+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/imports.h"
-
-#include "i915_reg.h"
-#include "i915_context.h"
-#include "i915_debug.h"
-
-static bool
-debug(struct debug_stream *stream, const char *name, GLuint len)
-{
- GLuint i;
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
-
- if (len == 0) {
- printf("Error - zero length packet (0x%08x)\n", stream->ptr[0]);
- assert(0);
- return false;
- }
-
- if (stream->print_addresses)
- printf("%08x: ", stream->offset);
-
-
- printf("%s (%d dwords):\n", name, len);
- for (i = 0; i < len; i++)
- printf("\t0x%08x\n", ptr[i]);
- printf("\n");
-
- stream->offset += len * sizeof(GLuint);
-
- return true;
-}
-
-
-static const char *get_prim_name( GLuint val )
-{
- switch (val & PRIM3D_MASK) {
- case PRIM3D_TRILIST: return "TRILIST"; break;
- case PRIM3D_TRISTRIP: return "TRISTRIP"; break;
- case PRIM3D_TRISTRIP_RVRSE: return "TRISTRIP_RVRSE"; break;
- case PRIM3D_TRIFAN: return "TRIFAN"; break;
- case PRIM3D_POLY: return "POLY"; break;
- case PRIM3D_LINELIST: return "LINELIST"; break;
- case PRIM3D_LINESTRIP: return "LINESTRIP"; break;
- case PRIM3D_RECTLIST: return "RECTLIST"; break;
- case PRIM3D_POINTLIST: return "POINTLIST"; break;
- case PRIM3D_DIB: return "DIB"; break;
- case PRIM3D_CLEAR_RECT: return "CLEAR_RECT"; break;
- case PRIM3D_ZONE_INIT: return "ZONE_INIT"; break;
- default: return "????"; break;
- }
-}
-
-static bool
-debug_prim(struct debug_stream *stream, const char *name,
- bool dump_floats, GLuint len)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
- const char *prim = get_prim_name( ptr[0] );
- GLuint i;
-
-
-
- printf("%s %s (%d dwords):\n", name, prim, len);
- printf("\t0x%08x\n", ptr[0]);
- for (i = 1; i < len; i++) {
- if (dump_floats)
- printf("\t0x%08x // %f\n", ptr[i], *(GLfloat *)&ptr[i]);
- else
- printf("\t0x%08x\n", ptr[i]);
- }
-
-
- printf("\n");
-
- stream->offset += len * sizeof(GLuint);
-
- return true;
-}
-
-
-
-
-static bool
-debug_program(struct debug_stream *stream, const char *name, GLuint len)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
-
- if (len == 0) {
- printf("Error - zero length packet (0x%08x)\n", stream->ptr[0]);
- assert(0);
- return false;
- }
-
- if (stream->print_addresses)
- printf("%08x: ", stream->offset);
-
- printf("%s (%d dwords):\n", name, len);
- i915_disassemble_program( ptr, len );
-
- stream->offset += len * sizeof(GLuint);
- return true;
-}
-
-
-static bool
-debug_chain(struct debug_stream *stream, const char *name, GLuint len)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
- GLuint old_offset = stream->offset + len * sizeof(GLuint);
- GLuint i;
-
- printf("%s (%d dwords):\n", name, len);
- for (i = 0; i < len; i++)
- printf("\t0x%08x\n", ptr[i]);
-
- stream->offset = ptr[1] & ~0x3;
-
- if (stream->offset < old_offset)
- printf("\n... skipping backwards from 0x%x --> 0x%x ...\n\n",
- old_offset, stream->offset );
- else
- printf("\n... skipping from 0x%x --> 0x%x ...\n\n",
- old_offset, stream->offset );
-
-
- return true;
-}
-
-
-static bool
-debug_variable_length_prim(struct debug_stream *stream)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
- const char *prim = get_prim_name( ptr[0] );
- GLuint i, len;
-
- GLushort *idx = (GLushort *)(ptr+1);
- for (i = 0; idx[i] != 0xffff; i++)
- ;
-
- len = 1+(i+2)/2;
-
- printf("3DPRIM, %s variable length %d indicies (%d dwords):\n", prim, i, len);
- for (i = 0; i < len; i++)
