-/* $Id: glapi.c,v 1.19 2000/01/05 04:36:17 brianp Exp $ */
+/* $Id: glapi.c,v 1.20 2000/01/07 07:30:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
#include "glapioffsets.h"
#include "glapitable.h"
-#include <stdio.h>
-
-/* Flag to indicate whether thread-safe dispatch is enabled */
-static GLboolean ThreadSafe = GL_FALSE;
-
/* This is used when thread safety is disabled */
static struct _glapi_table *Dispatch = &__glapi_noop_table;
#include "glthread.h"
+/* Flag to indicate whether thread-safe dispatch is enabled */
+static GLboolean ThreadSafe = GL_FALSE;
+
static _glthread_TSD DispatchTSD;
static void dispatch_thread_init()
}
-
/**********************************************************************
* Generate the GL entrypoint functions here.
*/
#define DISPATCH(FUNC, ARGS) (dispatch->FUNC) ARGS
-
-
#include "glapitemp.h"
-
/*
* For each entry in static_functions[] which use this function
* we should implement a dispatch function in glapitemp.h and
{ "glViewport", (GLvoid *) glViewport },
/* GL 1.1 */
- { "glAreTexturesResident", (GLvoid *) glAreTexturesResident },
- { "glArrayElement", (GLvoid *) glArrayElement },
- { "glBindTexture", (GLvoid *) glBindTexture },
- { "glColorPointer", (GLvoid *) glColorPointer },
- { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D },
- { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D },
- { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D },
- { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D },
- { "glDeleteTextures", (GLvoid *) glDeleteTextures },
- { "glDisableClientState", (GLvoid *) glDisableClientState },
- { "glDrawArrays", (GLvoid *) glDrawArrays },
- { "glDrawElements", (GLvoid *) glDrawElements },
- { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer },
- { "glEnableClientState", (GLvoid *) glEnableClientState },
- { "glGenTextures", (GLvoid *) glGenTextures },
- { "glGetPointerv", (GLvoid *) glGetPointerv },
- { "glIndexPointer", (GLvoid *) glIndexPointer },
- { "glIndexub", (GLvoid *) glIndexub },
- { "glIndexubv", (GLvoid *) glIndexubv },
- { "glInterleavedArrays", (GLvoid *) glInterleavedArrays },
- { "glIsTexture", (GLvoid *) glIsTexture },
- { "glNormalPointer", (GLvoid *) glNormalPointer },
- { "glPopClientAttrib", (GLvoid *) glPopClientAttrib },
- { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures },
- { "glPushClientAttrib", (GLvoid *) glPushClientAttrib },
- { "glTexCoordPointer", (GLvoid *) glTexCoordPointer },
- { "glTexSubImage1D", (GLvoid *) glTexSubImage1D },
- { "glTexSubImage2D", (GLvoid *) glTexSubImage2D },
- { "glVertexPointer", (GLvoid *) glVertexPointer },
+#ifdef GL_VERSION_1_1
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glAreTexturesResident", (GLvoid *) NAME(glAreTexturesResident) },
+ { "glArrayElement", (GLvoid *) NAME(glArrayElement) },
+ { "glBindTexture", (GLvoid *) NAME(glBindTexture) },
+ { "glColorPointer", (GLvoid *) NAME(glColorPointer) },
+ { "glCopyTexImage1D", (GLvoid *) NAME(glCopyTexImage1D) },
+ { "glCopyTexImage2D", (GLvoid *) NAME(glCopyTexImage2D) },
+ { "glCopyTexSubImage1D", (GLvoid *) NAME(glCopyTexSubImage1D) },
+ { "glCopyTexSubImage2D", (GLvoid *) NAME(glCopyTexSubImage2D) },
+ { "glDeleteTextures", (GLvoid *) NAME(glDeleteTextures) },
+ { "glDisableClientState", (GLvoid *) NAME(glDisableClientState) },
+ { "glDrawArrays", (GLvoid *) NAME(glDrawArrays) },
+ { "glDrawElements", (GLvoid *) NAME(glDrawElements) },
+ { "glEdgeFlagPointer", (GLvoid *) NAME(glEdgeFlagPointer) },
+ { "glEnableClientState", (GLvoid *) NAME(glEnableClientState) },
+ { "glGenTextures", (GLvoid *) NAME(glGenTextures) },
+ { "glGetPointerv", (GLvoid *) NAME(glGetPointerv) },
+ { "glIndexPointer", (GLvoid *) NAME(glIndexPointer) },
+ { "glIndexub", (GLvoid *) NAME(glIndexub) },
+ { "glIndexubv", (GLvoid *) NAME(glIndexubv) },
+ { "glInterleavedArrays", (GLvoid *) NAME(glInterleavedArrays) },
+ { "glIsTexture", (GLvoid *) NAME(glIsTexture) },
+ { "glNormalPointer", (GLvoid *) NAME(glNormalPointer) },
+ { "glPopClientAttrib", (GLvoid *) NAME(glPopClientAttrib) },
+ { "glPrioritizeTextures", (GLvoid *) NAME(glPrioritizeTextures) },
+ { "glPushClientAttrib", (GLvoid *) NAME(glPushClientAttrib) },
