pan/bi: Model writemasks correctly
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Mon, 9 Nov 2020 18:44:07 +0000 (13:44 -0500)
committerMarge Bot <eric+marge@anholt.net>
Tue, 10 Nov 2020 14:34:24 +0000 (14:34 +0000)
We don't handle partial write masks in the backend yet, so for now we
can't pretend we do, else we'll have RA bugs. Fixes

dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.src.constant_color_dst_alpha

Fixes: b2c6cf2b6db1 ("pan/bi: Eliminate writemasks in the IR")
Cc: 20.3 <mesa-stable>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reported-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7527>

.gitlab-ci/deqp-panfrost-g52-fails.txt
src/panfrost/bifrost/bir.c

index affce53..ea20b35 100644 (file)
@@ -28,31 +28,6 @@ dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb,Fail
 dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16,Fail
 dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_stencil_index8,Fail
 dEQP-GLES2.functional.fbo.render.texsubimage.between_render_tex2d_rgb,Fail
-dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.src.constant_color_dst_alpha,Fail
-dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.src.constant_color_dst_color,Fail
-dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.src.constant_color_one_minus_dst_alpha,Fail
-dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.src.constant_color_one_minus_dst_color,Fail
-dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.src.one_minus_constant_color_dst_alpha,Fail
-dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.src.one_minus_constant_color_dst_color,Fail
-dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.src.one_minus_constant_color_one_minus_dst_alpha,Fail
-dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.src.one_minus_constant_color_one_minus_dst_color,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.14,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.22,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.31,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.32,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.42,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.43,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.61,Fail
-dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.67,Fail
-dEQP-GLES2.functional.fragment_ops.random.11,Fail
-dEQP-GLES2.functional.fragment_ops.random.24,Fail
-dEQP-GLES2.functional.fragment_ops.random.41,Fail
-dEQP-GLES2.functional.fragment_ops.random.45,Fail
-dEQP-GLES2.functional.fragment_ops.random.48,Fail
-dEQP-GLES2.functional.fragment_ops.random.5,Fail
-dEQP-GLES2.functional.fragment_ops.random.51,Fail
-dEQP-GLES2.functional.fragment_ops.random.67,Fail
-dEQP-GLES2.functional.fragment_ops.random.98,Fail
 dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose,Fail
 dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed,Fail
 dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz,Fail
index 989298e..d895209 100644 (file)
@@ -168,6 +168,10 @@ bi_writes_component(bi_instruction *ins, unsigned comp)
         return comp < bi_get_component_count(ins, -1);
 }
 
+/* Determine effective writemask for RA/DCE, noting that we currently act
+ * per-register hence aligning. TODO: when real write masks are handled in
+ * packing (not for a while), update this routine, removing the align */
+
 unsigned
 bi_writemask(bi_instruction *ins)
 {
@@ -175,7 +179,7 @@ bi_writemask(bi_instruction *ins)
         unsigned size = nir_alu_type_get_type_size(T);
         unsigned bytes_per_comp = size / 8;
         unsigned components = bi_get_component_count(ins, -1);
-        unsigned bytes = bytes_per_comp * components;
+        unsigned bytes = ALIGN_POT(bytes_per_comp * components, 4);
         unsigned mask = (1 << bytes) - 1;
         unsigned shift = ins->dest_offset * 4; /* 32-bit words */
         return (mask << shift);