- printf("\t0x%08x\n", ptr[i]);
- printf("\n");
-
- stream->offset += len * sizeof(GLuint);
- return true;
-}
-
-
-#define BITS( dw, hi, lo, ... ) \
-do { \
- unsigned himask = 0xffffffffU >> (31 - (hi)); \
- printf("\t\t "); \
- printf(__VA_ARGS__); \
- printf(": 0x%x\n", ((dw) & himask) >> (lo)); \
-} while (0)
-
-#define MBZ( dw, hi, lo) do { \
- unsigned x = (dw) >> (lo); \
- unsigned lomask = (1 << (lo)) - 1; \
- unsigned himask; \
- himask = (1UL << (hi)) - 1; \
- assert ((x & himask & ~lomask) == 0); \
-} while (0)
-
-#define FLAG( dw, bit, ... ) \
-do { \
- if (((dw) >> (bit)) & 1) { \
- printf("\t\t "); \
- printf(__VA_ARGS__); \
- printf("\n"); \
- } \
-} while (0)
-
-static bool
-debug_load_immediate(struct debug_stream *stream, const char *name, GLuint len)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
- GLuint bits = (ptr[0] >> 4) & 0xff;
- GLuint j = 0;
-
- printf("%s (%d dwords, flags: %x):\n", name, len, bits);
- printf("\t0x%08x\n", ptr[j++]);
-
- if (bits & (1<<0)) {
- printf("\t LIS0: 0x%08x\n", ptr[j]);
- printf("\t vb address: 0x%08x\n", (ptr[j] & ~0x3));
- BITS(ptr[j], 0, 0, "vb invalidate disable");
- j++;
- }
- if (bits & (1<<1)) {
- printf("\t LIS1: 0x%08x\n", ptr[j]);
- BITS(ptr[j], 29, 24, "vb dword width");
- BITS(ptr[j], 21, 16, "vb dword pitch");
- BITS(ptr[j], 15, 0, "vb max index");
- j++;
- }
- if (bits & (1<<2)) {
- int i;
- printf("\t LIS2: 0x%08x\n", ptr[j]);
- for (i = 0; i < 8; i++) {
- unsigned tc = (ptr[j] >> (i * 4)) & 0xf;
- if (tc != 0xf)
- BITS(tc, 3, 0, "tex coord %d", i);
- }
- j++;
- }
- if (bits & (1<<3)) {
- printf("\t LIS3: 0x%08x\n", ptr[j]);
- j++;
- }
- if (bits & (1<<4)) {
- printf("\t LIS4: 0x%08x\n", ptr[j]);
- BITS(ptr[j], 31, 23, "point width");
- BITS(ptr[j], 22, 19, "line width");
- FLAG(ptr[j], 18, "alpha flatshade");
- FLAG(ptr[j], 17, "fog flatshade");
- FLAG(ptr[j], 16, "spec flatshade");
- FLAG(ptr[j], 15, "rgb flatshade");
- BITS(ptr[j], 14, 13, "cull mode");
- FLAG(ptr[j], 12, "vfmt: point width");
- FLAG(ptr[j], 11, "vfmt: specular/fog");
- FLAG(ptr[j], 10, "vfmt: rgba");
- FLAG(ptr[j], 9, "vfmt: depth offset");
- BITS(ptr[j], 8, 6, "vfmt: position (2==xyzw)");
- FLAG(ptr[j], 5, "force dflt diffuse");
- FLAG(ptr[j], 4, "force dflt specular");
- FLAG(ptr[j], 3, "local depth offset enable");
- FLAG(ptr[j], 2, "vfmt: fp32 fog coord");
- FLAG(ptr[j], 1, "sprite point");
- FLAG(ptr[j], 0, "antialiasing");
- j++;
- }
- if (bits & (1<<5)) {
- printf("\t LIS5: 0x%08x\n", ptr[j]);
- BITS(ptr[j], 31, 28, "rgba write disables");
- FLAG(ptr[j], 27, "force dflt point width");
- FLAG(ptr[j], 26, "last pixel enable");
- FLAG(ptr[j], 25, "global z offset enable");
- FLAG(ptr[j], 24, "fog enable");
- BITS(ptr[j], 23, 16, "stencil ref");
- BITS(ptr[j], 15, 13, "stencil test");
- BITS(ptr[j], 12, 10, "stencil fail op");
- BITS(ptr[j], 9, 7, "stencil pass z fail op");
- BITS(ptr[j], 6, 4, "stencil pass z pass op");
- FLAG(ptr[j], 3, "stencil write enable");
- FLAG(ptr[j], 2, "stencil test enable");
- FLAG(ptr[j], 1, "color dither enable");
- FLAG(ptr[j], 0, "logiop enable");
- j++;
- }
- if (bits & (1<<6)) {
- printf("\t LIS6: 0x%08x\n", ptr[j]);
- FLAG(ptr[j], 31, "alpha test enable");
- BITS(ptr[j], 30, 28, "alpha func");
- BITS(ptr[j], 27, 20, "alpha ref");
- FLAG(ptr[j], 19, "depth test enable");
- BITS(ptr[j], 18, 16, "depth func");
- FLAG(ptr[j], 15, "blend enable");
- BITS(ptr[j], 14, 12, "blend func");
