#endif
void
-cogl_setup_viewport (guint width,
- guint height,
+cogl_setup_viewport (guint w,
+ guint h,
ClutterAngle fovy,
ClutterFixed aspect,
ClutterFixed z_near,
ClutterFixed z_far)
{
+ gint width = (gint) w;
+ gint height = (gint) h;
+
GE( glViewport (0, 0, width, height) );
#define NEG(x) (1 + ~(x))
-1 << 15,
NEG(CLUTTER_FLOAT_TO_FIXED(DEFAULT_Z_CAMERA))) );
+ g_debug ("TX1: %f/%f %f/%f %f/%f",
+ CLUTTER_FIXED_TO_DOUBLE (-1 << 15), -0.5,
+ CLUTTER_FIXED_TO_DOUBLE (-1 << 15), -0.5,
+ CLUTTER_FIXED_TO_DOUBLE (NEG(CLUTTER_FLOAT_TO_FIXED(DEFAULT_Z_CAMERA))),
+ -DEFAULT_Z_CAMERA);
+
GE( glScalex ( CFX_ONE / width,
NEG(CFX_ONE) / height,
CFX_ONE / width));
+ g_debug ("SX: %f/%f %f/%f, w %d, h %d",
+ CLUTTER_FIXED_TO_DOUBLE (CFX_ONE / width), 1.0f / width,
+ CLUTTER_FIXED_TO_DOUBLE (NEG(CFX_ONE) / height), -1.0f / height,
+ width, height);
+
GE( glTranslatex (0, NEG(CFX_ONE) * height, 0) );
+ g_debug ("TX2: %f/%f",
+ CLUTTER_FIXED_TO_DOUBLE (NEG(CFX_ONE) * height),
+ -1.0 * height);
+
#if 0
GE( glTranslatex (NEG(CFX_HALF),
NEG(CFX_HALF),