evas/wayland_egl: Fix build error caused by wrong assignment.
authorRafael Antognolli <rafael.antognolli@linux.intel.com>
Tue, 26 Feb 2013 14:18:53 +0000 (11:18 -0300)
committerRafael Antognolli <rafael.antognolli@linux.intel.com>
Tue, 26 Feb 2013 14:20:04 +0000 (11:20 -0300)
src/modules/evas/engines/wayland_egl/evas_engine.c

index ec02883..965030e 100644 (file)
@@ -3417,7 +3417,7 @@ eng_gl_api_get(void *data EINA_UNUSED)
 //   ORD(glScissor);/***/
 //   ORD(glShaderBinary);
 // Deal with double glShaderSource signature
-   funcs->glShaderSource = (void (*)(GLuint, GLsizei, const char * const *, const GLint *))glShaderSource;
+   gl_funcs.glShaderSource = (void (*)(GLuint, GLsizei, const char * const *, const GLint *))glShaderSource;
    ORD(glStencilFunc);
    ORD(glStencilFuncSeparate);
    ORD(glStencilMask);