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103, 108, 80, 111, 112, 71, 114, 111, 117, 112, 77, 97, 114, 107, 101, 114, 69, 88, 84, 0,
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};
EntryPoints = new IntPtr[EntryPointNameOffsets.Length];
}
[AutoGenerated(Category = "EXT_debug_marker", Version = "", EntryPoint = "glPopGroupMarkerEXT")]
public static void PopGroupMarker() { throw new NotImplementedException(); }
+ /// <summary>[requires: EXT_primitive_bounding_box]</summary>
+ /// <param name="minX"></param>
+ /// <param name="minY"></param>
+ /// <param name="minZ"></param>
+ /// <param name="minW"></param>
+ /// <param name="maxX"></param>
+ /// <param name="maxY"></param>
+ /// <param name="maxZ"></param>
+ /// <param name="maxW"></param>
+ [AutoGenerated(Category = "EXT_primitive_bounding_box", Version = "", EntryPoint = "glPrimitiveBoundingBoxEXT")]
+ public static void PrimitiveBoundingBox(Single minX, Single minY, Single minZ, Single minW, Single maxX, Single maxY, Single maxZ, Single maxW) { throw new NotImplementedException(); }
+
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify a parameter for a program object
/// </summary>
[Slot(176)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glGetPerfMonitorGroupStringAMD(UInt32 group, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] IntPtr groupString);
- [Slot(300)]
+ [Slot(301)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glSelectPerfMonitorCountersAMD(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, [OutAttribute] UInt32* counterList);
[Slot(28)]
[Slot(205)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glGetTranslatedShaderSourceANGLE(UInt32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] IntPtr source);
- [Slot(290)]
+ [Slot(291)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glRenderbufferStorageMultisampleANGLE(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(371)]
+ [Slot(372)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttribDivisorANGLE(UInt32 index, UInt32 divisor);
[Slot(37)]
[Slot(224)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern byte glIsSyncAPPLE(IntPtr sync);
- [Slot(291)]
+ [Slot(292)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glRenderbufferStorageMultisampleAPPLE(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(295)]
+ [Slot(296)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glResolveMultisampleFramebufferAPPLE();
- [Slot(376)]
+ [Slot(377)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glWaitSyncAPPLE(IntPtr sync, System.Int32 flags, UInt64 timeout);
[Slot(2)]
[Slot(242)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glPopDebugGroup();
- [Slot(280)]
+ [Slot(281)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glPushDebugGroup(System.Int32 source, UInt32 id, Int32 length, IntPtr message);
- [Slot(287)]
+ [Slot(288)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, System.Int32 format, System.Int32 type, [OutAttribute] IntPtr pixels);
- [Slot(288)]
+ [Slot(289)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glReleaseShaderCompiler();
- [Slot(289)]
+ [Slot(290)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glRenderbufferStorage(System.Int32 target, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(296)]
+ [Slot(297)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glSampleCoverage(Single value, bool invert);
- [Slot(299)]
+ [Slot(300)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glScissor(Int32 x, Int32 y, Int32 width, Int32 height);
- [Slot(302)]
+ [Slot(303)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glShaderBinary(Int32 count, UInt32* shaders, System.Int32 binaryformat, IntPtr binary, Int32 length);
- [Slot(303)]
+ [Slot(304)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glShaderSource(UInt32 shader, Int32 count, IntPtr @string, Int32* length);
- [Slot(305)]
+ [Slot(306)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStencilFunc(System.Int32 func, Int32 @ref, UInt32 mask);
- [Slot(306)]
+ [Slot(307)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStencilFuncSeparate(System.Int32 face, System.Int32 func, Int32 @ref, UInt32 mask);
- [Slot(307)]
+ [Slot(308)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStencilMask(UInt32 mask);
- [Slot(308)]
+ [Slot(309)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStencilMaskSeparate(System.Int32 face, UInt32 mask);
- [Slot(309)]
+ [Slot(310)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStencilOp(System.Int32 fail, System.Int32 zfail, System.Int32 zpass);
- [Slot(310)]
+ [Slot(311)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStencilOpSeparate(System.Int32 face, System.Int32 sfail, System.Int32 dpfail, System.Int32 dppass);
- [Slot(314)]
+ [Slot(315)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexImage2D(System.Int32 target, Int32 level, System.Int32 internalformat, Int32 width, Int32 height, Int32 border, System.Int32 format, System.Int32 type, IntPtr pixels);
- [Slot(316)]
+ [Slot(317)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexParameterf(System.Int32 target, System.Int32 pname, Single param);
- [Slot(317)]
+ [Slot(318)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glTexParameterfv(System.Int32 target, System.Int32 pname, Single* @params);
- [Slot(318)]
+ [Slot(319)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexParameteri(System.Int32 target, System.Int32 pname, Int32 param);
- [Slot(321)]
+ [Slot(322)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glTexParameteriv(System.Int32 target, System.Int32 pname, Int32* @params);
- [Slot(326)]
+ [Slot(327)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexSubImage2D(System.Int32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, System.Int32 format, System.Int32 type, IntPtr pixels);
- [Slot(332)]
+ [Slot(333)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform1f(Int32 location, Single v0);
- [Slot(333)]
+ [Slot(334)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform1fv(Int32 location, Int32 count, Single* value);
- [Slot(334)]
+ [Slot(335)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform1i(Int32 location, Int32 v0);
- [Slot(335)]
+ [Slot(336)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform1iv(Int32 location, Int32 count, Int32* value);
- [Slot(336)]
+ [Slot(337)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform2f(Int32 location, Single v0, Single v1);
- [Slot(337)]
+ [Slot(338)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform2fv(Int32 location, Int32 count, Single* value);
- [Slot(338)]
+ [Slot(339)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform2i(Int32 location, Int32 v0, Int32 v1);
- [Slot(339)]
+ [Slot(340)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform2iv(Int32 location, Int32 count, Int32* value);
- [Slot(340)]
+ [Slot(341)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform3f(Int32 location, Single v0, Single v1, Single v2);
- [Slot(341)]
+ [Slot(342)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform3fv(Int32 location, Int32 count, Single* value);
- [Slot(342)]
+ [Slot(343)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform3i(Int32 location, Int32 v0, Int32 v1, Int32 v2);
- [Slot(343)]
+ [Slot(344)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform3iv(Int32 location, Int32 count, Int32* value);
- [Slot(344)]
+ [Slot(345)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform4f(Int32 location, Single v0, Single v1, Single v2, Single v3);
- [Slot(345)]
+ [Slot(346)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform4fv(Int32 location, Int32 count, Single* value);
- [Slot(346)]
+ [Slot(347)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform4i(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3);
- [Slot(347)]
+ [Slot(348)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform4iv(Int32 location, Int32 count, Int32* value);
- [Slot(348)]
+ [Slot(349)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix2fv(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(351)]
+ [Slot(352)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix3fv(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(354)]
+ [Slot(355)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix4fv(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(358)]
+ [Slot(359)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUseProgram(UInt32 program);
- [Slot(361)]
+ [Slot(362)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glValidateProgram(UInt32 program);
- [Slot(363)]
+ [Slot(364)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttrib1f(UInt32 index, Single x);
- [Slot(364)]
+ [Slot(365)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glVertexAttrib1fv(UInt32 index, Single* v);
- [Slot(365)]
+ [Slot(366)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttrib2f(UInt32 index, Single x, Single y);
- [Slot(366)]
+ [Slot(367)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glVertexAttrib2fv(UInt32 index, Single* v);
- [Slot(367)]
+ [Slot(368)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttrib3f(UInt32 index, Single x, Single y, Single z);
- [Slot(368)]
+ [Slot(369)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glVertexAttrib3fv(UInt32 index, Single* v);
- [Slot(369)]
+ [Slot(370)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttrib4f(UInt32 index, Single x, Single y, Single z, Single w);
- [Slot(370)]
+ [Slot(371)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glVertexAttrib4fv(UInt32 index, Single* v);
- [Slot(374)]
+ [Slot(375)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttribPointer(UInt32 index, Int32 size, System.Int32 type, bool normalized, Int32 stride, IntPtr pointer);
- [Slot(375)]
+ [Slot(376)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glViewport(Int32 x, Int32 y, Int32 width, Int32 height);
[Slot(0)]
[Slot(244)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glPopGroupMarkerEXT();
- [Slot(246)]
+ [Slot(245)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramParameteriEXT(UInt32 program, System.Int32 pname, Int32 value);
+ static extern void glPrimitiveBoundingBoxEXT(Single minX, Single minY, Single minZ, Single minW, Single maxX, Single maxY, Single maxZ, Single maxW);
[Slot(247)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform1fEXT(UInt32 program, Int32 location, Single v0);
+ static extern void glProgramParameteriEXT(UInt32 program, System.Int32 pname, Int32 value);
[Slot(248)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform1fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
+ static extern void glProgramUniform1fEXT(UInt32 program, Int32 location, Single v0);
[Slot(249)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform1iEXT(UInt32 program, Int32 location, Int32 v0);
+ static extern unsafe void glProgramUniform1fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
[Slot(250)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform1ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
+ static extern void glProgramUniform1iEXT(UInt32 program, Int32 location, Int32 v0);
[Slot(251)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform1uiEXT(UInt32 program, Int32 location, UInt32 v0);
+ static extern unsafe void glProgramUniform1ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
[Slot(252)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform1uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
+ static extern void glProgramUniform1uiEXT(UInt32 program, Int32 location, UInt32 v0);
[Slot(253)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform2fEXT(UInt32 program, Int32 location, Single v0, Single v1);
+ static extern unsafe void glProgramUniform1uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
[Slot(254)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform2fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
+ static extern void glProgramUniform2fEXT(UInt32 program, Int32 location, Single v0, Single v1);
[Slot(255)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform2iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1);
+ static extern unsafe void glProgramUniform2fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
[Slot(256)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform2ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
+ static extern void glProgramUniform2iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1);
[Slot(257)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform2uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1);
+ static extern unsafe void glProgramUniform2ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
[Slot(258)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform2uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
+ static extern void glProgramUniform2uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1);
[Slot(259)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform3fEXT(UInt32 program, Int32 location, Single v0, Single v1, Single v2);
+ static extern unsafe void glProgramUniform2uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
[Slot(260)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform3fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
+ static extern void glProgramUniform3fEXT(UInt32 program, Int32 location, Single v0, Single v1, Single v2);
[Slot(261)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform3iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2);
+ static extern unsafe void glProgramUniform3fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
[Slot(262)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform3ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
+ static extern void glProgramUniform3iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2);
[Slot(263)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform3uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2);
+ static extern unsafe void glProgramUniform3ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
[Slot(264)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform3uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
+ static extern void glProgramUniform3uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2);
[Slot(265)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform4fEXT(UInt32 program, Int32 location, Single v0, Single v1, Single v2, Single v3);
+ static extern unsafe void glProgramUniform3uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
[Slot(266)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform4fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
+ static extern void glProgramUniform4fEXT(UInt32 program, Int32 location, Single v0, Single v1, Single v2, Single v3);
[Slot(267)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform4iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3);
+ static extern unsafe void glProgramUniform4fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
[Slot(268)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform4ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
+ static extern void glProgramUniform4iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3);
[Slot(269)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform4uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2, UInt32 v3);
+ static extern unsafe void glProgramUniform4ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
[Slot(270)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform4uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
+ static extern void glProgramUniform4uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2, UInt32 v3);
[Slot(271)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniform4uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
[Slot(272)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix2x3fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(273)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix2x4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix2x3fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(274)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix3fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix2x4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(275)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix3x2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix3fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(276)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix3x4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix3x2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(277)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix3x4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(278)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix4x2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(279)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
+ static extern unsafe void glProgramUniformMatrix4x2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ [Slot(280)]
+ [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glProgramUniformMatrix4x3fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(282)]
+ [Slot(283)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glPushGroupMarkerEXT(Int32 length, IntPtr marker);
