo->sample_texture_func[1] =
+ g_strdup (cinfo->sample_texture_func[0]);
+ }
}
} else {
g_assert_not_reached ();
cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_PLANAR,
u, v, scale);
} else {
- cinfo->sample_texture_func[0] =
- g_strdup_printf (templ_SAMPLE_YUV_LUMA_SCALED, scale);
- cinfo->sample_texture_func[1] =
- g_strdup_printf (templ_SAMPLE_PLANAR_CHROMA, u, v, scale);
+ if (self->fast_path) {
+ cinfo->sample_texture_func[0] =
+ g_strdup_printf (templ_SAMPLE_YUV_LUMA_SCALED, scale);
+ cinfo->sample_texture_func[1] =
+ g_strdup_printf (templ_SAMPLE_PLANAR_CHROMA, u, v, scale);
+ } else {
+ cinfo->sample_texture_func[0] =
+ g_strdup_printf (templ_SAMPLE_PLANAR, u, v, scale);
+ cinfo->sample_texture_func[1] =
+ g_strdup (cinfo->sample_texture_func[0]);
+ }
}
} else {
g_assert_not_reached ();
}
static gboolean
-gst_d3d11_converter_prepare_colorspace (GstD3D11Converter * self,
+gst_d3d11_converter_prepare_colorspace_fast (GstD3D11Converter * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
{
GstD3D11Device *device = self->device;
const GstVideoColorimetry *in_color = &in_info->colorimetry;
const GstVideoColorimetry *out_color = &out_info->colorimetry;
ConvertInfo *cinfo = &self->convert_info;
- PSColorSpace *color_space_buf = &self->const_data.color_space_buf;
- GstD3D11ColorMatrix matrix;
+ PSColorSpace *to_rgb_buf = &self->const_data.to_rgb_buf;
+ PSColorSpace *to_yuv_buf = &self->const_data.to_yuv_buf;
+ GstD3D11ColorMatrix to_rgb_matrix;
+ GstD3D11ColorMatrix to_yuv_matrix;
gchar *matrix_dump;
- memset (&matrix, 0, sizeof (GstD3D11ColorMatrix));
+ memset (&to_rgb_matrix, 0, sizeof (GstD3D11ColorMatrix));
+ memset (&to_yuv_matrix, 0, sizeof (GstD3D11ColorMatrix));
for (guint i = 0; i < 2; i++) {
cinfo->to_rgb_func[i] = templ_COLOR_SPACE_IDENTITY;
cinfo->to_yuv_func[i] = templ_COLOR_SPACE_IDENTITY;
}
+ cinfo->gamma_decode_func = templ_GAMMA_DECODE_IDENTITY;
+ cinfo->gamma_encode_func = templ_GAMMA_ENCODE_IDENTITY;
+ cinfo->XYZ_convert_func = templ_XYZ_CONVERT_IDENTITY;
+
if (GST_VIDEO_INFO_IS_RGB (in_info)) {
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
if (in_color->range == out_color->range) {
GST_DEBUG_OBJECT (device, "RGB -> RGB without colorspace conversion");
} else {
if (!gst_d3d11_color_range_adjust_matrix_unorm (in_info, out_info,
- &matrix)) {
+ &to_rgb_matrix)) {
GST_ERROR_OBJECT (device, "Failed to get RGB range adjust matrix");
return FALSE;
}
- matrix_dump = gst_d3d11_dump_color_matrix (&matrix);
+ matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix);
GST_DEBUG_OBJECT (device, "RGB range adjust %s -> %s\n%s",
get_color_range_name (in_color->range),
get_color_range_name (out_color->range), matrix_dump);
yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
}
- if (!gst_d3d11_rgb_to_yuv_matrix_unorm (in_info, &yuv_info, &matrix)) {
+ if (!gst_d3d11_rgb_to_yuv_matrix_unorm (in_info,
+ &yuv_info, &to_yuv_matrix)) {
GST_ERROR_OBJECT (device, "Failed to get RGB -> YUV transform matrix");
return FALSE;
