return test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->base.flags);
}
+struct radeon_wait_cb {
+ struct fence_cb base;
+ struct task_struct *task;
+};
+
+static void
+radeon_fence_wait_cb(struct fence *fence, struct fence_cb *cb)
+{
+ struct radeon_wait_cb *wait =
+ container_of(cb, struct radeon_wait_cb, base);
+
+ wake_up_process(wait->task);
+}
+
static signed long radeon_fence_default_wait(struct fence *f, bool intr,
signed long t)
{
struct radeon_fence *fence = to_radeon_fence(f);
struct radeon_device *rdev = fence->rdev;
- bool signaled;
+ struct radeon_wait_cb cb;
- fence_enable_sw_signaling(&fence->base);
+ cb.task = current;
- /*
- * This function has to return -EDEADLK, but cannot hold
- * exclusive_lock during the wait because some callers
- * may already hold it. This means checking needs_reset without
- * lock, and not fiddling with any gpu internals.
- *
- * The callback installed with fence_enable_sw_signaling will
- * run before our wait_event_*timeout call, so we will see
- * both the signaled fence and the changes to needs_reset.
- */
+ if (fence_add_callback(f, &cb.base, radeon_fence_wait_cb))
+ return t;
+
+ while (t > 0) {
+ if (intr)
+ set_current_state(TASK_INTERRUPTIBLE);
+ else
+ set_current_state(TASK_UNINTERRUPTIBLE);
+
+ /*
+ * radeon_test_signaled must be called after
+ * set_current_state to prevent a race with wake_up_process
+ */
+ if (radeon_test_signaled(fence))
+ break;
+
+ if (rdev->needs_reset) {
+ t = -EDEADLK;
+ break;
+ }
+
+ t = schedule_timeout(t);
+
+ if (t > 0 && intr && signal_pending(current))
+ t = -ERESTARTSYS;
+ }
+
+ __set_current_state(TASK_RUNNING);
+ fence_remove_callback(f, &cb.base);
- if (intr)
- t = wait_event_interruptible_timeout(rdev->fence_queue,
- ((signaled = radeon_test_signaled(fence)) ||
- rdev->needs_reset), t);
- else
- t = wait_event_timeout(rdev->fence_queue,
- ((signaled = radeon_test_signaled(fence)) ||
- rdev->needs_reset), t);
-
- if (t > 0 && !signaled)
- return -EDEADLK;
return t;
}