{ "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
{ "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
{ "GL_ARB_depth_texture", o(ARB_depth_texture), GL, 2001 },
- { "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL, 2002 },
+ { "GL_ARB_draw_buffers", o(dummy_true), GL, 2002 },
{ "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
{ "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
{ "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
{ "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },
{ "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 },
{ "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
- { "GL_ATI_draw_buffers", o(ARB_draw_buffers), GL, 2002 },
+ { "GL_ATI_draw_buffers", o(dummy_true), GL, 2002 },
{ "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 },
{ "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 },
{ "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 },
{ "GL_NV_blend_square", o(NV_blend_square), GL, 1999 },
{ "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
{ "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
- { "GL_NV_draw_buffers", o(ARB_draw_buffers), ES2, 2011 },
+ { "GL_NV_draw_buffers", o(dummy_true), ES2, 2011 },
{ "GL_NV_fbo_color_attachments", o(EXT_framebuffer_object), ES2, 2010 },
{ "GL_NV_fragment_program", o(NV_fragment_program), GL, 2001 },
{ "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL, 2005 },
*/
static const size_t default_extensions[] = {
o(ARB_copy_buffer),
- o(ARB_draw_buffers),
o(ARB_transpose_matrix),
o(ARB_window_pos),
/*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
ctx->Extensions.ARB_depth_clamp = GL_TRUE;
ctx->Extensions.ARB_depth_texture = GL_TRUE;
- /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
ctx->Extensions.ARB_draw_instanced = GL_TRUE;
ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
void
_mesa_enable_2_0_extensions(struct gl_context *ctx)
{
- /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
#if FEATURE_ARB_fragment_shader
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
#endif