--- /dev/null
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+
+#if SK_SUPPORT_GPU
+
+#include "SkCanvas.h"
+#include "SkSurface.h"
+#include "SkTextBlob.h"
+
+// This tests that we correctly regenerate textblobs after freeing all gpu resources crbug/491350
+namespace skiagm {
+class TextBlobUseAfterGpuFree : public GM {
+public:
+ TextBlobUseAfterGpuFree() { }
+
+protected:
+ SkString onShortName() override {
+ return SkString("textblobuseaftergpufree");
+ }
+
+ SkISize onISize() override {
+ return SkISize::Make(kWidth, kHeight);
+ }
+
+ void onDraw(SkCanvas* canvas) override {
+ // This GM exists to test a specific feature of the GPU backend.
+ if (NULL == canvas->getGrContext()) {
+ this->drawGpuOnlyMessage(canvas);
+ return;
+ }
+
+ const char text[] = "Hamburgefons";
+
+ SkPaint paint;
+ sk_tool_utils::set_portable_typeface(&paint);
+ paint.setTextSize(20);
+
+ SkTextBlobBuilder builder;
+
+ sk_tool_utils::add_to_text_blob(&builder, text, paint, 10, 10);
+
+ SkAutoTUnref<const SkTextBlob> blob(builder.build());
+
+ // draw textblob
+ SkRect rect = SkRect::MakeLTRB(0.f, 0.f, SkIntToScalar(kWidth), kHeight / 2.f);
+ SkPaint rectPaint;
+ rectPaint.setColor(0xffffffff);
+ canvas->drawRect(rect, rectPaint);
+ canvas->drawTextBlob(blob.get(), 10, 50, paint);
+
+ // This text should look fine
+ canvas->getGrContext()->freeGpuResources();
+ canvas->drawTextBlob(blob.get(), 10, 150, paint);
+ }
+
+private:
+ static const int kWidth = 200;
+ static const int kHeight = 200;
+
+ typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+DEF_GM( return SkNEW(TextBlobUseAfterGpuFree); )
+}
+#endif
TextInfo& info = run.fSubRunInfo[args.fSubRun];
uint64_t currentAtlasGen = fFontCache->atlasGeneration(fMaskFormat);
- bool regenerateTextureCoords = info.fAtlasGeneration != currentAtlasGen;
+ bool regenerateTextureCoords = info.fAtlasGeneration != currentAtlasGen ||
+ run.fStrike->isAbandoned();
bool regenerateColors;
if (fUseDistanceFields) {
regenerateColors = !fUseLCDText && run.fColor != args.fColor;