*/
st_finish(st);
if (!guess_and_alloc_texture(st, stObj, stImage)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage(internalformat=%s)",
+ _mesa_enum_to_string(stImage->InternalFormat));
return GL_FALSE;
}
}
/* allocate storage for texture data */
if (!st_AllocTextureImageBuffer(ctx, texImage)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD(internalformat=%s)",
+ dims, _mesa_enum_to_string(texImage->InternalFormat));
+
return;
}