- BITS(ptr[j], 11, 8, "blend src factor");
- BITS(ptr[j], 7, 4, "blend dst factor");
- FLAG(ptr[j], 3, "depth write enable");
- FLAG(ptr[j], 2, "color write enable");
- BITS(ptr[j], 1, 0, "provoking vertex");
- j++;
- }
-
-
- printf("\n");
-
- assert(j == len);
-
- stream->offset += len * sizeof(GLuint);
-
- return true;
-}
-
-
-
-static bool
-debug_load_indirect(struct debug_stream *stream, const char *name, GLuint len)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
- GLuint bits = (ptr[0] >> 8) & 0x3f;
- GLuint i, j = 0;
-
- printf("%s (%d dwords):\n", name, len);
- printf("\t0x%08x\n", ptr[j++]);
-
- for (i = 0; i < 6; i++) {
- if (bits & (1<<i)) {
- switch (1<<(8+i)) {
- case LI0_STATE_STATIC_INDIRECT:
- printf(" STATIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
- printf(" 0x%08x\n", ptr[j++]);
- break;
- case LI0_STATE_DYNAMIC_INDIRECT:
- printf(" DYNAMIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
- break;
- case LI0_STATE_SAMPLER:
- printf(" SAMPLER: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
- printf(" 0x%08x\n", ptr[j++]);
- break;
- case LI0_STATE_MAP:
- printf(" MAP: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
- printf(" 0x%08x\n", ptr[j++]);
- break;
- case LI0_STATE_PROGRAM:
- printf(" PROGRAM: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
- printf(" 0x%08x\n", ptr[j++]);
- break;
- case LI0_STATE_CONSTANTS:
- printf(" CONSTANTS: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
- printf(" 0x%08x\n", ptr[j++]);
- break;
- default:
- assert(0);
- break;
- }
- }
- }
-
- if (bits == 0) {
- printf("\t DUMMY: 0x%08x\n", ptr[j++]);
- }
-
- printf("\n");
-
-
- assert(j == len);
-
- stream->offset += len * sizeof(GLuint);
-
- return true;
-}
-
-static void BR13( struct debug_stream *stream,
- GLuint val )
-{
- printf("\t0x%08x\n", val);
- FLAG(val, 30, "clipping enable");
- BITS(val, 25, 24, "color depth (3==32bpp)");
- BITS(val, 23, 16, "raster op");
- BITS(val, 15, 0, "dest pitch");
-}
-
-
-static void BR2223( struct debug_stream *stream,
- GLuint val22, GLuint val23 )
-{
- union { GLuint val; short field[2]; } BR22, BR23;
-
- BR22.val = val22;
- BR23.val = val23;
-
- printf("\t0x%08x\n", val22);
- BITS(val22, 31, 16, "dest y1");
- BITS(val22, 15, 0, "dest x1");
-
- printf("\t0x%08x\n", val23);
- BITS(val23, 31, 16, "dest y2");
- BITS(val23, 15, 0, "dest x2");
-
- /* The blit engine may produce unexpected results when these aren't met */
- assert(BR22.field[0] < BR23.field[0]);
- assert(BR22.field[1] < BR23.field[1]);
-}
-
-static void BR09( struct debug_stream *stream,
- GLuint val )
-{
- printf("\t0x%08x -- dest address\n", val);
-}
-
-static void BR26( struct debug_stream *stream,
- GLuint val )
-{
- printf("\t0x%08x\n", val);
- BITS(val, 31, 16, "src y1");
- BITS(val, 15, 0, "src x1");
-}
-
-static void BR11( struct debug_stream *stream,
- GLuint val )
-{
- printf("\t0x%08x\n", val);
- BITS(val, 15, 0, "src pitch");
-}
-
-static void BR12( struct debug_stream *stream,
- GLuint val )
-{
- printf("\t0x%08x -- src address\n", val);
-}
-
-static void BR16( struct debug_stream *stream,
- GLuint val )
-{
- printf("\t0x%08x -- color\n", val);
-}
-
-static bool
-debug_copy_blit(struct debug_stream *stream, const char *name, GLuint len)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
- int j = 0;
-
- printf("%s (%d dwords):\n", name, len);
- printf("\t0x%08x\n", ptr[j++]);
-
