CoglMaterialLayer *authority =
_cogl_material_layer_get_authority (layer, state);
CoglMaterialLayerBigState *big_state = authority->big_state;
- char buf[G_ASCII_DTOSTR_BUF_SIZE];
+ char buf[4][G_ASCII_DTOSTR_BUF_SIZE];
+ int i;
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_CONSTANT;
arg->name = "constant%d";
arg->constant_id = priv->next_constant_id++;
+ for (i = 0; i < 4; i++)
+ g_ascii_dtostr (buf[i], G_ASCII_DTOSTR_BUF_SIZE,
+ big_state->texture_combine_constant[i]);
+
g_string_append_printf (priv->source,
"PARAM constant%d = "
" {%s, %s, %s, %s};\n",
arg->constant_id,
- g_ascii_dtostr (buf, sizeof (buf),
- big_state->texture_combine_constant[0]),
- g_ascii_dtostr (buf, sizeof (buf),
- big_state->texture_combine_constant[1]),
- g_ascii_dtostr (buf, sizeof (buf),
- big_state->texture_combine_constant[2]),
- g_ascii_dtostr (buf, sizeof (buf),
- big_state->texture_combine_constant[3]));
+ buf[0],
+ buf[1],
+ buf[2],
+ buf[3]);
break;
}
case GL_PRIMARY_COLOR: