radv: Add mesh and task stage names to pipeline executable properties.
authorTimur Kristóf <timur.kristof@gmail.com>
Mon, 23 May 2022 15:00:44 +0000 (17:00 +0200)
committerMarge Bot <emma+marge@anholt.net>
Fri, 27 May 2022 08:46:29 +0000 (08:46 +0000)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16712>

src/amd/vulkan/radv_pipeline.c

index 301b4b2..811352e 100644 (file)
@@ -7379,6 +7379,14 @@ radv_GetPipelineExecutablePropertiesKHR(VkDevice _device, const VkPipelineInfoKH
          name = "Compute Shader";
          description = "Vulkan Compute Shader";
          break;
+      case MESA_SHADER_MESH:
+         name = "Mesh Shader";
+         description = "Vulkan Mesh Shader";
+         break;
+      case MESA_SHADER_TASK:
+         name = "Task Shader";
+         description = "Vulkan Task Shader";
+         break;
       }
 
       pProperties[executable_idx].subgroupSize = pipeline->shaders[i]->info.wave_size;