unsigned sprite_coord_enable;
unsigned export_16bpc;
unsigned spi_shader_col_format;
- unsigned alpha_ref;
- boolean alpha_ref_dirty;
struct r600_textures_info vs_samplers;
struct r600_textures_info ps_samplers;
struct si_resource *border_color_table;
#include "gallivm/lp_bld_const.h"
#include "gallivm/lp_bld_gather.h"
#include "gallivm/lp_bld_intr.h"
+#include "gallivm/lp_bld_logic.h"
#include "gallivm/lp_bld_tgsi.h"
#include "radeon_llvm.h"
#include "radeon_llvm_emit.h"
}
+static void si_alpha_test(struct lp_build_tgsi_context *bld_base,
+ unsigned index)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+
+ if (si_shader_ctx->key.alpha_func != PIPE_FUNC_NEVER) {
+ LLVMValueRef out_ptr = si_shader_ctx->radeon_bld.soa.outputs[index][3];
+ LLVMValueRef alpha_pass =
+ lp_build_cmp(&bld_base->base,
+ si_shader_ctx->key.alpha_func,
+ LLVMBuildLoad(gallivm->builder, out_ptr, ""),
+ lp_build_const_float(gallivm, si_shader_ctx->key.alpha_ref));
+ LLVMValueRef arg =
+ lp_build_select(&bld_base->base,
+ alpha_pass,
+ lp_build_const_float(gallivm, 1.0f),
+ lp_build_const_float(gallivm, -1.0f));
+
+ build_intrinsic(gallivm->builder,
+ "llvm.AMDGPU.kill",
+ LLVMVoidTypeInContext(gallivm->context),
+ &arg, 1, 0);
+ } else {
+ build_intrinsic(gallivm->builder,
+ "llvm.AMDGPU.kilp",
+ LLVMVoidTypeInContext(gallivm->context),
+ NULL, 0, 0);
+ }
+}
+
/* XXX: This is partially implemented for VS only at this point. It is not complete */
static void si_llvm_emit_epilogue(struct lp_build_tgsi_context * bld_base)
{
param_count++;
} else {
target = V_008DFC_SQ_EXP_MRT + color_count;
+ if (color_count == 0 &&
+ si_shader_ctx->key.alpha_func != PIPE_FUNC_ALWAYS)
+ si_alpha_test(bld_base, index);
+
color_count++;
}
break;
unsigned export_16bpc:8;
unsigned nr_cbufs:4;
unsigned color_two_side:1;
+ unsigned alpha_func:3;
+ float alpha_ref;
};
struct si_pipe_shader {
{
struct si_state_dsa *dsa = CALLOC_STRUCT(si_state_dsa);
struct si_pm4_state *pm4 = &dsa->pm4;
- unsigned db_depth_control, /* alpha_test_control, */ alpha_ref;
+ unsigned db_depth_control;
unsigned db_render_override, db_render_control;
uint32_t db_stencil_control = 0;
}
/* alpha */
- //alpha_test_control = 0;
- alpha_ref = 0;
if (state->alpha.enabled) {
- //alpha_test_control = S_028410_ALPHA_FUNC(state->alpha.func);
- //alpha_test_control |= S_028410_ALPHA_TEST_ENABLE(1);
- alpha_ref = fui(state->alpha.ref_value);
+ dsa->alpha_func = state->alpha.func;
+ dsa->alpha_ref = state->alpha.ref_value;
+ } else {
+ dsa->alpha_func = PIPE_FUNC_ALWAYS;
}
- dsa->alpha_ref = alpha_ref;
/* misc */
db_render_control = 0;
si_pm4_bind_state(rctx, dsa, dsa);
si_update_dsa_stencil_ref(rctx);
-
- // TODO
- rctx->alpha_ref = dsa->alpha_ref;
- rctx->alpha_ref_dirty = true;
}
static void si_delete_dsa_state(struct pipe_context *ctx, void *state)
S_028C70_NUMBER_TYPE(ntype) |
S_028C70_ENDIAN(endian);
- rctx->alpha_ref_dirty = true;
-
offset += r600_resource_va(rctx->context.screen, state->cbufs[cb]->texture);
offset >>= 8;
key.color_two_side = rctx->queued.named.rasterizer->two_side;
/*key.flatshade = rctx->queued.named.rasterizer->flatshade;*/
}
+ if (rctx->queued.named.dsa) {
+ key.alpha_func = rctx->queued.named.dsa->alpha_func;
+ key.alpha_ref = rctx->queued.named.dsa->alpha_ref;
+ } else {
+ key.alpha_func = PIPE_FUNC_ALWAYS;
+ }
}
return key;
struct si_state_dsa {
struct si_pm4_state pm4;
- unsigned alpha_ref;
+ float alpha_ref;
+ unsigned alpha_func;
unsigned db_render_override;
unsigned db_render_control;
uint8_t valuemask[2];
if (shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
db_shader_control |= 0; // XXX OP_VAL or TEST_VAL?
}
- if (shader->shader.uses_kill)
+ if (shader->shader.uses_kill || shader->key.alpha_func != PIPE_FUNC_ALWAYS)
db_shader_control |= S_02880C_KILL_ENABLE(1);
exports_ps = 0;
return true;
}
-static void si_update_alpha_ref(struct r600_context *rctx)
-{
-#if 0
- unsigned alpha_ref;
- struct r600_pipe_state rstate;
-
- alpha_ref = rctx->alpha_ref;
- rstate.nregs = 0;
- if (rctx->export_16bpc)
- alpha_ref &= ~0x1FFF;
- si_pm4_set_reg(&rstate, R_028438_SX_ALPHA_REF, alpha_ref);
-
- si_pm4_set_state(rctx, TODO, pm4);
- rctx->alpha_ref_dirty = false;
-#endif
-}
-
static void si_update_spi_map(struct r600_context *rctx)
{
struct si_shader *ps = &rctx->ps_shader->current->shader;
si_shader_select(ctx, rctx->ps_shader, &ps_dirty);
- if (rctx->alpha_ref_dirty) {
- si_update_alpha_ref(rctx);
- }
-
if (!rctx->vs_shader->current->pm4) {
si_pipe_shader_vs(ctx, rctx->vs_shader->current);
}