Its ok to attach on a not allready displayed buffer.
authorJørgen Lind <jorgen.lind@nokia.com>
Fri, 23 Dec 2011 08:24:24 +0000 (09:24 +0100)
committerAndy Nichols <andy.nichols@nokia.com>
Fri, 23 Dec 2011 12:02:25 +0000 (13:02 +0100)
Change-Id: Ieb0ea84f40a3878af50ea24d1af54ef0dc90ffb8
Reviewed-by: Andy Nichols <andy.nichols@nokia.com>
src/compositor/wayland_wrapper/wlsurface.cpp

index e9de121..fa5f086 100644 (file)
@@ -413,14 +413,11 @@ void Surface::attach(struct wl_buffer *buffer)
     bool emitUnmap = d->surfaceBuffer && !buffer;
 
     if (d->surfaceBuffer && d->surfaceBuffer != d->directRenderBuffer) {
-        qDebug() << "### WaylandSurface::attach() releasing undisplayed buffer ###";
         if (d->textureBuffer == d->surfaceBuffer)
             d->textureBuffer = 0;
         d->surfaceBuffer->destructBufferState();
         d->surfaceBuffer = 0;
     }
-    if (d->surfaceBuffer)
-        qDebug() << "Still a surfacebuffer!";
     d->surfaceBuffer = newBuffer;
     if (emitMap) {
         d->qtSurface->mapped(QSize(d->surfaceBuffer->width(),d->surfaceBuffer->height()));