+ { "glTexCoordPointer", (GLvoid *) NAME(glTexCoordPointer) },
+ { "glTexSubImage1D", (GLvoid *) NAME(glTexSubImage1D) },
+ { "glTexSubImage2D", (GLvoid *) NAME(glTexSubImage2D) },
+ { "glVertexPointer", (GLvoid *) NAME(glVertexPointer) },
+#undef NAME
/* GL 1.2 */
- { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D },
- { "glDrawRangeElements", (GLvoid *) glDrawRangeElements },
- { "glTexImage3D", (GLvoid *) glTexImage3D },
- { "glTexSubImage3D", (GLvoid *) glTexSubImage3D },
+#ifdef GL_VERSION_1_2
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D) },
+ { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements) },
+ { "glTexImage3D", (GLvoid *) NAME(glTexImage3D) },
+ { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D) },
+#undef NAME
/* GL_ARB_imaging */
- { "glBlendColor", (GLvoid *) glBlendColor },
- { "glBlendEquation", (GLvoid *) glBlendEquation },
- { "glColorSubTable", (GLvoid *) glColorSubTable },
- { "glColorTable", (GLvoid *) glColorTable },
- { "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv },
- { "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv },
- { "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D },
- { "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D },
- { "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf },
- { "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv },
- { "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri },
- { "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv },
- { "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable },
- { "glCopyColorTable", (GLvoid *) glCopyColorTable },
- { "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D },
- { "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D },
- { "glGetColorTable", (GLvoid *) glGetColorTable },
- { "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv },
- { "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv },
- { "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter },
- { "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv },
- { "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv },
- { "glGetHistogram", (GLvoid *) glGetHistogram },
- { "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv },
- { "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv },
- { "glGetMinmax", (GLvoid *) glGetMinmax },
- { "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv },
- { "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv },
- { "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter },
- { "glHistogram", (GLvoid *) glHistogram },
- { "glMinmax", (GLvoid *) glMinmax },
- { "glResetHistogram", (GLvoid *) glResetHistogram },
- { "glResetMinmax", (GLvoid *) glResetMinmax },
- { "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D },
+#ifdef GL_ARB_imaging
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glBlendColor", (GLvoid *) NAME(glBlendColor) },
+ { "glBlendEquation", (GLvoid *) NAME(glBlendEquation) },
+ { "glColorSubTable", (GLvoid *) NAME(glColorSubTable) },
+ { "glColorTable", (GLvoid *) NAME(glColorTable) },
+ { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv) },
+ { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv) },
+ { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D) },
+ { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D) },
+ { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf) },
+ { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv) },
+ { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri) },
+ { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv) },
+ { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable) },
+ { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable) },
+ { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D) },
+ { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D) },
+ { "glGetColorTable", (GLvoid *) NAME(glGetColorTable) },
+ { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv) },
+ { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv) },
+ { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter) },
+ { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv) },
+ { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv) },
