Strength.prototype.nextWeaker = function () {
switch (this.strengthValue) {
- case 0: return Strength.WEAKEST;
- case 1: return Strength.WEAK_DEFAULT;
- case 2: return Strength.NORMAL;
- case 3: return Strength.STRONG_DEFAULT;
- case 4: return Strength.PREFERRED;
- case 5: return Strength.REQUIRED;
+ case 0: return Strength.STRONG_PREFERRED;
+ case 1: return Strength.PREFERRED;
+ case 2: return Strength.STRONG_DEFAULT;
+ case 3: return Strength.NORMAL;
+ case 4: return Strength.WEAK_DEFAULT;
+ case 5: return Strength.WEAKEST;
}
}
// Strength constants.
-Strength.REQUIRED = new Strength(0, "required");
-Strength.STONG_PREFERRED = new Strength(1, "strongPreferred");
-Strength.PREFERRED = new Strength(2, "preferred");
-Strength.STRONG_DEFAULT = new Strength(3, "strongDefault");
-Strength.NORMAL = new Strength(4, "normal");
-Strength.WEAK_DEFAULT = new Strength(5, "weakDefault");
-Strength.WEAKEST = new Strength(6, "weakest");
+Strength.REQUIRED = new Strength(0, "required");
+Strength.STRONG_PREFERRED = new Strength(1, "strongPreferred");
+Strength.PREFERRED = new Strength(2, "preferred");
+Strength.STRONG_DEFAULT = new Strength(3, "strongDefault");
+Strength.NORMAL = new Strength(4, "normal");
+Strength.WEAK_DEFAULT = new Strength(5, "weakDefault");
+Strength.WEAKEST = new Strength(6, "weakest");
/* --- *
* C o n s t r a i n t