etnaviv: use the correct uniform dirty bits
authorChristian Gmeiner <christian.gmeiner@gmail.com>
Thu, 9 May 2019 20:24:22 +0000 (22:24 +0200)
committerChristian Gmeiner <christian.gmeiner@gmail.com>
Fri, 24 May 2019 10:41:43 +0000 (12:41 +0200)
Found during code inspection.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
src/gallium/drivers/etnaviv/etnaviv_emit.c

index ed7b7ee..ee54daa 100644 (file)
@@ -577,12 +577,12 @@ etna_emit_state(struct etna_context *ctx)
    static const uint32_t uniform_dirty_bits =
       ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF;
 
-   if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
+   if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
       etna_uniforms_write(
          ctx, ctx->shader.vs, &ctx->constant_buffer[PIPE_SHADER_VERTEX],
          ctx->shader_state.VS_UNIFORMS, &ctx->shader_state.vs_uniforms_size);
 
-   if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
+   if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
       etna_uniforms_write(
          ctx, ctx->shader.fs, &ctx->constant_buffer[PIPE_SHADER_FRAGMENT],
          ctx->shader_state.PS_UNIFORMS, &ctx->shader_state.ps_uniforms_size);