continue;
}
+#ifndef NDEBUG
const uint64_t OrigOffset = Layout.getFragmentOffset(&F);
+#endif
const uint64_t OrigSize = Asm.computeFragmentSize(Layout, F);
if (OrigSize == 0 || Relaxable.empty()) {
Relaxable.clear();
if (F.getKind() == MCFragment::FT_BoundaryAlign)
cast<MCBoundaryAlignFragment>(F).setSize(RemainingSize);
+#ifndef NDEBUG
const uint64_t FinalOffset = Layout.getFragmentOffset(&F);
const uint64_t FinalSize = Asm.computeFragmentSize(Layout, F);
assert(OrigOffset + OrigSize == FinalOffset + FinalSize &&
"can't move start of next fragment!");
assert(FinalSize == RemainingSize && "inconsistent size computation?");
+#endif
// If we're looking at a boundary align, make sure we don't try to pad
// its target instructions for some following directive. Doing so would