}
- matrix_dump = gst_d3d11_dump_color_matrix (&matrix);
+ matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix);
GST_DEBUG_OBJECT (device, "RGB -> YUV matrix:\n%s", matrix_dump);
g_free (matrix_dump);
}
} else if (GST_VIDEO_INFO_IS_GRAY (in_info)) {
gboolean identity = TRUE;
+ GstD3D11ColorMatrix matrix;
+
+ memset (&matrix, 0, sizeof (GstD3D11ColorMatrix));
if (in_color->range != out_color->range) {
GstVideoInfo in_tmp, out_tmp;
} else {
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
}
+
+ to_yuv_matrix = matrix;
} else if (GST_VIDEO_INFO_IS_RGB (out_info)) {
if (identity) {
GST_DEBUG_OBJECT (device, "GRAY to RGB without range adjust");
} else {
cinfo->to_rgb_func[0] = templ_COLOR_SPACE_GRAY_TO_RGB_RANGE_ADJUST;
}
+
+ to_rgb_matrix = matrix;
} else if (GST_VIDEO_INFO_IS_YUV (out_info)) {
if (identity) {
GST_DEBUG_OBJECT (device, "GRAY to YUV without range adjust");
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_LUMA;
}
+
+ to_yuv_matrix = matrix;
} else {
g_assert_not_reached ();
return FALSE;
yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
}
- if (!gst_d3d11_yuv_to_rgb_matrix_unorm (&yuv_info, out_info, &matrix)) {
+ if (!gst_d3d11_yuv_to_rgb_matrix_unorm (&yuv_info,
+ out_info, &to_rgb_matrix)) {
GST_ERROR_OBJECT (device, "Failed to get YUV -> RGB transform matrix");
return FALSE;
}
- matrix_dump = gst_d3d11_dump_color_matrix (&matrix);
+ matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix);
GST_DEBUG_OBJECT (device, "YUV -> RGB matrix:\n%s", matrix_dump);
g_free (matrix_dump);
cinfo->to_rgb_func[0] = templ_COLOR_SPACE_CONVERT;
} else if (in_color->range != out_color->range) {
if (!gst_d3d11_color_range_adjust_matrix_unorm (in_info, out_info,
- &matrix)) {
+ &to_yuv_matrix)) {
GST_ERROR_OBJECT (device, "Failed to get GRAY range adjust matrix");
return FALSE;
}
- matrix_dump = gst_d3d11_dump_color_matrix (&matrix);
+ matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix);
GST_DEBUG_OBJECT (device, "YUV range adjust matrix:\n%s", matrix_dump);
g_free (matrix_dump);
}
for (guint i = 0; i < 3; i++) {
- color_space_buf->coeffX[i] = matrix.matrix[0][i];
- color_space_buf->coeffY[i] = matrix.matrix[1][i];
- color_space_buf->coeffZ[i] = matrix.matrix[2][i];
- color_space_buf->offset[i] = matrix.offset[i];
- color_space_buf->min[i] = matrix.min[i];
- color_space_buf->max[i] = matrix.max[i];
+ to_rgb_buf->coeffX[i] = to_rgb_matrix.matrix[0][i];
+ to_rgb_buf->coeffY[i] = to_rgb_matrix.matrix[1][i];
+ to_rgb_buf->coeffZ[i] = to_rgb_matrix.matrix[2][i];
+ to_rgb_buf->offset[i] = to_rgb_matrix.offset[i];
+ to_rgb_buf->min[i] = to_rgb_matrix.min[i];
+ to_rgb_buf->max[i] = to_rgb_matrix.max[i];
+
+ to_yuv_buf->coeffX[i] = to_yuv_matrix.matrix[0][i];
+ to_yuv_buf->coeffY[i] = to_yuv_matrix.matrix[1][i];
+ to_yuv_buf->coeffZ[i] = to_yuv_matrix.matrix[2][i];
+ to_yuv_buf->offset[i] = to_yuv_matrix.offset[i];
+ to_yuv_buf->min[i] = to_yuv_matrix.min[i];
+ to_yuv_buf->max[i] = to_yuv_matrix.max[i];
+ }
+
+ return TRUE;
