vc4: Move job-submit skip cases to vc4_job_submit().
authorEric Anholt <eric@anholt.net>
Thu, 8 Sep 2016 21:03:29 +0000 (14:03 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 14 Sep 2016 05:08:03 +0000 (06:08 +0100)
For calling job_submit() directly, I need the skipping here.

src/gallium/drivers/vc4/vc4_context.c
src/gallium/drivers/vc4/vc4_job.c

index 8b174f3..e7f63d6 100644 (file)
@@ -44,18 +44,6 @@ vc4_flush(struct pipe_context *pctx)
         struct pipe_surface *cbuf = vc4->framebuffer.cbufs[0];
         struct pipe_surface *zsbuf = vc4->framebuffer.zsbuf;
 
-        if (!vc4->needs_flush)
-                return;
-
-        /* The RCL setup would choke if the draw bounds cause no drawing, so
-         * just drop the drawing if that's the case.
-         */
-        if (vc4->draw_max_x <= vc4->draw_min_x ||
-            vc4->draw_max_y <= vc4->draw_min_y) {
-                vc4_job_reset(vc4);
-                return;
-        }
-
         if (cbuf && (vc4->resolve & PIPE_CLEAR_COLOR0)) {
                 pipe_surface_reference(&vc4->color_write,
                                        cbuf->texture->nr_samples > 1 ?
index d8c1115..e71f6f4 100644 (file)
@@ -170,6 +170,18 @@ vc4_submit_setup_rcl_msaa_surface(struct vc4_context *vc4,
 void
 vc4_job_submit(struct vc4_context *vc4)
 {
+        if (!vc4->needs_flush)
+                return;
+
+        /* The RCL setup would choke if the draw bounds cause no drawing, so
+         * just drop the drawing if that's the case.
+         */
+        if (vc4->draw_max_x <= vc4->draw_min_x ||
+            vc4->draw_max_y <= vc4->draw_min_y) {
+                vc4_job_reset(vc4);
+                return;
+        }
+
         if (vc4_debug & VC4_DEBUG_CL) {
                 fprintf(stderr, "BCL:\n");
                 vc4_dump_cl(vc4->bcl.base, cl_offset(&vc4->bcl), false);