#include "evas_engine.h"
-#include "Evas_Engine_GL_Glew.h"
-int _evas_engine_GL_GLEW_log_dom = -1;
+int _evas_engine_GL_glew_log_dom = -1;
+
/* function tables - filled in later (func and parent func) */
static Evas_Func func, pfunc;
struct _Render_Engine
{
- HWND win;
- HDC dc;
- HGLRC context;
Evas_GL_Glew_Window *window;
int end;
};
static void *
-eng_info(Evas *e)
+eng_info(Evas *e __UNUSED__)
{
Evas_Engine_Info_GL_Glew *info;
info = calloc(1, sizeof(Evas_Engine_Info_GL_Glew));
+ if (!info) return NULL;
info->magic.magic = rand();
return info;
- e = NULL;
}
static void
-eng_info_free(Evas *e, void *info)
+eng_info_free(Evas *e __UNUSED__, void *info)
{
Evas_Engine_Info_GL_Glew *in;
+
+ eina_log_domain_unregister(_evas_engine_GL_glew_log_dom);
in = (Evas_Engine_Info_GL_Glew *)info;
free(in);
}
re = calloc(1, sizeof(Render_Engine));
if (!re) return 0;
- if (!evas_glew_init(info->info.window, &re->dc, &re->context))
- {
- free(re);
- e->engine.data.output = NULL;
- return 0;
- }
-
- re->win = info->info.window;
e->engine.data.output = re;
re->window = eng_window_new(info->info.window,
- re->dc,
- re->context,
info->info.depth,
e->output.w,
e->output.h);
}
else
{
-
- if (!evas_glew_init(info->info.window, &re->dc, &re->context))
- {
- free(re);
- e->engine.data.output = NULL;
- return 0;
- }
-
- re->win = info->info.window;
re = e->engine.data.output;
eng_window_free(re->window);
re->window = eng_window_new(info->info.window,
- re->dc,
- re->context,
info->info.depth,
e->output.w,
e->output.h);
if (!e->engine.data.context)
e->engine.data.context =
e->engine.func->context_new(e->engine.data.output);
+ eng_window_use(re->window);
return 1;
}
re = (Render_Engine *)data;
eng_window_free(re->window);
- evas_glew_shutdown(re->win, re->dc, re->context);
free(re);
evas_common_font_shutdown();
}
static void
-eng_output_tile_size_set(void *data, int w, int h)
+eng_output_tile_size_set(void *data __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
- Render_Engine *re;
-
- re = (Render_Engine *)data;
}
static void
}
static void
-eng_output_redraws_rect_del(void *data, int x, int y, int w, int h)
+eng_output_redraws_rect_del(void *data __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
- Render_Engine *re;
-
- re = (Render_Engine *)data;
}
static void
}
#define SLOW_GL_COPY_RECT 1
+/* vsync games - not for now though */
+//#define VSYNC_TO_SCREEN 1
static void *
eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
Render_Engine *re;
re = (Render_Engine *)data;
+ evas_gl_common_context_flush(re->window->gl_context);
/* get the upate rect surface - return engine data as dummy */
if (!re->window->draw.redraw)
{
if (cw) *cw = re->window->draw.x2 - re->window->draw.x1 + 1;
if (ch) *ch = re->window->draw.y2 - re->window->draw.y1 + 1;
#endif
+// clear buffer. only needed for dest alpha
+// glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+// glClear(GL_COLOR_BUFFER_BIT);
return re;
}
static void
-eng_output_redraws_next_update_push(void *data, void *surface, int x, int y, int w, int h)
+eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
Render_Engine *re;
/* put back update surface.. in this case just unflag redraw */
re->window->draw.redraw = 0;
re->window->draw.drew = 1;
+ evas_gl_common_context_flush(re->window->gl_context);
}
static void
re->window->draw.drew = 0;
eng_window_use(re->window);
+#ifdef VSYNC_TO_SCREEN
+ eng_window_vsync_set(1);
+#endif
#ifdef SLOW_GL_COPY_RECT
- SwapBuffers(re->dc);
+ eng_window_swap_buffers(re->window);
#else
/* SLOW AS ALL HELL */
evas_gl_common_swap_rect(re->window->gl_context,
}
static void
-eng_output_idle_flush(void *data)
+eng_output_idle_flush(void *data __UNUSED__)
{
- Render_Engine *re;
-
- re = (Render_Engine *)data;
}
static void
-eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h)
+eng_context_cutout_add(void *data __UNUSED__, void *context, int x, int y, int w, int h)
{
- Render_Engine *re;
-
- re = (Render_Engine *)data;
-#ifndef EVAS_GL_COMMON_NOCUTOUTS