+}
+
+static gboolean
+gst_d3d11_converter_prepare_colorspace (GstD3D11Converter * self,
+ const GstVideoInfo * in_info, const GstVideoInfo * out_info)
+{
+ GstD3D11Device *device = self->device;
+ const GstVideoColorimetry *in_color = &in_info->colorimetry;
+ const GstVideoColorimetry *out_color = &out_info->colorimetry;
+ ConvertInfo *cinfo = &self->convert_info;
+ PSColorSpace *to_rgb_buf = &self->const_data.to_rgb_buf;
+ PSColorSpace *to_yuv_buf = &self->const_data.to_yuv_buf;
+ PSColorSpace *XYZ_convert_buf = &self->const_data.XYZ_convert_buf;
+ GstD3D11ColorMatrix to_rgb_matrix;
+ GstD3D11ColorMatrix to_yuv_matrix;
+ GstD3D11ColorMatrix XYZ_convert_matrix;
+ gchar *matrix_dump;
+ GstVideoInfo in_rgb_info = *in_info;
+ GstVideoInfo out_rgb_info = *out_info;
+
+ g_assert (GST_VIDEO_INFO_IS_RGB (in_info) || GST_VIDEO_INFO_IS_YUV (in_info));
+ g_assert (GST_VIDEO_INFO_IS_RGB (out_info)
+ || GST_VIDEO_INFO_IS_YUV (out_info));
+
+ memset (&to_rgb_matrix, 0, sizeof (GstD3D11ColorMatrix));
+ memset (&to_yuv_matrix, 0, sizeof (GstD3D11ColorMatrix));
+ memset (&XYZ_convert_matrix, 0, sizeof (GstD3D11ColorMatrix));
+
+ for (guint i = 0; i < 2; i++) {
+ cinfo->to_rgb_func[i] = templ_COLOR_SPACE_IDENTITY;
+ cinfo->to_yuv_func[i] = templ_COLOR_SPACE_IDENTITY;
+ }
+
+ cinfo->XYZ_convert_func = templ_XYZ_CONVERT_IDENTITY;
+ cinfo->gamma_decode_func = templ_GAMMA_DECODE;
+ cinfo->gamma_encode_func = templ_GAMMA_ENCODE;
+
+ /* 1) convert input to 0..255 range RGB */
+ if (GST_VIDEO_INFO_IS_RGB (in_info) &&
+ in_color->range == GST_VIDEO_COLOR_RANGE_16_235) {
+ in_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
+
+ if (!gst_d3d11_color_range_adjust_matrix_unorm (in_info, &in_rgb_info,
+ &to_rgb_matrix)) {
+ GST_ERROR_OBJECT (device, "Failed to get RGB range adjust matrix");
+ return FALSE;
+ }
+
+ matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix);
+ GST_DEBUG_OBJECT (device, "Input RGB range adjust matrix\n%s", matrix_dump);
+ g_free (matrix_dump);
+
+ cinfo->to_rgb_func[0] = cinfo->to_rgb_func[1] = templ_COLOR_SPACE_CONVERT;
+ } else if (GST_VIDEO_INFO_IS_YUV (in_info)) {
+ GstVideoInfo yuv_info;
+ GstVideoFormat rgb_format;
+
+ yuv_info = *in_info;
+ if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
+ yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
+ GST_WARNING_OBJECT (device, "Invalid matrix is detected");
+ yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
+ }
+
+ if (in_info->finfo->depth[0] == 8) {
+ rgb_format = GST_VIDEO_FORMAT_RGBA;
+ } else {
+ rgb_format = GST_VIDEO_FORMAT_RGBA64_LE;
+ }
+
+ gst_video_info_set_format (&in_rgb_info, rgb_format, in_info->width,
+ in_info->height);
+ in_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
+ in_rgb_info.colorimetry.transfer = in_color->transfer;
+ in_rgb_info.colorimetry.primaries = in_color->primaries;
+
+ if (!gst_d3d11_yuv_to_rgb_matrix_unorm (&yuv_info, &in_rgb_info,
+ &to_rgb_matrix)) {
+ GST_ERROR_OBJECT (device, "Failed to get YUV -> RGB transform matrix");
