need_win_win32 = 'auto'
need_win_winrt = 'auto'
need_win_cocoa = 'auto'
+ need_win_egl = 'auto'
need_win_eagl = 'auto'
need_win_dispmanx = 'auto'
need_win_viv_fb = 'auto'
need_win_win32 = 'no'
need_win_winrt = 'no'
need_win_cocoa = 'no'
+ need_win_egl = 'no'
need_win_eagl = 'no'
need_win_dispmanx = 'no'
need_win_viv_fb = 'no'
need_win_winrt = 'yes'
elif winsys == 'cocoa'
need_win_cocoa = 'yes'
+ elif winsys == 'egl'
+ need_win_egl = 'yes'
elif winsys == 'eagl'
need_win_eagl = 'yes'
elif winsys == 'dispmanx'
endif
endif
+# winsys_egl checks
+if need_win_egl == 'yes'
+ if need_platform_egl == 'no'
+ error('Impossible situation requested: Cannot use Winsys egl without EGL support')
+ elif not egl_dep.found()
+ error ('Could not find EGL libraries for Winsys egl')
+ else
+ enabled_gl_winsys += 'egl'
+ endif
+endif
+
# wayland checks
wayland_client_dep = unneeded_dep
wayland_cursor_dep = unneeded_dep
choices : ['glx', 'egl', 'cgl', 'wgl', 'eagl', 'auto'], value : ['auto'],
description : 'A comma separated list of opengl platforms to enable building against')
option('gl_winsys', type : 'array',
- choices : ['x11', 'wayland', 'win32', 'winrt', 'cocoa', 'dispmanx', 'viv-fb', 'gbm', 'android', 'auto'], value : ['auto'],
- description : 'A comma separated list of opengl windows systems to enable building against. Supported values are x11, wayland, win32, winrt, cocoa, dispmanx, viv-fb, gbm, and android')
+ choices : ['x11', 'wayland', 'win32', 'winrt', 'cocoa', 'dispmanx', 'egl', 'viv-fb', 'gbm', 'android', 'auto'], value : ['auto'],
+ description : 'A comma separated list of opengl windows systems to enable building against. Supported values are x11, wayland, win32, winrt, cocoa, dispmanx, egl, viv-fb, gbm, and android')
option('egl_module_name', type : 'string', value : '',
description : 'The file to pass to g_module_open to open the libEGL library (default: libEGL)')
option('opengl_module_name', type : 'string', value : '',