- [Slot(283)]
+ [Slot(284)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glQueryCounterEXT(UInt32 id, System.Int32 target);
- [Slot(284)]
+ [Slot(285)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glReadBufferIndexedEXT(System.Int32 src, Int32 index);
- [Slot(286)]
+ [Slot(287)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glReadnPixelsEXT(Int32 x, Int32 y, Int32 width, Int32 height, System.Int32 format, System.Int32 type, Int32 bufSize, [OutAttribute] IntPtr data);
- [Slot(292)]
+ [Slot(293)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glRenderbufferStorageMultisampleEXT(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(297)]
+ [Slot(298)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glSamplerParameterIivEXT(UInt32 sampler, System.Int32 pname, Int32* param);
- [Slot(298)]
+ [Slot(299)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glSamplerParameterIuivEXT(UInt32 sampler, System.Int32 pname, UInt32* param);
- [Slot(312)]
+ [Slot(313)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexBufferEXT(System.Int32 target, System.Int32 internalformat, UInt32 buffer);
- [Slot(313)]
+ [Slot(314)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexBufferRangeEXT(System.Int32 target, System.Int32 internalformat, UInt32 buffer, IntPtr offset, IntPtr size);
- [Slot(319)]
+ [Slot(320)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glTexParameterIivEXT(System.Int32 target, System.Int32 pname, Int32* @params);
- [Slot(320)]
+ [Slot(321)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glTexParameterIuivEXT(System.Int32 target, System.Int32 pname, UInt32* @params);
- [Slot(322)]
+ [Slot(323)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexStorage1DEXT(System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width);
- [Slot(323)]
+ [Slot(324)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexStorage2DEXT(System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(324)]
+ [Slot(325)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexStorage3DEXT(System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth);
- [Slot(328)]
+ [Slot(329)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTextureStorage1DEXT(UInt32 texture, System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width);
- [Slot(329)]
+ [Slot(330)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTextureStorage2DEXT(UInt32 texture, System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(330)]
+ [Slot(331)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTextureStorage3DEXT(UInt32 texture, System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth);
- [Slot(331)]
+ [Slot(332)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTextureViewEXT(UInt32 texture, System.Int32 target, UInt32 origtexture, System.Int32 internalformat, UInt32 minlevel, UInt32 numlevels, UInt32 minlayer, UInt32 numlayers);
- [Slot(359)]
+ [Slot(360)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUseProgramStagesEXT(UInt32 pipeline, UInt32 stages, UInt32 program);
- [Slot(360)]
+ [Slot(361)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUseShaderProgramEXT(System.Int32 type, UInt32 program);
- [Slot(362)]
+ [Slot(363)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glValidateProgramPipelineEXT(UInt32 pipeline);
- [Slot(372)]
+ [Slot(373)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttribDivisorEXT(UInt32 index, UInt32 divisor);
[Slot(128)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glFramebufferTexture2DMultisampleIMG(System.Int32 target, System.Int32 attachment, System.Int32 textarget, UInt32 texture, Int32 level, Int32 samples);
- [Slot(293)]
+ [Slot(294)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glRenderbufferStorageMultisampleIMG(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
[Slot(6)]
[Slot(243)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glPopDebugGroupKHR();
- [Slot(281)]
+ [Slot(282)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glPushDebugGroupKHR(System.Int32 source, UInt32 id, Int32 length, IntPtr message);
[Slot(16)]
[Slot(217)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern byte glIsFenceNV(UInt32 fence);
- [Slot(285)]
+ [Slot(286)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glReadBufferNV(System.Int32 mode);
- [Slot(294)]
+ [Slot(295)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glRenderbufferStorageMultisampleNV(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(301)]
+ [Slot(302)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glSetFenceNV(UInt32 fence, System.Int32 condition);
- [Slot(311)]
+ [Slot(312)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern byte glTestFenceNV(UInt32 fence);
- [Slot(349)]
+ [Slot(350)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix2x3fvNV(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(350)]
+ [Slot(351)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix2x4fvNV(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(352)]
+ [Slot(353)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix3x2fvNV(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(353)]
+ [Slot(354)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix3x4fvNV(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(355)]
+ [Slot(356)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix4x2fvNV(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(356)]
+ [Slot(357)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix4x3fvNV(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(373)]
+ [Slot(374)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttribDivisorNV(UInt32 index, UInt32 divisor);
[Slot(14)]
[Slot(232)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glMinSampleShadingOES(Single value);