+ return FALSE;
+ }
+
+ matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix);
+ GST_DEBUG_OBJECT (device, "YUV -> RGB matrix:\n%s", matrix_dump);
+ g_free (matrix_dump);
+
+ cinfo->to_rgb_func[0] = cinfo->to_rgb_func[1] = templ_COLOR_SPACE_CONVERT;
+ }
+
+ /* 2) convert gamma/XYZ converted 0..255 RGB to output format */
+ if (GST_VIDEO_INFO_IS_RGB (out_info) &&
+ out_color->range == GST_VIDEO_COLOR_RANGE_16_235) {
+ out_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
+
+ if (!gst_d3d11_color_range_adjust_matrix_unorm (&out_rgb_info, out_info,
+ &to_yuv_matrix)) {
+ GST_ERROR_OBJECT (device, "Failed to get RGB range adjust matrix");
+ return FALSE;
+ }
+
+ matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix);
+ GST_DEBUG_OBJECT (device,
+ "Output RGB range adjust matrix\n%s", matrix_dump);
+ g_free (matrix_dump);
+
+ cinfo->to_yuv_func[0] = cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT;
+ } else if (GST_VIDEO_INFO_IS_YUV (out_info)) {
+ GstVideoInfo yuv_info;
+
+ yuv_info = *out_info;
+ if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
+ yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
+ GST_WARNING_OBJECT (device, "Invalid matrix is detected");
+ yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
+ }
+
+ gst_video_info_set_format (&out_rgb_info,
+ GST_VIDEO_INFO_FORMAT (&in_rgb_info), out_info->width,
+ out_info->height);
+ out_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
+ out_rgb_info.colorimetry.transfer = out_color->transfer;
+ out_rgb_info.colorimetry.primaries = out_color->primaries;
+
+ if (!gst_d3d11_rgb_to_yuv_matrix_unorm (&out_rgb_info,
+ &yuv_info, &to_yuv_matrix)) {
+ GST_ERROR_OBJECT (device, "Failed to get RGB -> YUV transform matrix");
+ return FALSE;
+ }
+
+ matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix);
+ GST_DEBUG_OBJECT (device, "RGB -> YUV matrix:\n%s", matrix_dump);
+ g_free (matrix_dump);
+
+ if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 ||
+ cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) {
+ /* YUV packed or Y444 */
+ cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT;
+ } else {
+ cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
+ cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_CHROMA;
+ }
+ }
+
+ /* TODO: handle HDR mastring display info */
+ if (self->do_primaries) {
+ const GstVideoColorPrimariesInfo *in_pinfo;
+ const GstVideoColorPrimariesInfo *out_pinfo;
+
+ in_pinfo = gst_video_color_primaries_get_info (in_color->primaries);
+ out_pinfo = gst_video_color_primaries_get_info (out_color->primaries);
+
+ if (!gst_d3d11_color_primaries_matrix_unorm (in_pinfo, out_pinfo,
+ &XYZ_convert_matrix)) {
+ GST_ERROR_OBJECT (device, "Failed to get primaries conversion matrix");
+ return FALSE;
+ }
+
+ matrix_dump = gst_d3d11_dump_color_matrix (&XYZ_convert_matrix);
+ GST_DEBUG_OBJECT (device, "Primaries conversion matrix:\n%s", matrix_dump);
+ g_free (matrix_dump);
+
+ cinfo->XYZ_convert_func = templ_XYZ_CONVERT;
