cache-line pair.
What is the correspondence between bits and cache-line pairs? The best model I
-(Jason) know of is to consider the CCS as having a 1-bit color format for
+(Faith) know of is to consider the CCS as having a 1-bit color format for
fast-clears and a 2-bit format for color compression and a special tiling
format. The CCS tiling formats operate on a 1 or 2-bit granularity rather than
the byte granularity of most tiling formats.
The Intel Surface Layout library (**ISL**) is a subproject in Mesa for doing
surface layout calculations for Intel graphics drivers. It was originally
-written by Chad Versace and is now maintained by Jason Ekstrand and Nanley
+written by Lina Versace and is now maintained by Faith Ekstrand and Nanley
Chery.
.. toctree::
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
- *
- * Authors:
- * Jason Ekstrand <jason@jlekstrand.net>
*/
#include "brw_nir.h"
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
- *
- * Authors:
- * Jason Ekstrand (jason@jlekstrand.net)
- *
*/
#include "brw_nir.h"
* but the Haswell docs for the "VS Reference Count Full Force Miss
* Enable" field of the "Thread Mode" register refer to a HSW bug in
* which the VUE handle reference count would overflow resulting in
- * internal reference counting bugs. My (Jason's) best guess is that
+ * internal reference counting bugs. My (Faith's) best guess is that
* this bug cropped back up on SKL GT4 when we suddenly had more
* threads in play than any previous gfx9 hardware.
*
*
* It is unclear exactly why this hang occurs. Both MI commands come with
* warnings about the 3D pipeline but that doesn't seem to fully explain
- * it. My (Jason's) best theory is that it has something to do with the
+ * it. My (Faith's) best theory is that it has something to do with the
* fact that we're using a GPU state register as our temporary and that
* something with reading/writing it is causing problems.
*