void
tracepath_glReadBuffer(GLenum mode)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glReadBuffer(mode);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
void
tracepath_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glDrawRangeElements(mode, start, end, count, type, indices);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
void
-tracepath_glTexImage3D(GLenum target, GLint level, GLenum GLinternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+tracepath_glTexImage3D(GLenum target, GLint level, GLint GLinternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
_COREGL_TRACEPATH_FUNC_BEGIN();
_orig_tracepath_glTexImage3D(target, level, GLinternalFormat, width, height, depth, border, format, type, pixels);
void
tracepath_glGenQueries(GLsizei n, GLuint* ids)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGenQueries(n, ids);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glDeleteQueries(GLsizei n, const GLuint* ids)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glDeleteQueries(n, ids);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
GLboolean
tracepath_glIsQuery(GLuint id)
{
+ GLboolean ret = GL_FALSE;
+
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ ret = _orig_tracepath_glIsQuery(id);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+ return ret;
}
+
void
tracepath_glBeginQuery(GLenum target, GLuint id)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glBeginQuery(target, id);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glEndQuery(GLenum target)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glEndQuery(target);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetQueryiv(GLenum target, GLenum pname, GLint* params)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetQueryiv(target, pname, params);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetQueryObjectuiv(id, pname, params);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
GLboolean
tracepath_glUnmapBuffer(GLenum target)
{
+ GLboolean ret = GL_FALSE;
+
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ ret = _orig_tracepath_glUnmapBuffer(target);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+ return ret;
}
+
void
tracepath_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetBufferPointerv(target, pname, params);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glDrawBuffers(GLsizei n, const GLenum* bufs)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glDrawBuffers(n, bufs);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniformMatrix2x3fv(location, count, transpose, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniformMatrix3x2fv(location, count, transpose, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniformMatrix2x4fv(location, count, transpose, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniformMatrix4x2fv(location, count, transpose, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniformMatrix3x4fv(location, count, transpose, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniformMatrix4x3fv(location, count, transpose, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glFramebufferTextureLayer(target, attachment, texture, level, layer);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
GLvoid*
tracepath_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
+ GLvoid* ret = NULL;
+
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ ret = _orig_tracepath_glMapBufferRange(target, offset, length, access);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+ return ret;
}
+
void
tracepath_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glFlushMappedBufferRange(target, offset, length);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glBindVertexArray(GLuint array)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glBindVertexArray(array);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glDeleteVertexArrays(n, arrays);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGenVertexArrays(GLsizei n, GLuint* arrays)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGenVertexArrays(n, arrays);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
GLboolean
tracepath_glIsVertexArray(GLuint array)
{
+ GLboolean ret = GL_FALSE;
+
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ ret = _orig_tracepath_glIsVertexArray(array);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+ return ret;
}
+
void
tracepath_glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetIntegeri_v(target, index, data);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glBeginTransformFeedback(GLenum primitiveMode)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glBeginTransformFeedback(primitiveMode);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
-tracepath_glEndTransformFeedback(void)
+tracepath_glEndTransformFeedback()
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glEndTransformFeedback();
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glBindBufferRange(target, index, buffer, offset, size);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glBindBufferBase(target, index, buffer);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glTransformFeedbackVaryings(program, count, varyings, bufferMode);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glVertexAttribIPointer(index, size, type, stride, pointer);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
{
-}
-void
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetVertexAttribIiv(index, pname, params);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+}
+
+void
tracepath_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetVertexAttribIuiv(index, pname, params);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glVertexAttribI4i(index, x, y, z, w);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glVertexAttribI4ui(index, x, y, z, w);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glVertexAttribI4iv(GLuint index, const GLint* v)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glVertexAttribI4iv(index, v);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glVertexAttribI4uiv(GLuint index, const GLuint* v)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glVertexAttribI4uiv(index, v);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetUniformuiv(GLuint program, GLint location, GLuint* params)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetUniformuiv(program, location, params);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
GLint
tracepath_glGetFragDataLocation(GLuint program, const GLchar *name)
{
+ GLint ret = _COREGL_INT_INIT_VALUE;
+
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ ret = _orig_tracepath_glGetFragDataLocation(program, name);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+ return ret;
}
+
void
