Dependencies". Note that the names of the libraries have to be separated
using spaces.
-@item Now, select "C/C++ / Preprocessor" from the tree view. Select "Debug"
-in the "Configuration" combo box. Add @code{EMULATE_INTTYPES} to the
-"Preprocessor Definitions". (Note that the various preprocessor
-definitions have to be separated using semicolons.) Select "Release" in
-the "Configuration" combo box and, again, add @code{EMULATE_INTTYPES} to
-the "Preprocessor Definitions". (This has to be done separately because
-debug and release builds have different preprocessor definitions.)
-Finally, select "C/C++ / Code Generation" from the tree view. Select
+@item Now, select "C/C++ / Code Generation" from the tree view. Select
"Debug" in the "Configuration" combo box. Make sure that "Runtime
Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
the "Configuration" combo box and make sure that "Runtime Library" is
# define CONFIG_WIN32
#endif
+#if defined(WIN32) && !defined(__MINGW32__) && !defined(__CYGWIN__) && !defined(EMULATE_INTTYPES)
+# define EMULATE_INTTYPES
+#endif
+
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif