return new Dali::Animation((const Dali::Animation&)result);
}
+SWIGEXPORT void* SWIGSTDCALL CSharp_Dali_Model_LoadBvhAnimation_2(void* csModel, char* csBuffer, int csBufferLength, void* csScale)
+{
+ Dali::Scene3D::Model* model = (Dali::Scene3D::Model*)csModel;
+ Dali::Animation result;
+
+ if(!model)
+ {
+ SWIG_CSharpSetPendingExceptionArgument(SWIG_CSharpArgumentNullException, "Attempt to dereference null Dali::Scene3D::Model", 0);
+ return 0;
+ }
+ if(!csBuffer)
+ {
+ SWIG_CSharpSetPendingExceptionArgument(SWIG_CSharpArgumentNullException, "null string for buffer", 0);
+ return 0;
+ }
+
+ Dali::Vector3 scale = Dali::Vector3::ONE;
+ // csScale is option.
+ if(csScale != nullptr)
+ {
+ scale = Dali::Vector3(*static_cast<const Dali::Vector3*>(csScale));
+ }
+
+ const uint8_t* rawBuffer = reinterpret_cast<const uint8_t*>(csBuffer);
+ {
+ try
+ {
+ Dali::Scene3D::Loader::AnimationDefinition animationDefinition = Dali::Scene3D::Loader::LoadBvhFromBuffer(rawBuffer, csBufferLength, "LoadedBvhAnimation", scale);
+ Dali::Scene3D::Loader::AnimatedProperty::GetActor getActor = [&model](const Dali::Scene3D::Loader::AnimatedProperty& property) -> Dali::Actor {
+ return model->FindChildByName(property.mNodeName);
+ };
+ result = animationDefinition.ReAnimate(getActor);
+ }
+ CALL_CATCH_EXCEPTION(0);
+ }
+
+ return new Dali::Animation((const Dali::Animation&)result);
+}
+
SWIGEXPORT void* SWIGSTDCALL CSharp_Dali_Model_LoadFacialAnimation_1(void* csModel, char* csFileName)
{
Dali::Scene3D::Model* model = (Dali::Scene3D::Model*)csModel;
return new Dali::Animation((const Dali::Animation&)result);
}
+SWIGEXPORT void* SWIGSTDCALL CSharp_Dali_Model_LoadFacialAnimation_2(void* csModel, char* csBuffer, int csBufferLength)
+{
+ Dali::Scene3D::Model* model = (Dali::Scene3D::Model*)csModel;
+ Dali::Animation result;
+
+ if(!model)
+ {
+ SWIG_CSharpSetPendingExceptionArgument(SWIG_CSharpArgumentNullException, "Attempt to dereference null Dali::Scene3D::Model", 0);
+ return 0;
+ }
+ if(!csBuffer)
+ {
+ SWIG_CSharpSetPendingExceptionArgument(SWIG_CSharpArgumentNullException, "null string for buffer", 0);
+ return 0;
+ }
+
+ const uint8_t* rawBuffer = reinterpret_cast<const uint8_t*>(csBuffer);
+ {
+ try
+ {
+ Dali::Scene3D::Loader::AnimationDefinition animationDefinition = Dali::Scene3D::Loader::LoadFacialAnimationFromBuffer(rawBuffer, csBufferLength);
+ Dali::Scene3D::Loader::AnimatedProperty::GetActor getActor = [&model](const Dali::Scene3D::Loader::AnimatedProperty& property) -> Dali::Actor {
+ return model->FindChildByName(property.mNodeName);
+ };
+ result = animationDefinition.ReAnimate(getActor);
+ }
+ CALL_CATCH_EXCEPTION(0);
+ }
+
+ return new Dali::Animation((const Dali::Animation&)result);
+}
+
#ifdef __cplusplus
}
#endif