Reset uniform blocks flags at post render time 74/323574/1
authorEunki, Hong <eunkiki.hong@samsung.com>
Wed, 30 Apr 2025 07:17:14 +0000 (16:17 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Wed, 30 Apr 2025 07:17:26 +0000 (16:17 +0900)
Change-Id: Ia16f4eeb8f5eb6c28fbd172a9eb20a47aaa9ad37
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali/internal/update/manager/update-manager.cpp

index 01242942add2dfa6347d3f70c9e57385e37529c0..ea217c109f32ce29b81265847ee8f54236d37414 100644 (file)
@@ -1507,6 +1507,11 @@ void UpdateManager::PostRender()
     shader->SetUpdated(false);
   }
 
+  for(auto&& uniformBlock : mImpl->uniformBlocks)
+  {
+    uniformBlock->SetUpdated(false);
+  }
+
   for(auto&& scene : mImpl->scenes)
   {
     scene->root->SetUpdatedTree(false);