tracepath_glUniform1ui(GLint location, GLuint v0)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniform1ui(location, v0);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniform2ui(location, v0, v1);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniform3ui(location, v0, v1, v2);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniform4ui(location, v0, v1, v2, v3);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniform1uiv(location, count, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniform2uiv(location, count, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniform3uiv(location, count, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniform4uiv(location, count, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glClearBufferiv(buffer, drawbuffer, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glClearBufferuiv(buffer, drawbuffer, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glClearBufferfv(buffer, drawbuffer, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glClearBufferfi(buffer, drawbuffer, depth, stencil);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
const GLubyte*
tracepath_glGetStringi(GLenum name, GLuint index)
{
+ const GLubyte* ret = NULL;
+
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ ret = _orig_tracepath_glGetStringi(name, index);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+ return ret;
}
+
void
tracepath_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
GLuint
tracepath_glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
{
+ GLuint ret = _COREGL_INT_INIT_VALUE;
+
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ ret = _orig_tracepath_glGetUniformBlockIndex(program, uniformBlockName);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+ return ret;
}
+
void
tracepath_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glDrawArraysInstanced(mode, first, count, instanceCount);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glDrawElementsInstanced(mode, count, type, indices, instanceCount);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
GLsync
tracepath_glFenceSync(GLenum condition, GLbitfield flags)
{
+ GLsync ret = NULL;
+
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ ret = _orig_tracepath_glFenceSync(condition, flags);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+ return ret;
}
+
GLboolean
tracepath_glIsSync(GLsync sync)
{
+ GLboolean ret = GL_FALSE;
+
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ ret = _orig_tracepath_glIsSync(sync);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+ return ret;
}
+
void
tracepath_glDeleteSync(GLsync sync)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glDeleteSync(sync);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
GLenum
tracepath_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
+ GLenum ret = _COREGL_INT_INIT_VALUE;
+
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ ret = _orig_tracepath_glClientWaitSync(sync, flags, timeout);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+ return ret;
}
+
void
tracepath_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glWaitSync(sync, flags, timeout);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetInteger64v(GLenum pname, GLint64* params)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetInteger64v(pname, params);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetSynciv(sync, pname, bufSize, length, values);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetInteger64i_v(target, index, data);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetBufferParameteri64v(target, pname, params);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGenSamplers(GLsizei count, GLuint* samplers)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGenSamplers(count, samplers);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glDeleteSamplers(GLsizei count, const GLuint* samplers)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glDeleteSamplers(count, samplers);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
GLboolean
tracepath_glIsSampler(GLuint sampler)
{
+ GLboolean ret = GL_FALSE;
+
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ ret = _orig_tracepath_glIsSampler(sampler);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+ return ret;
}
+
void
tracepath_glBindSampler(GLuint unit, GLuint sampler)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glBindSampler(unit, sampler);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glSamplerParameteri(sampler, pname, param);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glSamplerParameteriv(sampler, pname, param);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glSamplerParameterf(sampler, pname, param);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glSamplerParameterfv(sampler, pname, param);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetSamplerParameteriv(sampler, pname, params);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetSamplerParameterfv(sampler, pname, params);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glVertexAttribDivisor(GLuint index, GLuint divisor)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glVertexAttribDivisor(index, divisor);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glBindTransformFeedback(GLenum target, GLuint id)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glBindTransformFeedback(target, id);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glDeleteTransformFeedbacks(n, ids);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGenTransformFeedbacks(GLsizei n, GLuint* ids)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGenTransformFeedbacks(n, ids);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
GLboolean
tracepath_glIsTransformFeedback(GLuint id)
{
+ GLboolean ret = GL_FALSE;
+
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ ret = _orig_tracepath_glIsTransformFeedback(id);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
+ return ret;
}
+
void
-tracepath_glPauseTransformFeedback(void)
+tracepath_glPauseTransformFeedback()
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glPauseTransformFeedback();
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
-tracepath_glResumeTransformFeedback(void)
+tracepath_glResumeTransformFeedback()
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glResumeTransformFeedback();
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glProgramBinary(program, binaryFormat, binary, length);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glProgramParameteri(program, pname, value);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glInvalidateFramebuffer(target, numAttachments, attachments);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glTexStorage2D(target, levels, internalformat, width, height);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glTexStorage3D(target, levels, internalformat, width, height, depth);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
void
tracepath_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
{
+ _COREGL_TRACEPATH_FUNC_BEGIN();
+ _orig_tracepath_glGetInternalformativ(target, internalformat, pname, bufSize, params);
+
+ goto finish;
+
+finish:
+ _COREGL_TRACEPATH_FUNC_END();
}
+
/* GLES Extensions */
void
tracepath_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)