DEPTH = 1 << 0, ///< Depth buffer is created @SINCE_1_1.45
STENCIL = 1 << 1, ///< Stencil buffer is created @SINCE_1_1.45
DEPTH_STENCIL = DEPTH | STENCIL, ///< Depth and stencil buffer will be created @SINCE_1_1.45
- COLOR = 1 << 2, ///< Color texture will be created @SINCE_1_3.54
- COLOR_DEPTH = COLOR | DEPTH, ///< Color texture and depth buffer will be created @SINCE_1_3.54
- COLOR_STENCIL = COLOR | STENCIL, ///< Color texture and stencil buffer will be created @SINCE_1_3.54
- COLOR_DEPTH_STENCIL = COLOR_DEPTH | STENCIL ///< Color, depth and stencil buffer will be created @SINCE_1_3.54
+ COLOR = 1 << 2, ///< Color texture will be created @SINCE_1_4.0
+ COLOR_DEPTH = COLOR | DEPTH, ///< Color texture and depth buffer will be created @SINCE_1_4.0
+ COLOR_STENCIL = COLOR | STENCIL, ///< Color texture and stencil buffer will be created @SINCE_1_4.0
+ COLOR_DEPTH_STENCIL = COLOR_DEPTH | STENCIL ///< Color, depth and stencil buffer will be created @SINCE_1_4.0
};
};
/**
* @brief Creates a new FrameBuffer with only COLOR texture attached on it
*
- * @SINCE_1_3.54
+ * @SINCE_1_4.0
*
* @note Call GetColorTexture() to get the COLOR texture
*
/**
* @brief Creates a new FrameBuffer with the specified attachments
*
- * @SINCE_1_3.54
+ * @SINCE_1_4.0
*
* @param[in] width The width of the FrameBuffer and the attachments
* @param[in] height The height of the FrameBuffer and the attachments
static FrameBuffer New( uint32_t width, uint32_t height, Attachment::Mask attachments );
/**
- * @DEPRECATED_1_3.54 use New( uint32_t width, uint32_t height ) or New( uint32_t width, uint32_t height, Attachment::Mask attachments ) instead
+ * @DEPRECATED_1_4.0 use New( uint32_t width, uint32_t height ) or New( uint32_t width, uint32_t height, Attachment::Mask attachments ) instead
* @brief Creates a new FrameBuffer object.
*
* @SINCE_1_1.43