return true;
}
-void ac_eliminate_const_vs_outputs(struct ac_llvm_context *ctx,
- LLVMValueRef main_fn,
- uint8_t *vs_output_param_offset,
- uint32_t num_outputs,
- uint8_t *num_param_exports)
+void ac_optimize_vs_outputs(struct ac_llvm_context *ctx,
+ LLVMValueRef main_fn,
+ uint8_t *vs_output_param_offset,
+ uint32_t num_outputs,
+ uint8_t *num_param_exports)
{
LLVMBasicBlockRef bb;
bool removed_any = false;
LLVMTypeRef rsrc_type,
char *out_name, unsigned out_len);
-void ac_eliminate_const_vs_outputs(struct ac_llvm_context *ac,
- LLVMValueRef main_fn,
- uint8_t *vs_output_param_offset,
- uint32_t num_outputs,
- uint8_t *num_param_exports);
+void ac_optimize_vs_outputs(struct ac_llvm_context *ac,
+ LLVMValueRef main_fn,
+ uint8_t *vs_output_param_offset,
+ uint32_t num_outputs,
+ uint8_t *num_param_exports);
#ifdef __cplusplus
}
#endif
outinfo = &ctx->shader_info->tes.outinfo;
}
- ac_eliminate_const_vs_outputs(&ctx->ac,
- ctx->main_function,
- outinfo->vs_output_param_offset,
- VARYING_SLOT_MAX,
- &outinfo->param_exports);
+ ac_optimize_vs_outputs(&ctx->ac,
+ ctx->main_function,
+ outinfo->vs_output_param_offset,
+ VARYING_SLOT_MAX,
+ &outinfo->param_exports);
}
static void
shader->key.as_ls)
return;
- ac_eliminate_const_vs_outputs(&ctx->ac,
- ctx->main_fn,
- shader->info.vs_output_param_offset,
- info->num_outputs,
- &shader->info.nr_param_exports);
+ ac_optimize_vs_outputs(&ctx->ac,
+ ctx->main_fn,
+ shader->info.vs_output_param_offset,
+ info->num_outputs,
+ &shader->info.nr_param_exports);
}
static void si_count_scratch_private_memory(struct si_shader_context *ctx)