- BR13(stream, ptr[j++]);
- BR2223(stream, ptr[j], ptr[j+1]);
- j += 2;
- BR09(stream, ptr[j++]);
- BR26(stream, ptr[j++]);
- BR11(stream, ptr[j++]);
- BR12(stream, ptr[j++]);
-
- stream->offset += len * sizeof(GLuint);
- assert(j == len);
- return true;
-}
-
-static bool
-debug_color_blit(struct debug_stream *stream, const char *name, GLuint len)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
- int j = 0;
-
- printf("%s (%d dwords):\n", name, len);
- printf("\t0x%08x\n", ptr[j++]);
-
- BR13(stream, ptr[j++]);
- BR2223(stream, ptr[j], ptr[j+1]);
- j += 2;
- BR09(stream, ptr[j++]);
- BR16(stream, ptr[j++]);
-
- stream->offset += len * sizeof(GLuint);
- assert(j == len);
- return true;
-}
-
-static bool
-debug_modes4(struct debug_stream *stream, const char *name, GLuint len)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
- int j = 0;
-
- printf("%s (%d dwords):\n", name, len);
- printf("\t0x%08x\n", ptr[j]);
- BITS(ptr[j], 21, 18, "logicop func");
- FLAG(ptr[j], 17, "stencil test mask modify-enable");
- FLAG(ptr[j], 16, "stencil write mask modify-enable");
- BITS(ptr[j], 15, 8, "stencil test mask");
- BITS(ptr[j], 7, 0, "stencil write mask");
- j++;
-
- stream->offset += len * sizeof(GLuint);
- assert(j == len);
- return true;
-}
-
-static bool
-debug_map_state(struct debug_stream *stream, const char *name, GLuint len)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
- int j = 0;
-
- printf("%s (%d dwords):\n", name, len);
- printf("\t0x%08x\n", ptr[j++]);
-
- {
- printf("\t0x%08x\n", ptr[j]);
- BITS(ptr[j], 15, 0, "map mask");
- j++;
- }
-
- while (j < len) {
- {
- printf("\t TMn.0: 0x%08x\n", ptr[j]);
- printf("\t map address: 0x%08x\n", (ptr[j] & ~0x3));
- FLAG(ptr[j], 1, "vertical line stride");
- FLAG(ptr[j], 0, "vertical line stride offset");
- j++;
- }
-
- {
- printf("\t TMn.1: 0x%08x\n", ptr[j]);
- BITS(ptr[j], 31, 21, "height");
- BITS(ptr[j], 20, 10, "width");
- BITS(ptr[j], 9, 7, "surface format");
- BITS(ptr[j], 6, 3, "texel format");
- FLAG(ptr[j], 2, "use fence regs");
- FLAG(ptr[j], 1, "tiled surface");
- FLAG(ptr[j], 0, "tile walk ymajor");
- j++;
- }
- {
- printf("\t TMn.2: 0x%08x\n", ptr[j]);
- BITS(ptr[j], 31, 21, "dword pitch");
- BITS(ptr[j], 20, 15, "cube face enables");
- BITS(ptr[j], 14, 9, "max lod");
- FLAG(ptr[j], 8, "mip layout right");
- BITS(ptr[j], 7, 0, "depth");
- j++;
- }
- }
-
- stream->offset += len * sizeof(GLuint);
- assert(j == len);
- return true;
-}
-
-static bool
-debug_sampler_state(struct debug_stream *stream, const char *name, GLuint len)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
- int j = 0;
-
- printf("%s (%d dwords):\n", name, len);
- printf("\t0x%08x\n", ptr[j++]);
-
- {
- printf("\t0x%08x\n", ptr[j]);
- BITS(ptr[j], 15, 0, "sampler mask");
- j++;
- }
-
- while (j < len) {
- {
- printf("\t TSn.0: 0x%08x\n", ptr[j]);
- FLAG(ptr[j], 31, "reverse gamma");
- FLAG(ptr[j], 30, "planar to packed");
- FLAG(ptr[j], 29, "yuv->rgb");
- BITS(ptr[j], 28, 27, "chromakey index");
- BITS(ptr[j], 26, 22, "base mip level");
- BITS(ptr[j], 21, 20, "mip mode filter");
- BITS(ptr[j], 19, 17, "mag mode filter");
- BITS(ptr[j], 16, 14, "min mode filter");
- BITS(ptr[j], 13, 5, "lod bias (s4.4)");
- FLAG(ptr[j], 4, "shadow enable");
- FLAG(ptr[j], 3, "max-aniso-4");
- BITS(ptr[j], 2, 0, "shadow func");
- j++;
- }
-
- {
- printf("\t TSn.1: 0x%08x\n", ptr[j]);
- BITS(ptr[j], 31, 24, "min lod");
- MBZ( ptr[j], 23, 18 );