- re->window->gl_context->dc = context;
evas_common_draw_context_add_cutout(context, x, y, w, h);
-#endif
}
static void
-eng_context_cutout_clear(void *data, void *context)
+eng_context_cutout_clear(void *data __UNUSED__, void *context)
{
- Render_Engine *re;
-
- re = (Render_Engine *)data;
-#ifndef EVAS_GL_COMMON_NOCUTOUTS
- re->window->gl_context->dc = context;
evas_common_draw_context_clear_cutouts(context);
-#endif
}
static void
Render_Engine *re;
re = (Render_Engine *)data;
+ eng_window_use(re->window);
re->window->gl_context->dc = context;
- evas_gl_common_line_draw(re->window->gl_context, x1, y1, x2, y2);
+//-// evas_gl_common_line_draw(re->win->gl_context, x1, y1, x2, y2);
}
static void *
Render_Engine *re;
re = (Render_Engine *)data;
- return evas_gl_common_poly_point_add(polygon, x, y);
+//--// return evas_gl_common_poly_point_add(polygon, x, y);
+ return NULL;
}
Render_Engine *re;
re = (Render_Engine *)data;
- return evas_gl_common_poly_points_clear(polygon);
+//--// return evas_gl_common_poly_points_clear(polygon);
+ return NULL;
}
static void
re = (Render_Engine *)data;
re->window->gl_context->dc = context;
- evas_gl_common_poly_draw(re->window->gl_context, polygon);
+//--// evas_gl_common_poly_draw(re->win->gl_context, polygon);
+}
+
+static void
+eng_gradient2_color_np_stop_insert(void *data __UNUSED__, void *gradient __UNUSED__, int r __UNUSED__, int g __UNUSED__, int b __UNUSED__, int a __UNUSED__, float pos __UNUSED__)
+{
+}
+
+static void
+eng_gradient2_clear(void *data __UNUSED__, void *gradient __UNUSED__)
+{
+}
+
+static void
+eng_gradient2_fill_transform_set(void *data __UNUSED__, void *gradient __UNUSED__, void *transform __UNUSED__)
+{
+}
+
+static void
+eng_gradient2_fill_spread_set
+(void *data __UNUSED__, void *gradient __UNUSED__, int spread __UNUSED__)
+{
}
static void *
-eng_gradient_new(void *data)
+eng_gradient2_linear_new(void *data __UNUSED__)
{
- return evas_gl_common_gradient_new();
+ return NULL;
}
static void
-eng_gradient_color_stop_add(void *data, void *gradient, int r, int g, int b, int a, int delta)
+eng_gradient2_linear_free(void *data __UNUSED__, void *linear_gradient __UNUSED__)
{
- evas_gl_common_gradient_color_stop_add(gradient, r, g, b, a, delta);
}
static void
-eng_gradient_alpha_stop_add(void *data, void *gradient, int a, int delta)
+eng_gradient2_linear_fill_set(void *data __UNUSED__, void *linear_gradient __UNUSED__, int x0 __UNUSED__, int y0 __UNUSED__, int x1 __UNUSED__, int y1 __UNUSED__)
{
- evas_gl_common_gradient_alpha_stop_add(gradient, a, delta);
+}
+
+static int
+eng_gradient2_linear_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
+{
+ return 1;
+}
+
+static int
+eng_gradient2_linear_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
+{
+ return 1;
}
static void
-eng_gradient_clear(void *data, void *gradient)
+eng_gradient2_linear_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__)
{
- evas_gl_common_gradient_clear(gradient);
}
static void
-eng_gradient_color_data_set(void *data, void *gradient, void *map, int len, int has_alpha)
+eng_gradient2_linear_render_post(void *data __UNUSED__, void *linear_gradient __UNUSED__)
{
- evas_gl_common_gradient_color_data_set(gradient, map, len, has_alpha);
}
static void
-eng_gradient_alpha_data_set(void *data, void *gradient, void *alpha_map, int len)
+eng_gradient2_linear_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
+{
+}
+
+static void *
+eng_gradient2_radial_new(void *data __UNUSED__)
{
- evas_gl_common_gradient_alpha_data_set(gradient, alpha_map, len);
+ return NULL;
}
static void
-eng_gradient_free(void *data, void *gradient)
+eng_gradient2_radial_free(void *data __UNUSED__, void *radial_gradient __UNUSED__)
{
- evas_gl_common_gradient_free(gradient);
}
static void
-eng_gradient_fill_set(void *data, void *gradient, int x, int y, int w, int h)
+eng_gradient2_radial_fill_set(void *data __UNUSED__, void *radial_gradient __UNUSED__, float cx __UNUSED__, float cy __UNUSED__, float rx __UNUSED__, float ry __UNUSED__)
