};
-#define lp_jit_thread_data_cache(_gallivm, _type, _ptr) \
+#define lp_jit_thread_data_cache(_gallivm, _type, _ptr) \
lp_build_struct_get2(_gallivm, _type, _ptr, LP_JIT_THREAD_DATA_CACHE, "cache")
#define lp_jit_thread_data_vis_counter(_gallivm, _type, _ptr) \
#define lp_jit_thread_data_raster_state_viewport_index(_gallivm, _type, _ptr) \
lp_build_struct_get2(_gallivm, _type, _ptr, \
- LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX, \
- "raster_state.viewport_index")
+ LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX, \
+ "raster_state.viewport_index")
#define lp_jit_thread_data_raster_state_view_index(_gallivm, _type, _ptr) \
lp_build_struct_get2(_gallivm, _type, _ptr, \
- LP_JIT_THREAD_DATA_RASTER_STATE_VIEW_INDEX, \
- "raster_state.view_index")
+ LP_JIT_THREAD_DATA_RASTER_STATE_VIEW_INDEX, \
+ "raster_state.view_index")
/**
* typedef for fragment shader function