+ { "glGetHistogram", (GLvoid *) NAME(glGetHistogram) },
+ { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv) },
+ { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv) },
+ { "glGetMinmax", (GLvoid *) NAME(glGetMinmax) },
+ { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv) },
+ { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv) },
+ { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter) },
+ { "glHistogram", (GLvoid *) NAME(glHistogram) },
+ { "glMinmax", (GLvoid *) NAME(glMinmax) },
+ { "glResetHistogram", (GLvoid *) NAME(glResetHistogram) },
+ { "glResetMinmax", (GLvoid *) NAME(glResetMinmax) },
+ { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D) },
+#undef NAME
/* GL_ARB_multitexture */
- { "glActiveTextureARB", (GLvoid *) glActiveTextureARB },
- { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB },
- { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB },
- { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB },
- { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB },
- { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB },
- { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB },
- { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB },
- { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB },
- { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB },
- { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB },
- { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB },
- { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB },
- { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB },
- { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB },
- { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB },
- { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB },
- { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB },
- { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB },
- { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB },
- { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB },
- { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB },
- { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB },
- { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB },
- { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB },
- { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB },
- { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB },
- { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB },
- { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB },
- { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB },
- { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB },
- { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB },
- { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB },
- { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB },
+#ifdef GL_ARB_multitexture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB) },
+ { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB) },
+ { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB) },
+ { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB) },
+ { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB) },
+ { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB) },
+ { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB) },
+ { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB) },
+ { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB) },
+ { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB) },
+ { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB) },
+ { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB) },
+ { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB) },
+ { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB) },
+ { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB) },
+ { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB) },
+ { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB) },
+ { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB) },
+ { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB) },
+ { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB) },
+ { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB) },
+ { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB) },
+ { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB) },
+ { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB) },
+ { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB) },
+ { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB) },
+ { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB) },
+ { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB) },
+ { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB) },
+ { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB) },
+ { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB) },
+ { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB) },
+ { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB) },
+ { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB) },
+#undef NAME
/* 2. GL_EXT_blend_color */
- { "glBlendColorEXT", (GLvoid *) glBlendColorEXT },
+#ifdef GL_EXT_blend_color
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glBlendColorEXT", (GLvoid *) NAME(glBlendColorEXT) },
+#undef NAME
/* 3. GL_EXT_polygon_offset */
- { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT },
+#ifdef GL_EXT_polygon_offset
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glPolygonOffsetEXT", (GLvoid *) NAME(glPolygonOffsetEXT) },
+#undef NAME
/* 6. GL_EXT_texture3D */
- { "glCopyTexSubImage3DEXT", (GLvoid *) glCopyTexSubImage3DEXT },
- { "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT },
- { "glTexSubImage3DEXT", (GLvoid *) glTexSubImage3DEXT },
+#ifdef GL_EXT_texture3D
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glCopyTexSubImage3DEXT", (GLvoid *) NAME(glCopyTexSubImage3DEXT) },
+ { "glTexImage3DEXT", (GLvoid *) NAME(glTexImage3DEXT) },
+ { "glTexSubImage3DEXT", (GLvoid *) NAME(glTexSubImage3DEXT) },
+#undef NAME
/* 7. GL_SGI_texture_filter4 */
- { "glGetTexFilterFuncSGIS", (GLvoid *) glGetTexFilterFuncSGIS },
- { "glTexFilterFuncSGIS", (GLvoid *) glTexFilterFuncSGIS },
+#ifdef GL_SGI_texture_filter4
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glGetTexFilterFuncSGIS", (GLvoid *) NAME(glGetTexFilterFuncSGIS) },
+ { "glTexFilterFuncSGIS", (GLvoid *) NAME(glTexFilterFuncSGIS) },
+#undef NAME
/* 9. GL_EXT_subtexture */
- { "glTexSubImage1DEXT", (GLvoid *) glTexSubImage1DEXT },
- { "glTexSubImage2DEXT", (GLvoid *) glTexSubImage2DEXT },
+#ifdef GL_EXT_subtexture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glTexSubImage1DEXT", (GLvoid *) NAME(glTexSubImage1DEXT) },
+ { "glTexSubImage2DEXT", (GLvoid *) NAME(glTexSubImage2DEXT) },
+#undef NAME
/* 10. GL_EXT_copy_texture */
- { "glCopyTexImage1DEXT", (GLvoid *) glCopyTexImage1DEXT },
- { "glCopyTexImage2DEXT", (GLvoid *) glCopyTexImage2DEXT },
- { "glCopyTexSubImage1DEXT", (GLvoid *) glCopyTexSubImage1DEXT },
- { "glCopyTexSubImage2DEXT", (GLvoid *) glCopyTexSubImage2DEXT },
+#ifdef GL_EXT_copy_texture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glCopyTexImage1DEXT", (GLvoid *) NAME(glCopyTexImage1DEXT) },
+ { "glCopyTexImage2DEXT", (GLvoid *) NAME(glCopyTexImage2DEXT) },
+ { "glCopyTexSubImage1DEXT", (GLvoid *) NAME(glCopyTexSubImage1DEXT) },
+ { "glCopyTexSubImage2DEXT", (GLvoid *) NAME(glCopyTexSubImage2DEXT) },
+#undef NAME
/* 11. GL_EXT_histogram */
- { "glGetHistogramEXT", (GLvoid *) glGetHistogramEXT },
- { "glGetHistogramParameterfvEXT", (GLvoid *) glGetHistogramParameterfvEXT },
- { "glGetHistogramParameterivEXT", (GLvoid *) glGetHistogramParameterivEXT },
- { "glGetMinmaxEXT", (GLvoid *) glGetMinmaxEXT },
- { "glGetMinmaxParameterfvEXT", (GLvoid *) glGetMinmaxParameterfvEXT },
- { "glGetMinmaxParameterivEXT", (GLvoid *) glGetMinmaxParameterivEXT },
- { "glHistogramEXT", (GLvoid *) glHistogramEXT },
- { "glMinmaxEXT", (GLvoid *) glMinmaxEXT },
- { "glResetHistogramEXT", (GLvoid *) glResetHistogramEXT },
- { "glResetMinmaxEXT", (GLvoid *) glResetMinmaxEXT },
+#ifdef GL_EXT_histogram
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glGetHistogramEXT", (GLvoid *) NAME(glGetHistogramEXT) },
+ { "glGetHistogramParameterfvEXT", (GLvoid *) NAME(glGetHistogramParameterfvEXT) },
+ { "glGetHistogramParameterivEXT", (GLvoid *) NAME(glGetHistogramParameterivEXT) },
+ { "glGetMinmaxEXT", (GLvoid *) NAME(glGetMinmaxEXT) },
+ { "glGetMinmaxParameterfvEXT", (GLvoid *) NAME(glGetMinmaxParameterfvEXT) },
+ { "glGetMinmaxParameterivEXT", (GLvoid *) NAME(glGetMinmaxParameterivEXT) },
+ { "glHistogramEXT", (GLvoid *) NAME(glHistogramEXT) },
+ { "glMinmaxEXT", (GLvoid *) NAME(glMinmaxEXT) },
+ { "glResetHistogramEXT", (GLvoid *) NAME(glResetHistogramEXT) },
+ { "glResetMinmaxEXT", (GLvoid *) NAME(glResetMinmaxEXT) },
+#undef NAME
/* 12. GL_EXT_convolution */
- { "glConvolutionFilter1DEXT", (GLvoid *) glConvolutionFilter1DEXT },
- { "glConvolutionFilter2DEXT", (GLvoid *) glConvolutionFilter2DEXT },
- { "glConvolutionParameterfEXT", (GLvoid *) glConvolutionParameterfEXT },
- { "glConvolutionParameterfvEXT", (GLvoid *) glConvolutionParameterfvEXT },
- { "glConvolutionParameteriEXT", (GLvoid *) glConvolutionParameteriEXT },
- { "glConvolutionParameterivEXT", (GLvoid *) glConvolutionParameterivEXT },
- { "glCopyConvolutionFilter1DEXT", (GLvoid *) glCopyConvolutionFilter1DEXT },
- { "glCopyConvolutionFilter2DEXT", (GLvoid *) glCopyConvolutionFilter2DEXT },
- { "glGetConvolutionFilterEXT", (GLvoid *) glGetConvolutionFilterEXT },
- { "glGetConvolutionParameterivEXT", (GLvoid *) glGetConvolutionParameterivEXT },
- { "glGetConvolutionParameterfvEXT", (GLvoid *) glGetConvolutionParameterfvEXT },
- { "glGetSeparableFilterEXT", (GLvoid *) glGetSeparableFilterEXT },
- { "glSeparableFilter2DEXT", (GLvoid *) glSeparableFilter2DEXT },
+#ifdef GL_EXT_convolution
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glConvolutionFilter1DEXT", (GLvoid *) NAME(glConvolutionFilter1DEXT) },
+ { "glConvolutionFilter2DEXT", (GLvoid *) NAME(glConvolutionFilter2DEXT) },
+ { "glConvolutionParameterfEXT", (GLvoid *) NAME(glConvolutionParameterfEXT) },
+ { "glConvolutionParameterfvEXT", (GLvoid *) NAME(glConvolutionParameterfvEXT) },
+ { "glConvolutionParameteriEXT", (GLvoid *) NAME(glConvolutionParameteriEXT) },
+ { "glConvolutionParameterivEXT", (GLvoid *) NAME(glConvolutionParameterivEXT) },
+ { "glCopyConvolutionFilter1DEXT", (GLvoid *) NAME(glCopyConvolutionFilter1DEXT) },
+ { "glCopyConvolutionFilter2DEXT", (GLvoid *) NAME(glCopyConvolutionFilter2DEXT) },
+ { "glGetConvolutionFilterEXT", (GLvoid *) NAME(glGetConvolutionFilterEXT) },
+ { "glGetConvolutionParameterivEXT", (GLvoid *) NAME(glGetConvolutionParameterivEXT) },
+ { "glGetConvolutionParameterfvEXT", (GLvoid *) NAME(glGetConvolutionParameterfvEXT) },
+ { "glGetSeparableFilterEXT", (GLvoid *) NAME(glGetSeparableFilterEXT) },
+ { "glSeparableFilter2DEXT", (GLvoid *) NAME(glSeparableFilter2DEXT) },
+#undef NAME
/* 14. GL_SGI_color_table */
- { "glColorTableSGI", (GLvoid *) NotImplemented },
- { "glColorTableParameterfvSGI", (GLvoid *) NotImplemented },
- { "glColorTableParameterivSGI", (GLvoid *) NotImplemented },
- { "glCopyColorTableSGI", (GLvoid *) NotImplemented },
- { "glGetColorTableSGI", (GLvoid *) NotImplemented },
- { "glGetColorTableParameterfvSGI", (GLvoid *) NotImplemented },
- { "glGetColorTableParameterivSGI", (GLvoid *) NotImplemented },
+#ifdef GL_SGI_color_table
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glColorTableSGI", (GLvoid *) NAME(glColorTableSGI) },
+ { "glColorTableParameterfvSGI", (GLvoid *) NAME(glColorTableParameterfvSGI) },
+ { "glColorTableParameterivSGI", (GLvoid *) NAME(glColorTableParameterivSGI) },
+ { "glCopyColorTableSGI", (GLvoid *) NAME(glCopyColorTableSGI) },
+ { "glGetColorTableSGI", (GLvoid *) NAME(glGetColorTableSGI) },
+ { "glGetColorTableParameterfvSGI", (GLvoid *) NAME(glGetColorTableParameterfvSGI) },
+ { "glGetColorTableParameterivSGI", (GLvoid *) NAME(glGetColorTableParameterivSGI) },
+#undef NAME
/* 15. GL_SGIS_pixel_texture */
- { "glPixelTexGenParameterfSGIS", (GLvoid *) NotImplemented },
- { "glPixelTexGenParameteriSGIS", (GLvoid *) NotImplemented },
- { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NotImplemented },
- { "glGetPixelTexGenParameterivSGIS", (GLvoid *) NotImplemented },
+#ifdef GL_SGIS_pixel_texture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glPixelTexGenParameterfSGIS", (GLvoid *) NAME(glPixelTexGenParameterfSGIS) },
+ { "glPixelTexGenParameteriSGIS", (GLvoid *) NAME(glPixelTexGenParameteriSGIS) },
+ { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterfvSGIS) },
+ { "glGetPixelTexGenParameterivSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterivSGIS) },
+#undef NAME
/* 16. GL_SGIS_texture4D */
- { "glTexImage4DSGIS", (GLvoid *) NotImplemented },
- { "glTexSubImage4DSGIS", (GLvoid *) NotImplemented },
+#ifdef GL_SGIS_texture4D
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glTexImage4DSGIS", (GLvoid *) NAME(glTexImage4DSGIS) },
+ { "glTexSubImage4DSGIS", (GLvoid *) NAME(glTexSubImage4DSGIS) },
+#undef NAME
/* 20. GL_EXT_texture_object */
- { "glAreTexturesResidentEXT", (GLvoid *) glAreTexturesResidentEXT },
- { "glBindTextureEXT", (GLvoid *) glBindTextureEXT },
- { "glDeleteTexturesEXT", (GLvoid *) glDeleteTexturesEXT },
- { "glGenTexturesEXT", (GLvoid *) glGenTexturesEXT },
- { "glIsTextureEXT", (GLvoid *) glIsTextureEXT },
- { "glPrioritizeTexturesEXT", (GLvoid *) glPrioritizeTexturesEXT },
+#ifdef GL_EXT_texture_object
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glAreTexturesResidentEXT", (GLvoid *) NAME(glAreTexturesResidentEXT) },
+ { "glBindTextureEXT", (GLvoid *) NAME(glBindTextureEXT) },
+ { "glDeleteTexturesEXT", (GLvoid *) NAME(glDeleteTexturesEXT) },
+ { "glGenTexturesEXT", (GLvoid *) NAME(glGenTexturesEXT) },
+ { "glIsTextureEXT", (GLvoid *) NAME(glIsTextureEXT) },
+ { "glPrioritizeTexturesEXT", (GLvoid *) NAME(glPrioritizeTexturesEXT) },
+#undef NAME
/* 21. GL_SGIS_detail_texture */
- { "glDetailTexFuncSGIS", (GLvoid *) NotImplemented },
- { "glGetDetailTexFuncSGIS", (GLvoid *) NotImplemented },
+#ifdef GL_SGIS_detail_texture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glDetailTexFuncSGIS", (GLvoid *) NAME(glDetailTexFuncSGIS) },
+ { "glGetDetailTexFuncSGIS", (GLvoid *) NAME(glGetDetailTexFuncSGIS) },
+#undef NAME
/* 22. GL_SGIS_sharpen_texture */
- { "glGetSharpenTexFuncSGIS", (GLvoid *) NotImplemented },
- { "glSharpenTexFuncSGIS", (GLvoid *) NotImplemented },
+#ifdef GL_SGIS_sharpen_texture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glGetSharpenTexFuncSGIS", (GLvoid *) NAME(glGetSharpenTexFuncSGIS) },
+ { "glSharpenTexFuncSGIS", (GLvoid *) NAME(glSharpenTexFuncSGIS) },
+#undef NAME
/* 25. GL_SGIS_multisample */
- { "glSampleMaskSGIS", (GLvoid *) NotImplemented },
- { "glSamplePatternSGIS", (GLvoid *) NotImplemented },
+#ifdef GL_SGIS_multisample
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glSampleMaskSGIS", (GLvoid *) NAME(glSampleMaskSGIS) },
+ { "glSamplePatternSGIS", (GLvoid *) NAME(glSamplePatternSGIS) },
+#undef NAME
/* 30. GL_EXT_vertex_array */
- { "glArrayElementEXT", (GLvoid *) glArrayElementEXT },
- { "glColorPointerEXT", (GLvoid *) glColorPointerEXT },
- { "glDrawArraysEXT", (GLvoid *) glDrawArraysEXT },
- { "glEdgeFlagPointerEXT", (GLvoid *) glEdgeFlagPointerEXT },
- { "glGetPointervEXT", (GLvoid *) glGetPointervEXT },
- { "glIndexPointerEXT", (GLvoid *) glIndexPointerEXT },
- { "glNormalPointerEXT", (GLvoid *) glNormalPointerEXT },
- { "glTexCoordPointerEXT", (GLvoid *) glTexCoordPointerEXT },
- { "glVertexPointerEXT", (GLvoid *) glVertexPointerEXT },
+#ifdef GL_EXT_vertex_array
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glArrayElementEXT", (GLvoid *) NAME(glArrayElementEXT) },
+ { "glColorPointerEXT", (GLvoid *) NAME(glColorPointerEXT) },
+ { "glDrawArraysEXT", (GLvoid *) NAME(glDrawArraysEXT) },
+ { "glEdgeFlagPointerEXT", (GLvoid *) NAME(glEdgeFlagPointerEXT) },
+ { "glGetPointervEXT", (GLvoid *) NAME(glGetPointervEXT) },
+ { "glIndexPointerEXT", (GLvoid *) NAME(glIndexPointerEXT) },
+ { "glNormalPointerEXT", (GLvoid *) NAME(glNormalPointerEXT) },
+ { "glTexCoordPointerEXT", (GLvoid *) NAME(glTexCoordPointerEXT) },
+ { "glVertexPointerEXT", (GLvoid *) NAME(glVertexPointerEXT) },
+#undef NAME
/* 37. GL_EXT_blend_minmax */
- { "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT },
+#ifdef GL_EXT_blend_minmax
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glBlendEquationEXT", (GLvoid *) NAME(glBlendEquationEXT) },
+#undef NAME
/* 52. GL_SGIX_sprite */
- { "glSpriteParameterfSGIX", (GLvoid *) NotImplemented },
- { "glSpriteParameterfvSGIX", (GLvoid *) NotImplemented },
