glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap,
GLX_FRONT_LEFT_EXT);
}
- printf("free glx pixmap %p\n", n->glx_pixmap);
+// printf("free glx pixmap %p\n", n->glx_pixmap);
glXDestroyPixmap(re->win->disp, n->glx_pixmap);
n->glx_pixmap = 0;
}
im->native.func.free = _native_free_cb;
n->glx_pixmap = glXCreatePixmap(re->win->disp, n->fbc,
n->pixmap, pixmap_att);
- printf("new native texture for %x | %4i x %4i @ %2i = %p\n",
- pm, w, h, depth, n->glx_pixmap);
+// printf("new native texture for %x | %4i x %4i @ %2i = %p\n",
+// pm, w, h, depth, n->glx_pixmap);
if (!target)
{
printf("no target :(\n");