- [Slot(245)]
+ [Slot(246)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glProgramBinaryOES(UInt32 program, System.Int32 binaryFormat, IntPtr binary, Int32 length);
- [Slot(315)]
+ [Slot(316)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexImage3DOES(System.Int32 target, Int32 level, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, System.Int32 format, System.Int32 type, IntPtr pixels);
- [Slot(325)]
+ [Slot(326)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexStorage3DMultisampleOES(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth, bool fixedsamplelocations);
- [Slot(327)]
+ [Slot(328)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexSubImage3DOES(System.Int32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, System.Int32 format, System.Int32 type, IntPtr pixels);
- [Slot(357)]
+ [Slot(358)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern byte glUnmapBufferOES(System.Int32 target);
[Slot(3)]
[Slot(152)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glGetDriverControlStringQCOM(UInt32 driverControl, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] IntPtr driverControlString);
- [Slot(304)]
+ [Slot(305)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStartTilingQCOM(UInt32 x, UInt32 y, UInt32 width, UInt32 height, UInt32 preserveMask);
}
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EntryPoints = new IntPtr[EntryPointNameOffsets.Length];
}
[AutoGenerated(Category = "EXT_debug_marker", Version = "", EntryPoint = "glPopGroupMarkerEXT")]
public static void PopGroupMarker() { throw new NotImplementedException(); }
+ /// <summary>[requires: EXT_primitive_bounding_box]</summary>
+ /// <param name="minX"></param>
+ /// <param name="minY"></param>
+ /// <param name="minZ"></param>
+ /// <param name="minW"></param>
+ /// <param name="maxX"></param>
+ /// <param name="maxY"></param>
+ /// <param name="maxZ"></param>
+ /// <param name="maxW"></param>
+ [AutoGenerated(Category = "EXT_primitive_bounding_box", Version = "", EntryPoint = "glPrimitiveBoundingBoxEXT")]
+ public static void PrimitiveBoundingBox(Single minX, Single minY, Single minZ, Single minW, Single maxX, Single maxY, Single maxZ, Single maxW) { throw new NotImplementedException(); }
+
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify a parameter for a program object
/// </summary>
[Slot(221)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glGetPerfMonitorGroupStringAMD(UInt32 group, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] IntPtr groupString);
- [Slot(376)]
+ [Slot(377)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glSelectPerfMonitorCountersAMD(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, [OutAttribute] UInt32* counterList);
[Slot(36)]
[Slot(258)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glGetTranslatedShaderSourceANGLE(UInt32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] IntPtr source);
- [Slot(361)]
+ [Slot(362)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glRenderbufferStorageMultisampleANGLE(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(469)]
+ [Slot(470)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttribDivisorANGLE(UInt32 index, UInt32 divisor);
[Slot(50)]
[Slot(287)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern byte glIsSyncAPPLE(IntPtr sync);
- [Slot(362)]
+ [Slot(363)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glRenderbufferStorageMultisampleAPPLE(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(366)]
+ [Slot(367)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glResolveMultisampleFramebufferAPPLE();
- [Slot(480)]
+ [Slot(481)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glWaitSyncAPPLE(IntPtr sync, System.Int32 flags, UInt64 timeout);
[Slot(2)]
[Slot(309)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glPopDebugGroup();
- [Slot(312)]
+ [Slot(313)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glProgramBinary(UInt32 program, System.Int32 binaryFormat, IntPtr binary, Int32 length);
- [Slot(314)]
+ [Slot(315)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glProgramParameteri(UInt32 program, System.Int32 pname, Int32 value);
- [Slot(349)]
+ [Slot(350)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glPushDebugGroup(System.Int32 source, UInt32 id, Int32 length, IntPtr message);
- [Slot(353)]
+ [Slot(354)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glReadBuffer(System.Int32 mode);
- [Slot(357)]
+ [Slot(358)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, System.Int32 format, System.Int32 type, [OutAttribute] IntPtr pixels);
- [Slot(358)]
+ [Slot(359)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glReleaseShaderCompiler();
- [Slot(359)]
+ [Slot(360)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glRenderbufferStorage(System.Int32 target, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(360)]
+ [Slot(361)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glRenderbufferStorageMultisample(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(367)]
+ [Slot(368)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glResumeTransformFeedback();
- [Slot(368)]
+ [Slot(369)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glSampleCoverage(Single value, bool invert);
- [Slot(369)]
+ [Slot(370)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glSamplerParameterf(UInt32 sampler, System.Int32 pname, Single param);
- [Slot(370)]
+ [Slot(371)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glSamplerParameterfv(UInt32 sampler, System.Int32 pname, Single* param);
- [Slot(371)]
+ [Slot(372)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glSamplerParameteri(UInt32 sampler, System.Int32 pname, Int32 param);