- { "glSpriteParameteriSGIX", (GLvoid *) NotImplemented },
- { "glSpriteParameterivSGIX", (GLvoid *) NotImplemented },
+#ifdef GL_SGIX_sprite
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glSpriteParameterfSGIX", (GLvoid *) NAME(glSpriteParameterfSGIX) },
+ { "glSpriteParameterfvSGIX", (GLvoid *) NAME(glSpriteParameterfvSGIX) },
+ { "glSpriteParameteriSGIX", (GLvoid *) NAME(glSpriteParameteriSGIX) },
+ { "glSpriteParameterivSGIX", (GLvoid *) NAME(glSpriteParameterivSGIX) },
+#undef NAME
/* 54. GL_EXT_point_parameters */
- { "glPointParameterfEXT", (GLvoid *) NotImplemented },
- { "glPointParameterfvEXT", (GLvoid *) NotImplemented },
+#ifdef GL_EXT_point_parameters
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glPointParameterfEXT", (GLvoid *) NAME(glPointParameterfEXT) },
+ { "glPointParameterfvEXT", (GLvoid *) NAME(glPointParameterfvEXT) },
+#undef NAME
/* 55. GL_SGIX_instruments */
- { "glInstrumentsBufferSGIX", (GLvoid *) NotImplemented },
- { "glStartInstrumentsSGIX", (GLvoid *) NotImplemented },
- { "glStopInstrumentsSGIX", (GLvoid *) NotImplemented },
- { "glReadInstrumentsSGIX", (GLvoid *) NotImplemented },
- { "glPollInstrumentsSGIX", (GLvoid *) NotImplemented },
- { "glGetInstrumentsSGIX", (GLvoid *) NotImplemented },
+#ifdef GL_SGIX_instruments
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glInstrumentsBufferSGIX", (GLvoid *) NAME(glInstrumentsBufferSGIX) },
+ { "glStartInstrumentsSGIX", (GLvoid *) NAME(glStartInstrumentsSGIX) },
+ { "glStopInstrumentsSGIX", (GLvoid *) NAME(glStopInstrumentsSGIX) },
+ { "glReadInstrumentsSGIX", (GLvoid *) NAME(glReadInstrumentsSGIX) },
+ { "glPollInstrumentsSGIX", (GLvoid *) NAME(glPollInstrumentsSGIX) },
+ { "glGetInstrumentsSGIX", (GLvoid *) NAME(glGetInstrumentsSGIX) },
+#undef NAME
/* 57. GL_SGIX_framezoom */
- { "glFrameZoomSGIX", (GLvoid *) NotImplemented },
+#ifdef GL_SGIX_framezoom
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glFrameZoomSGIX", (GLvoid *) NAME(glFrameZoomSGIX) },
+#undef NAME
/* 60. GL_SGIX_reference_plane */
- { "glReferencePlaneSGIX", (GLvoid *) NotImplemented },
+#ifdef GL_SGIX_reference_plane
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glReferencePlaneSGIX", (GLvoid *) NAME(glReferencePlaneSGIX) },
+#undef NAME
/* 61. GL_SGIX_flush_raster */
- { "glFlushRasterSGIX", (GLvoid *) NotImplemented },
+#ifdef GL_SGIX_flush_raster
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glFlushRasterSGIX", (GLvoid *) NAME(glFlushRasterSGIX) },
+#undef NAME
/* 66. GL_HP_image_transform */
- { "glGetImageTransformParameterfvHP", (GLvoid *) NotImplemented },
- { "glGetImageTransformParameterivHP", (GLvoid *) NotImplemented },
- { "glImageTransformParameterfHP", (GLvoid *) NotImplemented },
- { "glImageTransformParameterfvHP", (GLvoid *) NotImplemented },
- { "glImageTransformParameteriHP", (GLvoid *) NotImplemented },
- { "glImageTransformParameterivHP", (GLvoid *) NotImplemented },
+#ifdef GL_HP_image_transform
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glGetImageTransformParameterfvHP", (GLvoid *) NAME(glGetImageTransformParameterfvHP) },
+ { "glGetImageTransformParameterivHP", (GLvoid *) NAME(glGetImageTransformParameterivHP) },
+ { "glImageTransformParameterfHP", (GLvoid *) NAME(glImageTransformParameterfHP) },
+ { "glImageTransformParameterfvHP", (GLvoid *) NAME(glImageTransformParameterfvHP) },
+ { "glImageTransformParameteriHP", (GLvoid *) NAME(glImageTransformParameteriHP) },
+ { "glImageTransformParameterivHP", (GLvoid *) NAME(glImageTransformParameterivHP) },
+#undef NAME
/* 74. GL_EXT_color_subtable */
- { "glColorSubTableEXT", (GLvoid *) NotImplemented },
- { "glCopyColorSubTableEXT", (GLvoid *) NotImplemented },
+#ifdef GL_EXT_color_subtable
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glColorSubTableEXT", (GLvoid *) NAME(glColorSubTableEXT) },
+ { "glCopyColorSubTableEXT", (GLvoid *) NAME(glCopyColorSubTableEXT) },
+#undef NAME
/* 77. GL_PGI_misc_hints */
- { "glHintPGI", (GLvoid *) NotImplemented },
+#ifdef GL_PGI_misc_hints
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glHintPGI", (GLvoid *) NAME(glHintPGI) },
+#undef NAME
/* 78. GL_EXT_paletted_texture */
