The rationale here is, that this line would create an instance of
gl_renderer_interface in every compilation unit that included
gl-renderer.h. This is not necessary, and it can actually be harmful by
masking the real exported gl_renderer_interface symbol, if you added
another compilation unit to gl-renderer.so, causing a runtime failure in
loading it.
gl-renderer.c already creates the exported symbol.
void (*print_egl_error_state)(void);
};
-struct gl_renderer_interface gl_renderer_interface;