{
(void) ctx; (void) target;
- if (bufObj->Data && ((GLuint) (size + offset) <= bufObj->Size)) {
+ /* this should have been caught in _mesa_BufferSubData() */
+ ASSERT((GLuint) (size + offset) <= bufObj->Size);
+
+ if (bufObj->Data) {
_mesa_memcpy( (GLubyte *) bufObj->Data + offset, data, size );
}
}
/**
* Fallback function called via ctx->Driver.MapBuffer().
* Hardware drivers that really implement buffer objects should never use
- * function.
+ * this function.
*
- * The input parameters will have been already tested for errors.
+ * The function parameters will have been already tested for errors.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.