- FLAG(ptr[j], 17, "kill pixel enable");
- FLAG(ptr[j], 16, "keyed tex filter mode");
- FLAG(ptr[j], 15, "chromakey enable");
- BITS(ptr[j], 14, 12, "tcx wrap mode");
- BITS(ptr[j], 11, 9, "tcy wrap mode");
- BITS(ptr[j], 8, 6, "tcz wrap mode");
- FLAG(ptr[j], 5, "normalized coords");
- BITS(ptr[j], 4, 1, "map (surface) index");
- FLAG(ptr[j], 0, "EAST deinterlacer enable");
- j++;
- }
- {
- printf("\t TSn.2: 0x%08x (default color)\n", ptr[j]);
- j++;
- }
- }
-
- stream->offset += len * sizeof(GLuint);
- assert(j == len);
- return true;
-}
-
-static bool
-debug_dest_vars(struct debug_stream *stream, const char *name, GLuint len)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
- int j = 0;
-
- printf("%s (%d dwords):\n", name, len);
- printf("\t0x%08x\n", ptr[j++]);
-
- {
- printf("\t0x%08x\n", ptr[j]);
- FLAG(ptr[j], 31, "early classic ztest");
- FLAG(ptr[j], 30, "opengl tex default color");
- FLAG(ptr[j], 29, "bypass iz");
- FLAG(ptr[j], 28, "lod preclamp");
- BITS(ptr[j], 27, 26, "dither pattern");
- FLAG(ptr[j], 25, "linear gamma blend");
- FLAG(ptr[j], 24, "debug dither");
- BITS(ptr[j], 23, 20, "dstorg x");
- BITS(ptr[j], 19, 16, "dstorg y");
- MBZ (ptr[j], 15, 15 );
- BITS(ptr[j], 14, 12, "422 write select");
- BITS(ptr[j], 11, 8, "cbuf format");
- BITS(ptr[j], 3, 2, "zbuf format");
- FLAG(ptr[j], 1, "vert line stride");
- FLAG(ptr[j], 1, "vert line stride offset");
- j++;
- }
-
- stream->offset += len * sizeof(GLuint);
- assert(j == len);
- return true;
-}
-
-static bool
-debug_buf_info(struct debug_stream *stream, const char *name, GLuint len)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
- int j = 0;
-
- printf("%s (%d dwords):\n", name, len);
- printf("\t0x%08x\n", ptr[j++]);
-
- {
- printf("\t0x%08x\n", ptr[j]);
- BITS(ptr[j], 28, 28, "aux buffer id");
- BITS(ptr[j], 27, 24, "buffer id (7=depth, 3=back)");
- FLAG(ptr[j], 23, "use fence regs");
- FLAG(ptr[j], 22, "tiled surface");
- FLAG(ptr[j], 21, "tile walk ymajor");
- MBZ (ptr[j], 20, 14);
- BITS(ptr[j], 13, 2, "dword pitch");
- MBZ (ptr[j], 2, 0);
- j++;
- }
-
- printf("\t0x%08x -- buffer base address\n", ptr[j++]);
-
- stream->offset += len * sizeof(GLuint);
- assert(j == len);
- return true;
-}
-
-static bool
-i915_debug_packet(struct debug_stream *stream)
-{
- GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
- GLuint cmd = *ptr;
-
- switch (((cmd >> 29) & 0x7)) {
- case 0x0:
- switch ((cmd >> 23) & 0x3f) {
- case 0x0:
- return debug(stream, "MI_NOOP", 1);
- case 0x3:
- return debug(stream, "MI_WAIT_FOR_EVENT", 1);
- case 0x4:
- return debug(stream, "MI_FLUSH", 1);
- case 0xA:
- debug(stream, "MI_BATCH_BUFFER_END", 1);
- return false;
- case 0x22:
- return debug(stream, "MI_LOAD_REGISTER_IMM", 3);
- case 0x31:
- return debug_chain(stream, "MI_BATCH_BUFFER_START", 2);
- default:
- break;
- }
- break;
- case 0x1:
- break;
- case 0x2:
- switch ((cmd >> 22) & 0xff) {
- case 0x50:
- return debug_color_blit(stream, "XY_COLOR_BLT", (cmd & 0xff) + 2);
- case 0x53:
- return debug_copy_blit(stream, "XY_SRC_COPY_BLT", (cmd & 0xff) + 2);
- default:
- return debug(stream, "blit command", (cmd & 0xff) + 2);
- }
- break;
- case 0x3:
- switch ((cmd >> 24) & 0x1f) {
- case 0x6:
- return debug(stream, "3DSTATE_ANTI_ALIASING", 1);
- case 0x7:
- return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1);
- case 0x8:
- return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2);
- case 0x9:
