void evas_gl_common_line_draw(Evas_GL_Context *gc, int x1, int y1, int x2, int y2);
-void (*glsym_glGenFramebuffers) (GLsizei a, GLuint *b);
-void (*glsym_glBindFramebuffer) (GLenum a, GLuint b);
-void (*glsym_glFramebufferTexture2D) (GLenum a, GLenum b, GLenum c, GLuint d, GLint e);
-void (*glsym_glDeleteFramebuffers) (GLsizei a, const GLuint *b);
+extern void (*glsym_glGenFramebuffers) (GLsizei a, GLuint *b);
+extern void (*glsym_glBindFramebuffer) (GLenum a, GLuint b);
+extern void (*glsym_glFramebufferTexture2D) (GLenum a, GLenum b, GLenum c, GLuint d, GLint e);
+extern void (*glsym_glDeleteFramebuffers) (GLsizei a, const GLuint *b);
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
-void *(*secsym_eglCreateImage) (void *a, void *b, GLenum c, void *d, const int *e);
-unsigned int (*secsym_eglDestroyImage) (void *a, void *b);
-void (*secsym_glEGLImageTargetTexture2DOES) (int a, void *b);
-void *(*secsym_eglMapImageSEC) (void *a, void *b);
-unsigned int (*secsym_eglUnmapImageSEC) (void *a, void *b);
-unsigned int (*secsym_eglGetImageAttribSEC) (void *a, void *b, int c, int *d);
+extern void *(*secsym_eglCreateImage) (void *a, void *b, GLenum c, void *d, const int *e);
+extern unsigned int (*secsym_eglDestroyImage) (void *a, void *b);
+extern void (*secsym_glEGLImageTargetTexture2DOES) (int a, void *b);
+extern void *(*secsym_eglMapImageSEC) (void *a, void *b);
+extern unsigned int (*secsym_eglUnmapImageSEC) (void *a, void *b);
+extern unsigned int (*secsym_eglGetImageAttribSEC) (void *a, void *b, int c, int *d);
#endif
#define GL_ERRORS 1