{
- evas_gl_common_gradient_fill_set(gradient, x, y, w, h);
+}
+
+static int
+eng_gradient2_radial_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
+{
+ return 1;
+}
+
+static int
+eng_gradient2_radial_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
+{
+ return 1;
}
static void
-eng_gradient_fill_angle_set(void *data, void *gradient, double angle)
+eng_gradient2_radial_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__)
{
- evas_gl_common_gradient_fill_angle_set(gradient, angle);
}
static void
-eng_gradient_fill_spread_set(void *data, void *gradient, int spread)
+eng_gradient2_radial_render_post(void *data __UNUSED__, void *radial_gradient __UNUSED__)
{
- evas_gl_common_gradient_fill_spread_set(gradient, spread);
}
static void
-eng_gradient_angle_set(void *data, void *gradient, double angle)
+eng_gradient2_radial_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
+{
+}
+
+static void *
+eng_gradient_new(void *data __UNUSED__)
{
- evas_gl_common_gradient_map_angle_set(gradient, angle);
+//--// return evas_gl_common_gradient_new();
+ return NULL;
}
static void
-eng_gradient_offset_set(void *data, void *gradient, float offset)
+eng_gradient_color_stop_add(void *data __UNUSED__, void *gradient, int r, int g, int b, int a, int delta)
{
- evas_gl_common_gradient_map_offset_set(gradient, offset);
+//--// evas_gl_common_gradient_color_stop_add(gradient, r, g, b, a, delta);
}
static void
-eng_gradient_direction_set(void *data, void *gradient, int direction)
+eng_gradient_alpha_stop_add(void *data __UNUSED__, void *gradient, int a, int delta)
{
- evas_gl_common_gradient_map_direction_set(gradient, direction);
+//--// evas_gl_common_gradient_alpha_stop_add(gradient, a, delta);
}
static void
-eng_gradient_type_set(void *data, void *gradient, char *name, char *params)
+eng_gradient_clear(void *data __UNUSED__, void *gradient)
{
- evas_gl_common_gradient_type_set(gradient, name, params);
+//--// evas_gl_common_gradient_clear(gradient);
+}
+
+static void
+eng_gradient_color_data_set(void *data __UNUSED__, void *gradient, void *map, int len, int has_alpha)
+{
+//--// evas_gl_common_gradient_color_data_set(gradient, map, len, has_alpha);
+}
+
+static void
+eng_gradient_alpha_data_set(void *data __UNUSED__, void *gradient, void *alpha_map, int len)
+{
+//--// evas_gl_common_gradient_alpha_data_set(gradient, alpha_map, len);
+}
+
+static void
+eng_gradient_free(void *data __UNUSED__, void *gradient)
+{
+//--// evas_gl_common_gradient_free(gradient);
+}
+
+static void
+eng_gradient_fill_set(void *data __UNUSED__, void *gradient, int x, int y, int w, int h)
+{
+//--// evas_gl_common_gradient_fill_set(gradient, x, y, w, h);
+}
+
+static void
+eng_gradient_fill_angle_set(void *data __UNUSED__, void *gradient, double angle)
+{
+//--// evas_gl_common_gradient_fill_angle_set(gradient, angle);
+}
+
+static void
+eng_gradient_fill_spread_set(void *data __UNUSED__, void *gradient, int spread)
+{
+//--// evas_gl_common_gradient_fill_spread_set(gradient, spread);
+}
+
+static void
+eng_gradient_angle_set(void *data __UNUSED__, void *gradient, double angle)
+{
+//--// evas_gl_common_gradient_map_angle_set(gradient, angle);
+}
+
+static void
+eng_gradient_offset_set(void *data __UNUSED__, void *gradient, float offset)
+{
+//--// evas_gl_common_gradient_map_offset_set(gradient, offset);
+}
+
+static void
+eng_gradient_direction_set(void *data __UNUSED__, void *gradient, int direction)
+{
+//--// evas_gl_common_gradient_map_direction_set(gradient, direction);
+}
+
+static void
+eng_gradient_type_set(void *data __UNUSED__, void *gradient, char *name, char *params)
+{
+//--// evas_gl_common_gradient_type_set(gradient, name, params);
}
static int
Render_Engine *re = (Render_Engine *)data;
re->window->gl_context->dc = context;
- return evas_gl_common_gradient_is_opaque(re->window->gl_context, gradient, x, y, w, h);
+//--// return evas_gl_common_gradient_is_opaque(re->window->gl_context, gradient, x, y, w, h);
+ return 0;
}
static int
