struct _Evas_Event_Mouse_Wheel /** Wheel event */
{
- int direction; /* 0 = default up/down wheel FIXME: more wheel types */
- int z; /* ...,-2,-1 = down, 1,2,... = up */
+ int direction; /**< Axis of screen wheel - 0 = default up/down wheel, 1 = horizontal left/right wheel */
+ int z; /**< The step for the wheel movement relative to the direction above...,-2,-1 = down, 1,2,... = up */
Evas_Point output; /**< The X/Y location of the cursor */
Evas_Coord_Point canvas; /**< The X/Y location of the cursor */