glamor_get_context(glamor_priv);
if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]) {
- glDeleteShader(glamor_priv->radial_gradient_shaders
- [SHADER_GRADIENT_VS_PROG][2]);
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][2] = 0;
-
- glDeleteShader(glamor_priv->radial_gradient_shaders
- [SHADER_GRADIENT_FS_MAIN_PROG][2]);
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][2] =
- 0;
-
- glDeleteShader(glamor_priv->radial_gradient_shaders
- [SHADER_GRADIENT_FS_GETCOLOR_PROG][2]);
- glamor_priv->
- radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][2] = 0;
-
glDeleteProgram(glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]);
glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2] = 0;
}
glAttachShader(gradient_prog, vs_prog);
glAttachShader(gradient_prog, fs_getcolor_prog);
glAttachShader(gradient_prog, fs_main_prog);
+ glDeleteShader(vs_prog);
+ glDeleteShader(fs_getcolor_prog);
+ glDeleteShader(fs_main_prog);
glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position");
glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord");
}
glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][index] = gradient_prog;
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][index] =
- vs_prog;
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][index] =
- fs_main_prog;
- glamor_priv->
- radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][index] =
- fs_getcolor_prog;
glamor_put_context(glamor_priv);
}
glamor_get_context(glamor_priv);
if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2]) {
- glDeleteShader(glamor_priv->linear_gradient_shaders
- [SHADER_GRADIENT_VS_PROG][2]);
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][2] = 0;
-
- glDeleteShader(glamor_priv->linear_gradient_shaders
- [SHADER_GRADIENT_FS_MAIN_PROG][2]);
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][2] =
- 0;
-
- glDeleteShader(glamor_priv->linear_gradient_shaders
- [SHADER_GRADIENT_FS_GETCOLOR_PROG][2]);
- glamor_priv->
- linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][2] = 0;
-
glDeleteProgram(glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2]);
glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2] = 0;
}
glAttachShader(gradient_prog, vs_prog);
glAttachShader(gradient_prog, fs_getcolor_prog);
glAttachShader(gradient_prog, fs_main_prog);
+ glDeleteShader(vs_prog);
+ glDeleteShader(fs_getcolor_prog);
+ glDeleteShader(fs_main_prog);
glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position");
glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord");
}
glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][index] = gradient_prog;
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][index] =
- vs_prog;
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][index] =
- fs_main_prog;
- glamor_priv->
- linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][index] =
- fs_getcolor_prog;
glamor_put_context(glamor_priv);
}
for (i = 0; i < 3; i++) {
glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][i] = 0;
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][i] = 0;
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i] =
- 0;
- glamor_priv->
- linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i] = 0;
-
glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][i] = 0;
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][i] = 0;
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i] =
- 0;
- glamor_priv->
- radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i] = 0;
}
glamor_priv->linear_max_nstops = 0;
glamor_priv->radial_max_nstops = 0;
for (i = 0; i < 3; i++) {
/* Linear Gradient */
- if (glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][i])
- glDeleteShader(glamor_priv->linear_gradient_shaders
- [SHADER_GRADIENT_VS_PROG][i]);
-
- if (glamor_priv->
- linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i])
- glDeleteShader(glamor_priv->linear_gradient_shaders
- [SHADER_GRADIENT_FS_MAIN_PROG][i]);
-
- if (glamor_priv->
- linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i])
- glDeleteShader(glamor_priv->linear_gradient_shaders
- [SHADER_GRADIENT_FS_GETCOLOR_PROG][i]);
-
if (glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][i])
glDeleteProgram(glamor_priv->gradient_prog
[SHADER_GRADIENT_LINEAR][i]);
- /* Radial Gradient */
- if (glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][i])
- glDeleteShader(glamor_priv->radial_gradient_shaders
- [SHADER_GRADIENT_VS_PROG][i]);
-
- if (glamor_priv->
- radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i])
- glDeleteShader(glamor_priv->radial_gradient_shaders
- [SHADER_GRADIENT_FS_MAIN_PROG][i]);
-
- if (glamor_priv->
- radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i])
- glDeleteShader(glamor_priv->radial_gradient_shaders
- [SHADER_GRADIENT_FS_GETCOLOR_PROG][i]);
-
if (glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][i])
glDeleteProgram(glamor_priv->gradient_prog
[SHADER_GRADIENT_RADIAL][i]);