wb=gui_internal_menu(this, "Layout");
w=gui_internal_box_new(this, gravity_top_center|orientation_vertical|flags_expand|flags_fill);
+ w->spy=this->spacing*3;
gui_internal_widget_append(wb, w);
iter=navit_attr_iter_new();
while(navit_get_attr(this->nav, attr_layout, &attr, iter)) {
wb=gui_internal_menu(this, "Maps");
w=gui_internal_box_new(this, gravity_top_center|orientation_vertical|flags_expand|flags_fill);
+ w->spy=this->spacing*3;
gui_internal_widget_append(wb, w);
iter=navit_attr_iter_new();
on.type=off.type=attr_active;
wb=gui_internal_menu(this, "Vehicle");
w=gui_internal_box_new(this, gravity_top_center|orientation_vertical|flags_expand|flags_fill);
+ w->spy=this->spacing*3;
gui_internal_widget_append(wb, w);
iter=navit_attr_iter_new();
while(navit_get_attr(this->nav, attr_vehicle, &attr, iter)) {
struct attr on,off;
wb=gui_internal_menu(this, "Rules");
w=gui_internal_box_new(this, gravity_top_center|orientation_vertical|flags_expand|flags_fill);
+ w->spy=this->spacing*3;
gui_internal_widget_append(wb, w);
on.u.num=1;
off.u.num=0;