+ }
+
+ for (guint i = 0; i < 3; i++) {
+ to_rgb_buf->coeffX[i] = to_rgb_matrix.matrix[0][i];
+ to_rgb_buf->coeffY[i] = to_rgb_matrix.matrix[1][i];
+ to_rgb_buf->coeffZ[i] = to_rgb_matrix.matrix[2][i];
+ to_rgb_buf->offset[i] = to_rgb_matrix.offset[i];
+ to_rgb_buf->min[i] = to_rgb_matrix.min[i];
+ to_rgb_buf->max[i] = to_rgb_matrix.max[i];
+
+ to_yuv_buf->coeffX[i] = to_yuv_matrix.matrix[0][i];
+ to_yuv_buf->coeffY[i] = to_yuv_matrix.matrix[1][i];
+ to_yuv_buf->coeffZ[i] = to_yuv_matrix.matrix[2][i];
+ to_yuv_buf->offset[i] = to_yuv_matrix.offset[i];
+ to_yuv_buf->min[i] = to_yuv_matrix.min[i];
+ to_yuv_buf->max[i] = to_yuv_matrix.max[i];
+
+ XYZ_convert_buf->coeffX[i] = XYZ_convert_matrix.matrix[0][i];
+ XYZ_convert_buf->coeffY[i] = XYZ_convert_matrix.matrix[1][i];
+ XYZ_convert_buf->coeffZ[i] = XYZ_convert_matrix.matrix[2][i];
+ XYZ_convert_buf->offset[i] = XYZ_convert_matrix.offset[i];
+ XYZ_convert_buf->min[i] = XYZ_convert_matrix.min[i];
+ XYZ_convert_buf->max[i] = XYZ_convert_matrix.max[i];
}
return TRUE;
}
+static gboolean
+gst_d3d11_converter_setup_lut (GstD3D11Converter * self,
+ const GstVideoInfo * in_info, const GstVideoInfo * out_info)
+{
+ GstD3D11Device *device = self->device;
+ ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device);
+ D3D11_TEXTURE1D_DESC desc;
+ D3D11_SUBRESOURCE_DATA subresource;
+ D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
+ HRESULT hr;
+ ComPtr < ID3D11Texture1D > gamma_dec_lut;
+ ComPtr < ID3D11Texture1D > gamma_enc_lut;
+ ComPtr < ID3D11ShaderResourceView > gamma_dec_srv;
+ ComPtr < ID3D11ShaderResourceView > gamma_enc_srv;
+ guint16 gamma_dec_table[GAMMA_LUT_SIZE];
+ guint16 gamma_enc_table[GAMMA_LUT_SIZE];
+ GstVideoTransferFunction in_trc = in_info->colorimetry.transfer;
+ GstVideoTransferFunction out_trc = out_info->colorimetry.transfer;
+ gdouble scale = (gdouble) 1 / (GAMMA_LUT_SIZE - 1);
+
+ memset (&desc, 0, sizeof (D3D11_TEXTURE1D_DESC));
+ memset (&subresource, 0, sizeof (D3D11_SUBRESOURCE_DATA));
+ memset (&srv_desc, 0, sizeof (D3D11_SHADER_RESOURCE_VIEW_DESC));
+
+ for (guint i = 0; i < GAMMA_LUT_SIZE; i++) {
+ gdouble val = gst_video_transfer_function_decode (in_trc, i * scale);
+ val = rint (val * 65535);
+ val = CLAMP (val, 0, 65535);
+ gamma_dec_table[i] = (guint16) val;
+
+ val = gst_video_transfer_function_encode (out_trc, i * scale);
+ val = rint (val * 65535);
+ val = CLAMP (val, 0, 65535);
+ gamma_enc_table[i] = (guint16) val;
+ }
+
+ desc.Width = GAMMA_LUT_SIZE;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = DXGI_FORMAT_R16_UNORM;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+
+ subresource.pSysMem = gamma_dec_table;
+ subresource.SysMemPitch = GAMMA_LUT_SIZE * sizeof (guint16);
+
+ srv_desc.Format = DXGI_FORMAT_R16_UNORM;
+ srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
+ srv_desc.Texture1D.MipLevels = 1;
+
+ hr = device_handle->CreateTexture1D (&desc, &subresource, &gamma_dec_lut);
+ if (!gst_d3d11_result (hr, device)) {
