/* get timeout */
if(data->set.timeout && data->set.connecttimeout) {
if (data->set.timeout < data->set.connecttimeout)
- timeout = data->set.timeout*1000;
+ timeout = data->set.timeout;
else
- timeout = data->set.connecttimeout*1000;
+ timeout = data->set.connecttimeout;
}
else if(data->set.timeout)
- timeout = data->set.timeout*1000;
+ timeout = data->set.timeout;
else if(data->set.connecttimeout)
- timeout = data->set.connecttimeout*1000;
+ timeout = data->set.connecttimeout;
else
timeout = DEFAULT_CONNECT_TIMEOUT;
time(&state->start_time);
if(state->state == TFTP_STATE_START) {
/* Compute drop-dead time */
- maxtime = (time_t)(data->set.connecttimeout?data->set.connecttimeout:30);
+ maxtime = (time_t)(data->set.connecttimeout/1000L?
+ data->set.connecttimeout/1000L:30);
state->max_time = state->start_time+maxtime;
/* Set per-block timeout to total */
else {
/* Compute drop-dead time */
- maxtime = (time_t)(data->set.timeout?data->set.timeout/1000L:3600);
+ maxtime = (time_t)(data->set.timeout/1000L?
+ data->set.timeout/1000L:3600);
state->max_time = state->start_time+maxtime;
/* Set per-block timeout to 10% of total */