-# $Id: Make-config,v 1.33 2000/11/03 01:37:10 brianp Exp $
+# $Id: Make-config,v 1.34 2001/03/12 02:02:36 gareth Exp $
MESA_MAJOR=3
MESA_MINOR=5
"GLW_LIB = libGLw.so" \
"OSMESA_LIB = libOSMesa.so" \
"CC = gcc" \
- "CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include" \
+ "CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include" \
"MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \
"GLW_LIB = libGLw.a" \
"OSMESA_LIB = libOSMesa.a" \
"CC = gcc" \
- "CFLAGS = -O3 -funroll-loops -ansi -pedantic -ffast-math -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include" \
+ "CFLAGS = -O3 -funroll-loops -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include" \
"MAKELIB = ../bin/mklib.ar-ruv" \
"APP_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lm -lpthread"
"GLW_LIB = libGLw.so" \
"OSMESA_LIB = libOSMesa.so" \
"CC = gcc" \
- "CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -DMESA_TRACE -I/usr/X11R6/include" \
+ "CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -DMESA_TRACE -I/usr/X11R6/include" \
"MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \
"GLW_LIB = libGLw.so" \
"OSMESA_LIB = libOSMesa.so" \
"CC = gcc -malign-loops=2 -malign-jumps=2 -malign-functions=2" \
- "CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -ffast-math -funroll-loops -fomit-frame-pointer -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_KATMAI_ASM -DPTHREADS -I/usr/X11R6/include" \
+ "CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -ffast-math -funroll-loops -fomit-frame-pointer -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_KATMAI_ASM -DPTHREADS -I/usr/X11R6/include" \
"MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \
"GLW_LIB = libGLw.a" \
"OSMESA_LIB = libOSMesa.a" \
"CC = gcc -malign-loops=2 -malign-jumps=2 -malign-functions=2" \
- "CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -ffast-math -funroll-loops -fomit-frame-pointer -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_KATMAI_ASM -DPTHREADS -I/usr/X11R6/include" \
+ "CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -ffast-math -funroll-loops -fomit-frame-pointer -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_KATMAI_ASM -DPTHREADS -I/usr/X11R6/include" \
"MAKELIB = ../bin/mklib.ar-ruv" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \
"GLW_LIB = libGLw.so" \
"OSMESA_LIB = libOSMesa.so" \
"CC = gcc -malign-loops=2 -malign-jumps=2 -malign-functions=2" \
- "CFLAGS = -O2 -g -ansi -pedantic -Wall -Wmissing-prototypes -fPIC -ffast-math -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_KATMAI_ASM -DPTHREADS -I/usr/X11R6/include -DDEBUG -DMESA_DEBUG" \
+ "CFLAGS = -O2 -g -ansi -pedantic -Wall -Wmissing-prototypes -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_KATMAI_ASM -DPTHREADS -I/usr/X11R6/include -DDEBUG -DMESA_DEBUG" \
"MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \
-/* $Id: m_xform_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
+/* $Id: m_xform_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */
/*
* Mesa 3-D graphics library
static void _XFORMAPI
TAG(transform_points1_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points1_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points1_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points1_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points1_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points2_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points2_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points2_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points2_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points2_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points3_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points3_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points3_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points3_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points3_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points4_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points4_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points4_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points4_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
static void _XFORMAPI
TAG(transform_points4_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;