+ GST_ERROR_OBJECT (device, "Failed to create gamma decode LUT");
+ return FALSE;
+ }
+
+ hr = device_handle->CreateShaderResourceView (gamma_dec_lut.Get (), &srv_desc,
+ &gamma_dec_srv);
+ if (!gst_d3d11_result (hr, device)) {
+ GST_ERROR_OBJECT (device, "Failed to create gamma decode LUT SRV");
+ return FALSE;
+ }
+
+ subresource.pSysMem = gamma_enc_table;
+ hr = device_handle->CreateTexture1D (&desc, &subresource, &gamma_enc_lut);
+ if (!gst_d3d11_result (hr, device)) {
+ GST_ERROR_OBJECT (device, "Failed to create gamma encode LUT");
+ return FALSE;
+ }
+
+ hr = device_handle->CreateShaderResourceView (gamma_enc_lut.Get (), &srv_desc,
+ &gamma_enc_srv);
+ if (!gst_d3d11_result (hr, device)) {
+ GST_ERROR_OBJECT (device, "Failed to create gamma decode LUT SRV");
+ return FALSE;
+ }
+
+ self->gamma_dec_lut = gamma_dec_lut.Detach ();
+ self->gamma_enc_lut = gamma_enc_lut.Detach ();
+ self->gamma_dec_srv = gamma_dec_srv.Detach ();
+ self->gamma_enc_srv = gamma_enc_srv.Detach ();
+
+ return TRUE;
+}
+
GstD3D11Converter *
gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info,
const GstVideoInfo * out_info, GstStructure * config)
self = g_new0 (GstD3D11Converter, 1);
self->device = (GstD3D11Device *) gst_object_ref (device);
self->config = gst_structure_new_empty ("GstD3D11Converter-Config");
+ self->fast_path = TRUE;
if (config)
gst_d3d11_converter_set_config (self, config);
self->const_data.AlphaMul = GET_OPT_ALPHA_VALUE (self);
+ if (!GST_VIDEO_INFO_IS_GRAY (in_info) && !GST_VIDEO_INFO_IS_GRAY (out_info)) {
+ if (in_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
+ out_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
+ in_info->colorimetry.transfer != out_info->colorimetry.transfer) {
+ GST_DEBUG_OBJECT (device, "Different transfer function %d -> %d",
+ in_info->colorimetry.transfer, out_info->colorimetry.transfer);
+ self->fast_path = FALSE;
+ }
+
+ if (in_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN &&
+ out_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN &&
+ in_info->colorimetry.primaries != out_info->colorimetry.primaries) {
+ GST_DEBUG_OBJECT (device, "Different primaries %d -> %d",
+ in_info->colorimetry.primaries, out_info->colorimetry.primaries);
+ self->fast_path = FALSE;
+ self->do_primaries = TRUE;
+ }
+ }
+
if (!gst_d3d11_converter_prepare_output (self, out_info))
goto conversion_not_supported;
if (!gst_d3d11_converter_prepare_sample_texture (self, in_info, out_info))
goto conversion_not_supported;
- if (!gst_d3d11_converter_prepare_colorspace (self, in_info, out_info))
- goto conversion_not_supported;
+ if (self->fast_path) {
+ if (!gst_d3d11_converter_prepare_colorspace_fast (self, in_info, out_info))
+ goto conversion_not_supported;
+ } else {
+ if (!gst_d3d11_converter_prepare_colorspace (self, in_info, out_info))
+ goto conversion_not_supported;
+
+ if (!gst_d3d11_converter_setup_lut (self, in_info, out_info))
+ goto conversion_not_supported;
+ }
ret = gst_d3d11_color_convert_setup_shader (self, in_info, out_info);