Render_Engine *re = (Render_Engine *)data;
re->window->gl_context->dc = context;
- return evas_gl_common_gradient_is_visible(re->window->gl_context, gradient, x, y, w, h);
+//--// return evas_gl_common_gradient_is_visible(re->window->gl_context, gradient, x, y, w, h);
+ return 0;
}
static void
Render_Engine *re = (Render_Engine *)data;
re->window->gl_context->dc = context;
- evas_gl_common_gradient_render_pre(re->window->gl_context, gradient);
+//--// evas_gl_common_gradient_render_pre(re->window->gl_context, gradient);
}
static void
-eng_gradient_render_post(void *data, void *gradient)
+eng_gradient_render_post(void *data __UNUSED__, void *gradient)
{
- evas_gl_common_gradient_render_post(gradient);
+//--// evas_gl_common_gradient_render_post(gradient);
}
static void
-eng_gradient_draw(void *data, void *context, void *surface, void *gradient, int x, int y, int w, int h)
+eng_gradient_draw(void *data, void *context, void *surface __UNUSED__, void *gradient, int x, int y, int w, int h)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->window);
re->window->gl_context->dc = context;
- evas_gl_common_gradient_draw(re->window->gl_context, gradient, x, y, w, h);
+//--// evas_gl_common_gradient_draw(re->window->gl_context, gradient, x, y, w, h);
}
static int
eng_image_alpha_get(void *data, void *image)
{
- Render_Engine *re;
Evas_GL_Image *im;
- re = (Render_Engine *)data;
if (!image) return 1;
im = image;
/* FIXME: can move to gl_common */
static int
eng_image_colorspace_get(void *data, void *image)
{
- Render_Engine *re;
Evas_GL_Image *im;
- re = (Render_Engine *)data;
if (!image) return EVAS_COLORSPACE_ARGB8888;
im = image;
return im->cs.space;
}
static void *
-eng_image_border_set(void *data, void *image, int l, int r, int t, int b)
+eng_image_border_set(void *data __UNUSED__, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
{
- Render_Engine *re;
-
- re = (Render_Engine *)data;
return image;
}
static void
-eng_image_border_get(void *data, void *image, int *l, int *r, int *t, int *b)
+eng_image_border_get(void *data __UNUSED__, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
{
- Render_Engine *re;
-
- re = (Render_Engine *)data;
}
static char *
-eng_image_comment_get(void *data, void *image, char *key)
+eng_image_comment_get(void *data __UNUSED__, void *image, char *key __UNUSED__)
{
- Render_Engine *re;
Evas_GL_Image *im;
- re = (Render_Engine *)data;
if (!image) return NULL;
- im = image;
+ im = (Evas_GL_Image *)image;
return im->im->info.comment;
}
static char *
-eng_image_format_get(void *data, void *image)
+eng_image_format_get(void *data __UNUSED__, void *image)
{
- Render_Engine *re;
Evas_GL_Image *im;
- re = (Render_Engine *)data;
im = image;
return NULL;
}
im = image;
/* FIXME: can move to gl_common */
if (im->cs.space == cspace) return;
+ eng_window_use(re->window);
evas_cache_image_colorspace(&im->im->cache_entry, cspace);
switch (cspace)
{
}
static void
-eng_image_native_set(void *data, void *image, void *native)
+eng_image_native_set(void *data __UNUSED__, void *image __UNUSED__, void *native __UNUSED__)
{
}
static void *
-eng_image_native_get(void *data, void *image)
+eng_image_native_get(void *data __UNUSED__, void *image __UNUSED__)
{
return NULL;
}
}
static void
-eng_image_size_get(void *data, void *image, int *w, int *h)
+eng_image_size_get(void *data __UNUSED__, void *image, int *w, int *h)
{
- Render_Engine *re;
-
- re = (Render_Engine *)data;
if (!image)
{
*w = 0;
}
static void *
-eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
+eng_image_dirty_region(void *data, void *image, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (!image) return NULL;
+ eng_window_use(re->window);
evas_gl_common_image_dirty(image);
return image;
}
}
static void
-eng_image_data_preload_request(void *data, void *image, const void *target)
+eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
{
Evas_GL_Image *gim = image;
RGBA_Image *im;
}
static void
-eng_image_data_preload_cancel(void *data, void *image, const void *target)
+eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
{
Evas_GL_Image *gim = image;
RGBA_Image *im;
}
static void
-eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
+eng_image_draw(void *data, void *context, void *surface __UNUSED__, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
{
Render_Engine *re;
}
static void
-eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
+eng_image_scale_hint_set(void *data __UNUSED__, void *image __UNUSED__, int hint __UNUSED__)
{
}
static int
-eng_image_scale_hint_get(void *data __UNUSED__, void *image)
+eng_image_scale_hint_get(void *data __UNUSED__, void *image __UNUSED__)
{
return EVAS_IMAGE_SCALE_HINT_NONE;
}
static void
+eng_image_map4_draw(void *data __UNUSED__, void *context, void *surface, void *image, RGBA_Map_Point *p, int smooth, int level)
+{
+ // XXX
+}
+
+static void *
+eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha)
+{
+ // XXX
+ return NULL;
+}
+
+static void
+eng_image_map_surface_free(void *data __UNUSED__, void *surface)
+{
+ // XXX
+}
+
+static void
eng_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w, int h, int ow, int oh, const char *text)
{
Render_Engine *re;
re = (Render_Engine *)data;
+ eng_window_use(re->window);
{
+ // FIXME: put im into context so we can free it
static RGBA_Image *im = NULL;
if (!im)
im = (RGBA_Image *) evas_cache_image_empty(evas_common_image_cache_get());
- if (!im) return ;
- evas_cache_image_surface_alloc(&im->cache_entry, re->window->width, re->window->height);
-
+ if (!im) return;
+ im->cache_entry.w = re->window->width;
+ im->cache_entry.h = re->window->height;
evas_common_draw_context_font_ext_set(context,
re->window->gl_context,
evas_gl_font_texture_new,
}
}
+static Eina_Bool
+eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__)
+{
+ // FIXME: support ARGB gl targets!!!
+ return EINA_FALSE;
+}
+
static int
module_open(Evas_Module *em)
{
if (!em) return 0;
/* get whatever engine module we inherit from */
if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
- _evas_engine_GL_GLEW_log_dom = eina_log_domain_register("EvasGLGlew",EVAS_DEFAULT_LOG_COLOR);
- if(_evas_engine_GL_GLEW_log_dom < 0)
+ _evas_engine_GL_glew_log_dom = eina_log_domain_register("EvasGLGlew", EVAS_DEFAULT_LOG_COLOR);
+ if(_evas_engine_GL_glew_log_dom < 0)
{
EINA_LOG_ERR("Impossible to create a log domain for GL (Glew) engine.\n");
return 0;
ORD(info);
ORD(info_free);
ORD(setup);
+ ORD(canvas_alpha_get);
ORD(output_free);
ORD(output_resize);
ORD(output_tile_size_set);
ORD(polygon_point_add);
ORD(polygon_points_clear);
ORD(polygon_draw);
+
+ ORD(gradient2_color_np_stop_insert);
+ ORD(gradient2_clear);
+ ORD(gradient2_fill_transform_set);
+ ORD(gradient2_fill_spread_set);
+ ORD(gradient2_linear_new);
+ ORD(gradient2_linear_free);
+ ORD(gradient2_linear_fill_set);
+ ORD(gradient2_linear_is_opaque);
+ ORD(gradient2_linear_is_visible);
+ ORD(gradient2_linear_render_pre);
+ ORD(gradient2_linear_render_post);
+ ORD(gradient2_linear_draw);
+ ORD(gradient2_radial_new);
+ ORD(gradient2_radial_free);
+ ORD(gradient2_radial_fill_set);
+ ORD(gradient2_radial_is_opaque);
+ ORD(gradient2_radial_is_visible);
+ ORD(gradient2_radial_render_pre);
+ ORD(gradient2_radial_render_post);
+ ORD(gradient2_radial_draw);
+
ORD(gradient_new);
ORD(gradient_free);
ORD(gradient_color_stop_add);
ORD(gradient_render_pre);
ORD(gradient_render_post);
ORD(gradient_draw);
+
ORD(image_load);
ORD(image_new_from_data);
ORD(image_new_from_copied_data);
ORD(image_colorspace_get);
ORD(image_native_set);
ORD(image_native_get);
+
ORD(font_draw);
ORD(image_scale_hint_set);
ORD(image_scale_hint_get);
+ ORD(image_map4_draw);
+ ORD(image_map_surface_new);
+ ORD(image_map_surface_free);
+
/* now advertise out own api */
em->functions = (void *)(&func);
return 1;
static void
module_close(Evas_Module *em)
{
- eina_log_domain_unregister(_evas_engine_GL_GLEW_log_dom);
+ eina_log_domain_unregister(_evas_engine_GL_glew_log_dom);
}
static Evas_Module_Api evas_modapi =