- { "glColorTableEXT", (GLvoid *) glColorTableEXT },
- { "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT },
- { "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT },
- { "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT },
+#ifdef GL_EXT_paletted_texture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glColorTableEXT", (GLvoid *) NAME(glColorTableEXT) },
+ { "glGetColorTableEXT", (GLvoid *) NAME(glGetColorTableEXT) },
+ { "glGetColorTableParameterfvEXT", (GLvoid *) NAME(glGetColorTableParameterfvEXT) },
+ { "glGetColorTableParameterivEXT", (GLvoid *) NAME(glGetColorTableParameterivEXT) },
+#undef NAME
/* 80. GL_SGIX_list_priority */
- { "glGetListParameterfvSGIX", (GLvoid *) NotImplemented },
- { "glGetListParameterivSGIX", (GLvoid *) NotImplemented },
- { "glListParameterfSGIX", (GLvoid *) NotImplemented },
- { "glListParameterfvSGIX", (GLvoid *) NotImplemented },
- { "glListParameteriSGIX", (GLvoid *) NotImplemented },
- { "glListParameterivSGIX", (GLvoid *) NotImplemented },
+#ifdef GL_SGIX_list_priority
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glGetListParameterfvSGIX", (GLvoid *) NAME(glGetListParameterfvSGIX) },
+ { "glGetListParameterivSGIX", (GLvoid *) NAME(glGetListParameterivSGIX) },
+ { "glListParameterfSGIX", (GLvoid *) NAME(glListParameterfSGIX) },
+ { "glListParameterfvSGIX", (GLvoid *) NAME(glListParameterfvSGIX) },
+ { "glListParameteriSGIX", (GLvoid *) NAME(glListParameteriSGIX) },
+ { "glListParameterivSGIX", (GLvoid *) NAME(glListParameterivSGIX) },
+#undef NAME
/* 94. GL_EXT_index_material */
- { "glIndexMaterialEXT", (GLvoid *) NotImplemented },
+#ifdef GL_EXT_index_material
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glIndexMaterialEXT", (GLvoid *) NAME(glIndexMaterialEXT) },
+#undef NAME
/* 95. GL_EXT_index_func */
- { "glIndexFuncEXT", (GLvoid *) NotImplemented },
+#ifdef GL_EXT_index_func
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glIndexFuncEXT", (GLvoid *) NAME(glIndexFuncEXT) },
+#undef NAME
/* 97. GL_EXT_compiled_vertex_array */
- { "glLockArraysEXT", (GLvoid *) glLockArraysEXT },
- { "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT },
+#ifdef GL_EXT_compiled_vertex_array
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glLockArraysEXT", (GLvoid *) NAME(glLockArraysEXT) },
+ { "glUnlockArraysEXT", (GLvoid *) NAME(glUnlockArraysEXT) },
+#undef NAME
/* 98. GL_EXT_cull_vertex */
- { "glCullParameterfvEXT", (GLvoid *) NotImplemented },
- { "glCullParameterdvEXT", (GLvoid *) NotImplemented },
+#ifdef GL_EXT_cull_vertex
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glCullParameterfvEXT", (GLvoid *) NAME(glCullParameterfvEXT) },
+ { "glCullParameterdvEXT", (GLvoid *) NAME(glCullParameterdvEXT) },
+#undef NAME
/* 173. GL_EXT/INGR_blend_func_separate */
- { "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR },
+#ifdef GL_INGR_blend_func_separate
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glBlendFuncSeparateINGR", (GLvoid *) NAME(glBlendFuncSeparateINGR) },
+#undef NAME
/* GL_MESA_window_pos */
- { "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA },
+#ifdef MESA_window_pos
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glWindowPos4fMESA", (GLvoid *) NAME(glWindowPos4fMESA) },
+#undef NAME
/* GL_MESA_resize_buffers */
- { "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA },
+#ifdef MESA_resize_buffers
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glResizeBuffersMESA", (GLvoid *) NAME(glResizeBuffersMESA) },
+#undef NAME
/* GL_ARB_transpose_matrix */
- { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB },
- { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB },
- { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB },
- { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB },
+#ifdef GL_ARB_transpose_matrix
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB) },
+ { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB) },
+ { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB) },
+ { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB) },
+#undef NAME
+
+ /*
+ * XXX many more extenstion functions to add.
+ */
{ NULL, NULL } /* end of list marker */
};