if (!ret) {
GST_D3D11_CLEAR_COM (converter->vs);
GST_D3D11_CLEAR_COM (converter->layout);
GST_D3D11_CLEAR_COM (converter->linear_sampler);
+ GST_D3D11_CLEAR_COM (converter->gamma_dec_lut);
+ GST_D3D11_CLEAR_COM (converter->gamma_dec_srv);
+ GST_D3D11_CLEAR_COM (converter->gamma_enc_lut);
+ GST_D3D11_CLEAR_COM (converter->gamma_enc_srv);
for (guint i = 0; i < CONVERTER_MAX_QUADS; i++) {
GST_D3D11_CLEAR_COM (converter->ps[i]);
context->VSSetShader (converter->vs, nullptr, 0);
context->PSSetConstantBuffers (0, 1, &converter->const_buffer);
context->PSSetShaderResources (0, converter->num_input_view, srv);
+ if (!converter->fast_path) {
+ ID3D11ShaderResourceView *gamma_srv[2];
+ gamma_srv[0] = converter->gamma_dec_srv;
+ gamma_srv[1] = converter->gamma_enc_srv;
+ context->PSSetShaderResources (4, 2, gamma_srv);
+ }
+
context->PSSetShader (converter->ps[0], nullptr, 0);
context->RSSetViewports (cinfo->ps_output[0]->num_rtv, converter->viewport);
context->OMSetRenderTargets (cinfo->ps_output[0]->num_rtv, rtv, nullptr);
color_matrix_copy (dst, &tmp);
}
+static void
+color_matrix_identity (GstD3D11ColorMatrix * m)
+{
+ for (guint i = 0; i < 3; i++) {
+ for (guint j = 0; j < 3; j++) {
+ if (i == j)
+ m->matrix[i][j] = 1.0;
+ else
+ m->matrix[i][j] = 0;
+ }
+ }
+}
+
+static gboolean
+color_matrix_invert (GstD3D11ColorMatrix * dst, GstD3D11ColorMatrix * src)
+{
+ GstD3D11ColorMatrix tmp;
+ gdouble det;
+
+ color_matrix_identity (&tmp);
+ for (guint j = 0; j < 3; j++) {
+ for (guint i = 0; i < 3; i++) {
+ tmp.matrix[j][i] =
+ src->matrix[(i + 1) % 3][(j + 1) % 3] *
+ src->matrix[(i + 2) % 3][(j + 2) % 3] -
+ src->matrix[(i + 1) % 3][(j + 2) % 3] *
+ src->matrix[(i + 2) % 3][(j + 1) % 3];
+ }
+ }
+
+ det = tmp.matrix[0][0] * src->matrix[0][0] +
+ tmp.matrix[0][1] * src->matrix[1][0] +
+ tmp.matrix[0][2] * src->matrix[2][0];
+ if (det == 0)
+ return FALSE;
+
+ for (guint j = 0; j < 3; j++) {
+ for (guint i = 0; i < 3; i++) {
+ tmp.matrix[i][j] /= det;
+ }
+ }
+
+ color_matrix_copy (dst, &tmp);
+
+ return TRUE;
+}
+
/**
* gst_d3d11_color_range_adjust_matrix_unorm:
* @in_info: a #GstVideoInfo
return TRUE;
}
+
+static gboolean
+rgb_to_xyz_matrix (const GstVideoColorPrimariesInfo * info,
+ GstD3D11ColorMatrix * matrix)
+{
+ GstD3D11ColorMatrix m, im;
+ gdouble Sr, Sg, Sb;
+ gdouble Xw, Yw, Zw;
+
+ if (info->Rx == 0 || info->Gx == 0 || info->By == 0 || info->Wy == 0)
+ return FALSE;
+
+ color_matrix_identity (&m);
+
+ m.matrix[0][0] = info->Rx / info->Ry;
+ m.matrix[1][0] = 1.0;
+ m.matrix[2][0] = (1.0 - info->Rx - info->Ry) / info->Ry;
+
+ m.matrix[0][1] = info->Gx / info->Gy;
+ m.matrix[1][1] = 1.0;
+ m.matrix[2][1] = (1.0 - info->Gx - info->Gy) / info->Gy;
+
+ m.matrix[0][2] = info->Bx / info->By;
+ m.matrix[1][2] = 1.0;
+ m.matrix[2][2] = (1.0 - info->Bx - info->By) / info->By;
+
+ if (!color_matrix_invert (&im, &m))
+ return FALSE;
+
+ Xw = info->Wx / info->Wy;
+ Yw = 1.0;
+ Zw = (1.0 - info->Wx - info->Wy) / info->Wy;
+
