include(CheckCXXSourceCompiles)
include(GNUInstallDirs)
include(ExtendPath)
+include(CompilerRTDarwinUtils)
check_include_file(unwind.h HAVE_UNWIND_H)
"-darwin-target-variant" "x86_64-apple-ios13.1-macabi"
"-Werror")
option(COMPILER_RT_ENABLE_MACCATALYST "Enable building for Mac Catalyst" ${COMPILER_RT_HAS_DARWIN_TARGET_VARIANT_FLAG})
- option(COMPILER_RT_ENABLE_IOS "Enable building for iOS" On)
+
+ # Don't enable COMPILER_RT_ENABLE_IOS if we can't find the sdk dir.
+ # This can happen when you only have the commandline tools installed
+ # which doesn't come with the iOS SDK.
+ find_darwin_sdk_dir(HAS_IOS_SDK "iphoneos")
+ set(COMPILER_RT_ENABLE_IOS_DEFAULT On)
+ if("${HAS_IOS_SDK}" STREQUAL "")
+ message(WARNING "iOS SDK not found! Building compiler-rt without iOS support.")
+ set(COMPILER_RT_ENABLE_IOS_DEFAULT Off)
+ endif()
+ option(COMPILER_RT_ENABLE_IOS "Enable building for iOS" ${COMPILER_RT_ENABLE_IOS_DEFAULT})
+
option(COMPILER_RT_ENABLE_WATCHOS "Enable building for watchOS - Experimental" Off)
option(COMPILER_RT_ENABLE_TVOS "Enable building for tvOS - Experimental" Off)