- [Slot(374)]
+ [Slot(375)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glSamplerParameteriv(UInt32 sampler, System.Int32 pname, Int32* param);
- [Slot(375)]
+ [Slot(376)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glScissor(Int32 x, Int32 y, Int32 width, Int32 height);
- [Slot(378)]
+ [Slot(379)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glShaderBinary(Int32 count, UInt32* shaders, System.Int32 binaryformat, IntPtr binary, Int32 length);
- [Slot(379)]
+ [Slot(380)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glShaderSource(UInt32 shader, Int32 count, IntPtr @string, Int32* length);
- [Slot(381)]
+ [Slot(382)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStencilFunc(System.Int32 func, Int32 @ref, UInt32 mask);
- [Slot(382)]
+ [Slot(383)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStencilFuncSeparate(System.Int32 face, System.Int32 func, Int32 @ref, UInt32 mask);
- [Slot(383)]
+ [Slot(384)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStencilMask(UInt32 mask);
- [Slot(384)]
+ [Slot(385)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStencilMaskSeparate(System.Int32 face, UInt32 mask);
- [Slot(385)]
+ [Slot(386)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStencilOp(System.Int32 fail, System.Int32 zfail, System.Int32 zpass);
- [Slot(386)]
+ [Slot(387)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStencilOpSeparate(System.Int32 face, System.Int32 sfail, System.Int32 dpfail, System.Int32 dppass);
- [Slot(390)]
+ [Slot(391)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexImage2D(System.Int32 target, Int32 level, System.Int32 internalformat, Int32 width, Int32 height, Int32 border, System.Int32 format, System.Int32 type, IntPtr pixels);
- [Slot(391)]
+ [Slot(392)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexImage3D(System.Int32 target, Int32 level, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, System.Int32 format, System.Int32 type, IntPtr pixels);
- [Slot(393)]
+ [Slot(394)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexParameterf(System.Int32 target, System.Int32 pname, Single param);
- [Slot(394)]
+ [Slot(395)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glTexParameterfv(System.Int32 target, System.Int32 pname, Single* @params);
- [Slot(395)]
+ [Slot(396)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexParameteri(System.Int32 target, System.Int32 pname, Int32 param);
- [Slot(398)]
+ [Slot(399)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glTexParameteriv(System.Int32 target, System.Int32 pname, Int32* @params);
- [Slot(400)]
+ [Slot(401)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexStorage2D(System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(402)]
+ [Slot(403)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexStorage3D(System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth);
- [Slot(405)]
+ [Slot(406)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexSubImage2D(System.Int32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, System.Int32 format, System.Int32 type, IntPtr pixels);
- [Slot(406)]
+ [Slot(407)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexSubImage3D(System.Int32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, System.Int32 format, System.Int32 type, IntPtr pixels);
- [Slot(412)]
+ [Slot(413)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTransformFeedbackVaryings(UInt32 program, Int32 count, IntPtr varyings, System.Int32 bufferMode);
- [Slot(413)]
+ [Slot(414)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform1f(Int32 location, Single v0);
- [Slot(414)]
+ [Slot(415)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform1fv(Int32 location, Int32 count, Single* value);
- [Slot(415)]
+ [Slot(416)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform1i(Int32 location, Int32 v0);
- [Slot(416)]
+ [Slot(417)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform1iv(Int32 location, Int32 count, Int32* value);
- [Slot(417)]
+ [Slot(418)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform1ui(Int32 location, UInt32 v0);
- [Slot(418)]
+ [Slot(419)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform1uiv(Int32 location, Int32 count, UInt32* value);
- [Slot(419)]
+ [Slot(420)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform2f(Int32 location, Single v0, Single v1);
- [Slot(420)]
+ [Slot(421)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform2fv(Int32 location, Int32 count, Single* value);
- [Slot(421)]
+ [Slot(422)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform2i(Int32 location, Int32 v0, Int32 v1);
- [Slot(422)]
+ [Slot(423)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform2iv(Int32 location, Int32 count, Int32* value);
- [Slot(423)]
+ [Slot(424)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform2ui(Int32 location, UInt32 v0, UInt32 v1);
- [Slot(424)]
+ [Slot(425)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform2uiv(Int32 location, Int32 count, UInt32* value);
- [Slot(425)]
+ [Slot(426)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform3f(Int32 location, Single v0, Single v1, Single v2);
- [Slot(426)]
+ [Slot(427)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform3fv(Int32 location, Int32 count, Single* value);
- [Slot(427)]
+ [Slot(428)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform3i(Int32 location, Int32 v0, Int32 v1, Int32 v2);
- [Slot(428)]
+ [Slot(429)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform3iv(Int32 location, Int32 count, Int32* value);
- [Slot(429)]
+ [Slot(430)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform3ui(Int32 location, UInt32 v0, UInt32 v1, UInt32 v2);
- [Slot(430)]
