bool
Resolver::verifySystem (void)
{
- DBG << "Resolver::verifySystem()" << endl;
+ _DEBUG( "Resolver::verifySystem()" );
VerifySystem info (*this);
void
Resolver::establishState (ResolverContext_Ptr context)
{
- DBG << "Resolver::establishState ()" << endl;
+ _DEBUG( "Resolver::establishState ()" );
typedef list<Resolvable::Kind> KindList;
static KindList ordered;
if (ordered.empty()) {
initial_queue->addExtraConflict (*iter);
}
- DBG << "Initial Queue: [" << *initial_queue << "]" << endl;
+ _DEBUG( "Initial Queue: [" << *initial_queue << "]" );
if (initial_queue->isEmpty()) {
INT << "Empty Queue, nothing to resolve" << endl;
while (!_pending_queues.empty()) {
- DBG << "Pend " << (long) _pending_queues.size()
+ _DEBUG( "Pend " << (long) _pending_queues.size()
<< " / Cmpl " << (long) _complete_queues.size()
<< " / Prun " << (long) _pruned_queues.size()
<< " / Defr " << (long) _deferred_queues.size()
- << " / Invl " << (long) _invalid_queues.size() << endl;
+ << " / Invl " << (long) _invalid_queues.size() );
if (_timeout_seconds > 0) {
time (&t_now);
_pending_queues.push_back(_deferred_queues.front());
}
}
- DBG << "Pend " << (long) _pending_queues.size()
+ _DEBUG("Pend " << (long) _pending_queues.size()
<< " / Cmpl " << (long) _complete_queues.size()
<< " / Prun " << (long) _pruned_queues.size()
<< " / Defr " << (long) _deferred_queues.size()
- << " / Invl " << (long) _invalid_queues.size() << endl;
+ << " / Invl " << (long) _invalid_queues.size() );
return _best_context && _best_context->isValid();
}