- return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1);
- case 0xb:
- return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1);
- case 0xc:
- return debug(stream, "3DSTATE_MODES5", 1);
- case 0xd:
- return debug_modes4(stream, "3DSTATE_MODES4", 1);
- case 0x15:
- return debug(stream, "3DSTATE_FOG_COLOR", 1);
- case 0x16:
- return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1);
- case 0x1c:
- /* 3DState16NP */
- switch((cmd >> 19) & 0x1f) {
- case 0x10:
- return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1);
- case 0x11:
- return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1);
- default:
- break;
- }
- break;
- case 0x1d:
- /* 3DStateMW */
- switch ((cmd >> 16) & 0xff) {
- case 0x0:
- return debug_map_state(stream, "3DSTATE_MAP_STATE", (cmd & 0x1f) + 2);
- case 0x1:
- return debug_sampler_state(stream, "3DSTATE_SAMPLER_STATE", (cmd & 0x1f) + 2);
- case 0x4:
- return debug_load_immediate(stream, "3DSTATE_LOAD_STATE_IMMEDIATE", (cmd & 0xf) + 2);
- case 0x5:
- return debug_program(stream, "3DSTATE_PIXEL_SHADER_PROGRAM", (cmd & 0x1ff) + 2);
- case 0x6:
- return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2);
- case 0x7:
- return debug_load_indirect(stream, "3DSTATE_LOAD_INDIRECT", (cmd & 0xff) + 2);
- case 0x80:
- return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2);
- case 0x81:
- return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2);
- case 0x83:
- return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2);
- case 0x85:
- return debug_dest_vars(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2);
- case 0x88:
- return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2);
- case 0x89:
- return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2);
- case 0x8e:
- return debug_buf_info(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2);
- case 0x97:
- return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2);
- case 0x98:
- return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2);
- case 0x99:
- return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2);
- case 0x9a:
- return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2);
- case 0x9c:
- return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2);
- default:
- assert(0);
- return 0;
- }
- break;
- case 0x1e:
- if (cmd & (1 << 23))
- return debug(stream, "???", (cmd & 0xffff) + 1);
- else
- return debug(stream, "", 1);
- break;
- case 0x1f:
- if ((cmd & (1 << 23)) == 0)
- return debug_prim(stream, "3DPRIM (inline)", 1, (cmd & 0x1ffff) + 2);
- else if (cmd & (1 << 17))
- {
- if ((cmd & 0xffff) == 0)
- return debug_variable_length_prim(stream);
- else
- return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1);
- }
- else
- return debug_prim(stream, "3DPRIM (indirect sequential)", 0, 2);
- break;
- default:
- return debug(stream, "", 0);
- }
- break;
- default:
- assert(0);
- return 0;
- }
-
- assert(0);
- return 0;
-}
-
-
-
-void
-i915_dump_batchbuffer( GLuint *start,
- GLuint *end )
-{
- struct debug_stream stream;
- GLuint bytes = (end - start) * 4;
- bool done = false;
-
- printf("\n\nBATCH: (%d)\n", bytes / 4);
-
- stream.offset = 0;
- stream.ptr = (char *)start;
- stream.print_addresses = 0;
-
- while (!done &&
- stream.offset < bytes &&
- stream.offset >= 0)
- {
- if (!i915_debug_packet( &stream ))
- break;
-
- assert(stream.offset <= bytes &&
- stream.offset >= 0);
- }
-
- printf("END-BATCH\n\n\n");
-}
-
-