+ [Slot(431)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform3uiv(Int32 location, Int32 count, UInt32* value);
- [Slot(431)]
+ [Slot(432)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform4f(Int32 location, Single v0, Single v1, Single v2, Single v3);
- [Slot(432)]
+ [Slot(433)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform4fv(Int32 location, Int32 count, Single* value);
- [Slot(433)]
+ [Slot(434)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform4i(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3);
- [Slot(434)]
+ [Slot(435)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform4iv(Int32 location, Int32 count, Int32* value);
- [Slot(435)]
+ [Slot(436)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniform4ui(Int32 location, UInt32 v0, UInt32 v1, UInt32 v2, UInt32 v3);
- [Slot(436)]
+ [Slot(437)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniform4uiv(Int32 location, Int32 count, UInt32* value);
- [Slot(437)]
+ [Slot(438)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUniformBlockBinding(UInt32 program, UInt32 uniformBlockIndex, UInt32 uniformBlockBinding);
- [Slot(438)]
+ [Slot(439)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix2fv(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(439)]
+ [Slot(440)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix2x3fv(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(441)]
+ [Slot(442)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix2x4fv(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(443)]
+ [Slot(444)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix3fv(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(444)]
+ [Slot(445)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix3x2fv(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(446)]
+ [Slot(447)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix3x4fv(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(448)]
+ [Slot(449)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix4fv(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(449)]
+ [Slot(450)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix4x2fv(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(451)]
+ [Slot(452)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix4x3fv(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(453)]
+ [Slot(454)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern byte glUnmapBuffer(System.Int32 target);
- [Slot(455)]
+ [Slot(456)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUseProgram(UInt32 program);
- [Slot(458)]
+ [Slot(459)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glValidateProgram(UInt32 program);
- [Slot(460)]
+ [Slot(461)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttrib1f(UInt32 index, Single x);
- [Slot(461)]
+ [Slot(462)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glVertexAttrib1fv(UInt32 index, Single* v);
- [Slot(462)]
+ [Slot(463)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttrib2f(UInt32 index, Single x, Single y);
- [Slot(463)]
+ [Slot(464)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glVertexAttrib2fv(UInt32 index, Single* v);
- [Slot(464)]
+ [Slot(465)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttrib3f(UInt32 index, Single x, Single y, Single z);
- [Slot(465)]
+ [Slot(466)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glVertexAttrib3fv(UInt32 index, Single* v);
- [Slot(466)]
+ [Slot(467)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttrib4f(UInt32 index, Single x, Single y, Single z, Single w);
- [Slot(467)]
+ [Slot(468)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glVertexAttrib4fv(UInt32 index, Single* v);
- [Slot(468)]
+ [Slot(469)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttribDivisor(UInt32 index, UInt32 divisor);
- [Slot(472)]
+ [Slot(473)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttribI4i(UInt32 index, Int32 x, Int32 y, Int32 z, Int32 w);
- [Slot(473)]
+ [Slot(474)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glVertexAttribI4iv(UInt32 index, Int32* v);
- [Slot(474)]
+ [Slot(475)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttribI4ui(UInt32 index, UInt32 x, UInt32 y, UInt32 z, UInt32 w);
- [Slot(475)]
+ [Slot(476)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glVertexAttribI4uiv(UInt32 index, UInt32* v);
- [Slot(476)]
+ [Slot(477)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttribIPointer(UInt32 index, Int32 size, System.Int32 type, Int32 stride, IntPtr pointer);
- [Slot(477)]
+ [Slot(478)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttribPointer(UInt32 index, Int32 size, System.Int32 type, bool normalized, Int32 stride, IntPtr pointer);
- [Slot(478)]
+ [Slot(479)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glViewport(Int32 x, Int32 y, Int32 width, Int32 height);
- [Slot(479)]
+ [Slot(480)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glWaitSync(IntPtr sync, System.Int32 flags, UInt64 timeout);
[Slot(0)]
[Slot(311)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glPopGroupMarkerEXT();
- [Slot(315)]
+ [Slot(312)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramParameteriEXT(UInt32 program, System.Int32 pname, Int32 value);
+ static extern void glPrimitiveBoundingBoxEXT(Single minX, Single minY, Single minZ, Single minW, Single maxX, Single maxY, Single maxZ, Single maxW);
[Slot(316)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform1fEXT(UInt32 program, Int32 location, Single v0);
+ static extern void glProgramParameteriEXT(UInt32 program, System.Int32 pname, Int32 value);
[Slot(317)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform1fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
+ static extern void glProgramUniform1fEXT(UInt32 program, Int32 location, