Register scratch = a2;
Register scratch2 = a3;
__ mov(scratch, result_register()); // home_object
- __ lw(v0, MemOperand(sp, kPointerSize)); // value
- __ lw(scratch2, MemOperand(sp, 0)); // this
- __ sw(scratch2, MemOperand(sp, kPointerSize)); // this
- __ sw(scratch, MemOperand(sp, 0)); // home_object
+ __ ld(v0, MemOperand(sp, kPointerSize)); // value
+ __ ld(scratch2, MemOperand(sp, 0)); // this
+ __ sd(scratch2, MemOperand(sp, kPointerSize)); // this
+ __ sd(scratch, MemOperand(sp, 0)); // home_object
// stack: this, home_object; v0: value
EmitNamedSuperPropertyStore(prop);
break;
VisitForAccumulatorValue(prop->key());
Register scratch = a2;
Register scratch2 = a3;
- __ lw(scratch2, MemOperand(sp, 2 * kPointerSize)); // value
+ __ ld(scratch2, MemOperand(sp, 2 * kPointerSize)); // value
// stack: value, this, home_object; v0: key, a3: value
- __ lw(scratch, MemOperand(sp, kPointerSize)); // this
- __ sw(scratch, MemOperand(sp, 2 * kPointerSize));
- __ lw(scratch, MemOperand(sp, 0)); // home_object
- __ sw(scratch, MemOperand(sp, kPointerSize));
- __ sw(v0, MemOperand(sp, 0));
+ __ ld(scratch, MemOperand(sp, kPointerSize)); // this
+ __ sd(scratch, MemOperand(sp, 2 * kPointerSize));
+ __ ld(scratch, MemOperand(sp, 0)); // home_object
+ __ sd(scratch, MemOperand(sp, kPointerSize));
+ __ sd(v0, MemOperand(sp, 0));
__ Move(v0, scratch2);
// stack: this, home_object, key; v0: value.
EmitKeyedSuperPropertyStore(prop);