.max_eus_per_subslice = 4,
};
-#define GFX12_URB_MIN_MAX_ENTRIES \
- .min_entries = { \
- [MESA_SHADER_VERTEX] = 64, \
- [MESA_SHADER_TESS_EVAL] = 34, \
- }, \
- .max_entries = { \
- [MESA_SHADER_VERTEX] = 3576, \
- [MESA_SHADER_TESS_CTRL] = 1548, \
- [MESA_SHADER_TESS_EVAL] = 3576, \
- [MESA_SHADER_GEOMETRY] = 1548, \
- }
-
#define GFX12_HW_INFO \
.ver = 12, \
.has_pln = false, \
.max_threads_per_psd = 64, \
.max_cs_threads = 112, /* threads per DSS */ \
.urb = { \
- GFX12_URB_MIN_MAX_ENTRIES, \
+ .size = 512, /* For intel_stub_gpu */ \
+ .min_entries = { \
+ [MESA_SHADER_VERTEX] = 64, \
+ [MESA_SHADER_TESS_EVAL] = 34, \
+ }, \
+ .max_entries = { \
+ [MESA_SHADER_VERTEX] = 3576, \
+ [MESA_SHADER_TESS_CTRL] = 1548, \
+ [MESA_SHADER_TESS_EVAL] = 3576, \
+ [MESA_SHADER_GEOMETRY] = 1548, \
+ }, \
}
#define GFX12_FEATURES(_gt, _slices, _l3) \