GstGLAPI context_api;
gint source_id;
+ GRecMutex current_lock;
};
gboolean gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa);
+
void _invoke_on_main (GstGLWindowCB func, gpointer data);
+typedef void (*GstGLContextCocoaInvokeFunc) (gpointer data);
+void _gst_gl_context_cocoa_invoke (GstGLContext * context,
+ GstGLContextCocoaInvokeFunc func, gpointer data, GDestroyNotify notify);
+
G_END_DECLS
#endif /* __GST_GL_COCOA_PRIVATE_H__ */
G_DEFINE_TYPE_WITH_CODE (GstGLContextCocoa, gst_gl_context_cocoa,
GST_GL_TYPE_CONTEXT, GST_DEBUG_CATEGORY_INIT (gst_gl_context_cocoa_debug, "glcontext_cocoa", 0, "Cocoa GL Context"); );
+static void gst_gl_context_cocoa_finalize (GObject * object);
static void
gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass)
{
+ GObjectClass *gobject_class = (GObjectClass *) klass;
GstGLContextClass *context_class = (GstGLContextClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLContextCocoaPrivate));
+ gobject_class->finalize = gst_gl_context_cocoa_finalize;
+
context_class->destroy_context =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_destroy_context);
context_class->create_context =
gst_gl_context_cocoa_init (GstGLContextCocoa * context)
{
context->priv = GST_GL_CONTEXT_COCOA_GET_PRIVATE (context);
+ g_rec_mutex_init (&context->priv->current_lock);
+}
+
+static void gst_gl_context_cocoa_finalize (GObject * object)
+{
+ g_rec_mutex_clear (&GST_GL_CONTEXT_COCOA (object)->priv->current_lock);
+ G_OBJECT_CLASS (gst_gl_context_cocoa_parent_class)->finalize (object);
}
/* Must be called in the gl thread */
{
return (guintptr) CGLGetCurrentContext ();
}
+
+void
+_gst_gl_context_cocoa_invoke (GstGLContext * context,
+ GstGLContextCocoaInvokeFunc func, gpointer data, GDestroyNotify destroy)
+{
+ GstGLContextCocoa *context_cocoa = (GstGLContextCocoa *) context;
+
+ g_rec_mutex_lock (&context_cocoa->priv->current_lock);
+ gst_gl_context_activate (context, TRUE);
+ func (data);
+ if (destroy)
+ destroy (data);
+ g_rec_mutex_unlock (&context_cocoa->priv->current_lock);
+}
gint width, gint height);
static void gst_gl_window_cocoa_show (GstGLWindow * window);
static void gst_gl_window_cocoa_queue_resize (GstGLWindow * window);
+static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
+ GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
+static void gst_gl_window_cocoa_send_message (GstGLWindow * window,
+ GstGLWindowCB callback, gpointer data);
struct _GstGLWindowCocoaPrivate
{
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_preferred_size);
window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_show);
window_class->queue_resize = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_queue_resize);
+ window_class->send_message_async =
+ GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message_async);
+ window_class->send_message =
+ GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message);
gobject_class->finalize = gst_gl_window_cocoa_finalize;
}
[pool release];
}
+static void
+gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
+ GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
+{
+ GstGLContext *context = gst_gl_window_get_context (window);
+ _gst_gl_context_cocoa_invoke (context, callback, data, destroy);
+ gst_object_unref (context);
+}
+
+static void
+gst_gl_window_cocoa_send_message (GstGLWindow * window,
+ GstGLWindowCB callback, gpointer data)
+{
+ GstGLContext *context = gst_gl_window_get_context (window);
+ _gst_gl_context_cocoa_invoke (context, callback, data, NULL);
+ gst_object_unref (context);
+}
+
/* =============================================================*/
/* */
/* GstGLNSWindow implementation */
void gst_gl_context_eagl_finish_draw (GstGLContextEagl * context);
