#include <slirp.h>
int if_queued = 0; /* Number of packets queued so far */
-int if_thresh = 10; /* Number of packets queued before we start sending
- * (to prevent allocing too many mbufs) */
struct mbuf if_fastq; /* fast queue (for interactive data) */
struct mbuf if_batchq; /* queue for non-interactive data */
#endif
extern int if_queued; /* Number of packets queued so far */
-extern int if_thresh; /* Number of packets queued before we start sending
- * (to prevent allocing too many mbufs) */
extern struct mbuf if_fastq; /* fast queue (for interactive data) */
extern struct mbuf if_batchq; /* queue for non-interactive data */
#endif
/* The message sent when emulating PING */
-/* Be nice and tell them it's just a psuedo-ping packet */
-char icmp_ping_msg[] = "This is a psuedo-PING packet used by Slirp to emulate ICMP ECHO-REQUEST packets.\n";
+/* Be nice and tell them it's just a pseudo-ping packet */
+const char icmp_ping_msg[] = "This is a pseudo-PING packet used by Slirp to emulate ICMP ECHO-REQUEST packets.\n";
/* list of actions for icmp_error() on RX of an icmp message */
static const int icmp_flush[19] = {
u_int16_t ip_id;
+/* Number of packets queued before we start sending
+ * (to prevent allocing too many mbufs) */
+#define IF_THRESH 10
+
/*
* IP output. The packet in mbuf chain m contains a skeletal IP
* header (with len, off, ttl, proto, tos, src, dst).
* the packet or packet fragments
*/
/* XXX Hmmm... */
-/* if (if_queued > if_thresh && towrite <= 0) {
+/* if (if_queued > IF_THRESH && towrite <= 0) {
* error = ENOBUFS;
* goto bad;
* }
void lprint _P((const char *, ...));
-extern int do_echo;
-
#if SIZEOF_CHAR_P == 4
# define insque_32 insque
# define remque_32 remque
return 0;
}
+#if 0
int do_echo = -1;
+#endif
/*
* Emulate programs that try and connect to us