+ Sr = im.matrix[0][0] * Xw + im.matrix[0][1] * Yw + im.matrix[0][2] * Zw;
+ Sg = im.matrix[1][0] * Xw + im.matrix[1][1] * Yw + im.matrix[1][2] * Zw;
+ Sb = im.matrix[2][0] * Xw + im.matrix[2][1] * Yw + im.matrix[2][2] * Zw;
+
+ for (guint i = 0; i < 3; i++) {
+ m.matrix[i][0] *= Sr;
+ m.matrix[i][1] *= Sg;
+ m.matrix[i][2] *= Sb;
+ }
+
+ color_matrix_copy (matrix, &m);
+
+ return TRUE;
+}
+
+/**
+ * gst_d3d11_color_primaries_matrix_unorm:
+ * @in_info: a #GstVideoColorPrimariesInfo of input signal
+ * @out_info: a #GstVideoColorPrimariesInfo of output signal
+ * @matrix: a #GstD3D11ColorMatrix
+ *
+ * Calculates color primaries conversion matrix
+ *
+ * Resulting RGB values can be calculated by
+ * | Rout | | Rin |
+ * | Gout | = saturate ( matrix.matrix * | Gin | )
+ * | Bout | | Bin |
+ *
+ * Returns: %TRUE if successful
+ */
+gboolean
+gst_d3d11_color_primaries_matrix_unorm (const GstVideoColorPrimariesInfo *
+ in_info, const GstVideoColorPrimariesInfo * out_info,
+ GstD3D11ColorMatrix * matrix)
+{
+ GstD3D11ColorMatrix Ms, invMd, ret;
+
+ g_return_val_if_fail (in_info != nullptr, FALSE);
+ g_return_val_if_fail (out_info != nullptr, FALSE);
+ g_return_val_if_fail (matrix != nullptr, FALSE);
+
+ /*
+ * <Formula>
+ *
+ * 1) RGB -> XYZ conversion
+ * | X | | R |
+ * | Y | = M | G |
+ * | Z | | B |
+ * where
+ * | SrXr, SgXg, SbXb |
+ * M = | SrYr, SgYg, SbYb |
+ * | SrZr, SgZg, SbZb |
+ *
+ * Xr = xr / yr
+ * Yr = 1
+ * Zr = (1 - xr - yr) / yr
+ * xr and yr are xy coordinates of red primary in the CIE 1931 color space.
+ * And its applied to G and B components
+ *
+ * | Sr | | Xr, Xg, Xb | | Xw |
+ * | Sg | = inv( | Yr, Yg, Yb | ) * | Yw |
+ * | Sb | | Zr, Zg, Zb | | Zw |
+ *
+ * 2) XYZsrc -> XYZdst conversion
+ * Apply chromatic adaptation
+ * | Xdst | | Xsrc |
+ * | Ydst | = Mc | Ysrc |
+ * | Zdst | | Zsrc |
+ * where
+ * | Xwdst / Xwsrc, 0 , 0 |
+ * Mc = | 0 , Ywdst / Ywsrc, 0 |
+ * | 0 , 0 , Zwdst / Zwsrc |
+ *
+ * where
+ *
+ * 3) Final matrix
+ * | Rd | | Rs |
+ * | Gd | = inv (Md) * Mc * Ms | Gs |
+ * | Bd | | Bs |
+ */
+
+ memset (matrix, 0, sizeof (GstD3D11ColorMatrix));
+ for (guint i = 0; i < 3; i++)
+ matrix->max[i] = 1.0;
+
+ if (!rgb_to_xyz_matrix (in_info, &Ms)) {
+ GST_WARNING ("Failed to get src XYZ matrix");
+ return FALSE;
+ }
+
+ if (!rgb_to_xyz_matrix (out_info, &invMd) ||
+ !color_matrix_invert (&invMd, &invMd)) {
+ GST_WARNING ("Failed to get dst XYZ matrix");
+ return FALSE;
+ }
+
+ if (in_info->Wx != out_info->Wx || in_info->Wy != out_info->Wy) {
+ GstD3D11ColorMatrix Mc;
+
+ color_matrix_identity (&Mc);
+ Mc.matrix[0][0] = (out_info->Wx / out_info->Wy) /
+ (in_info->Wx / in_info->Wy);
+ /* Yw == 1.0 */
+ Mc.matrix[2][2] = ((1.0 - out_info->Wx - out_info->Wy) / out_info->Wy) /
+ ((1.0 - in_info->Wx - in_info->Wy) / in_info->Wy);
+
+ color_matrix_multiply (&ret, &Mc, &Ms);
+ } else {
+ color_matrix_copy (&ret, &Ms);
+ }
+
+ color_matrix_multiply (&ret, &invMd, &ret);
+ color_matrix_copy (matrix, &ret);
+
+ return TRUE;
+}