guintptr gst_gl_context_eagl_get_current_context (void);
+/* private */
+typedef void (*GstGLContextEaglInvokeFunc) (gpointer data);
+void _gst_gl_context_eagl_invoke (GstGLContext * context,
+ GstGLContextEaglInvokeFunc func, gpointer data, GDestroyNotify destroy);
G_END_DECLS
#endif /* __GST_GL_CONTEXT_EAGL_H__ */
#define GST_CAT_DEFAULT gst_gl_context_debug
+static void gst_gl_context_eagl_finalize (GObject * object);
static gboolean gst_gl_context_eagl_create_context (GstGLContext * context,
GstGLAPI gl_api, GstGLContext * other_context, GError ** error);
static void gst_gl_context_eagl_destroy_context (GstGLContext * context);
GLuint framebuffer;
GLuint color_renderbuffer;
GLuint depth_renderbuffer;
+ GRecMutex current_lock;
};
#define GST_GL_CONTEXT_EAGL_GET_PRIVATE(o) \
static void
gst_gl_context_eagl_class_init (GstGLContextEaglClass * klass)
{
- GstGLContextClass *context_class;
-
- context_class = (GstGLContextClass *) klass;
+ GObjectClass *gobject_class = (GObjectClass *) klass;
+ GstGLContextClass *context_class = (GstGLContextClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLContextEaglPrivate));
+ gobject_class->finalize = gst_gl_context_eagl_finalize;
+
context_class->destroy_context =
GST_DEBUG_FUNCPTR (gst_gl_context_eagl_destroy_context);
context_class->create_context =
gst_gl_context_eagl_init (GstGLContextEagl * context)
{
context->priv = GST_GL_CONTEXT_EAGL_GET_PRIVATE (context);
+ g_rec_mutex_init (&context->priv->current_lock);
+}
+
+static void
+gst_gl_context_eagl_finalize (GObject * object)
+{
+ g_rec_mutex_clear (&GST_GL_CONTEXT_EAGL (object)->priv->current_lock);
+ G_OBJECT_CLASS (gst_gl_context_eagl_parent_class)->finalize (object);
}
/* Must be called in the gl thread */
return TRUE;
}
+void
+_gst_gl_context_eagl_invoke (GstGLContext * context,
+ GstGLContextEaglInvokeFunc func, gpointer data, GDestroyNotify destroy)
+{
+ GstGLContextEagl *context_eagl = (GstGLContextEagl *) context;
+
+ g_rec_mutex_lock (&context_eagl->priv->current_lock);
+ gst_gl_context_activate (context, TRUE);
+ func (data);
+ if (destroy)
+ destroy (data);
+ g_rec_mutex_unlock (&context_eagl->priv->current_lock);
+}
+
static GstGLAPI
gst_gl_context_eagl_get_gl_api (GstGLContext * context)
{
static void gst_gl_window_eagl_set_preferred_size (GstGLWindow * window,
gint width, gint height);
static void gst_gl_window_eagl_draw (GstGLWindow * window);
+static void gst_gl_window_eagl_send_message_async (GstGLWindow * window,
+ GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
+static void gst_gl_window_eagl_send_message (GstGLWindow * window,
+ GstGLWindowCB callback, gpointer data);
struct _GstGLWindowEaglPrivate
{
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_draw);
window_class->set_preferred_size =
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_preferred_size);
+ window_class->send_message_async =
+ GST_DEBUG_FUNCPTR (gst_gl_window_eagl_send_message_async);
+ window_class->send_message =
+ GST_DEBUG_FUNCPTR (gst_gl_window_eagl_send_message);
}
static void
window_eagl->priv->preferred_width = width;
window_eagl->priv->preferred_height = height;
}
+
+static void
+gst_gl_window_eagl_send_message_async (GstGLWindow * window,
+ GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
+{
+ GstGLContext *context = gst_gl_window_get_context (window);
+ _gst_gl_context_eagl_invoke (context, callback, data, destroy);
+ gst_object_unref (context);
+}
+
+static void
+gst_gl_window_eagl_send_message (GstGLWindow * window,
+ GstGLWindowCB callback, gpointer data)
+{
+ GstGLContext *context = gst_gl_window_get_context (window);
+ _gst_gl_context_eagl_invoke (context, callback, data, NULL);
+ gst_object_unref (context);
+}
+
static void
draw_cb (gpointer data)