*/
drm_gem_object_reference(old_obj);
- /* i915 uses fences for GPU access to tiled buffers */
- if (IS_I965G(dev) || !old_obj_priv->active)
- break;
-
- /* This brings the object to the head of the LRU if it
- * had been written to. The only way this should
- * result in us waiting longer than the expected
- * optimal amount of time is if there was a
- * fence-using buffer later that was read-only.
- */
- i915_gem_object_flush_gpu_write_domain(old_obj);
- ret = i915_gem_object_wait_rendering(old_obj);
- if (ret != 0) {
- drm_gem_object_unreference(old_obj);
- return ret;
- }
-
break;
}
- /*
- * Zap this virtual mapping so we can set up a fence again
- * for this object next time we need it.
- */
- i915_gem_release_mmap(old_obj);
-
i = old_obj_priv->fence_reg;
reg = &dev_priv->fence_regs[i];
- old_obj_priv->fence_reg = I915_FENCE_REG_NONE;
- list_del_init(&old_obj_priv->fence_list);
-
+ ret = i915_gem_object_put_fence_reg(old_obj);
drm_gem_object_unreference(old_obj);
+ if (ret != 0)
+ return ret;
}
obj_priv->fence_reg = i;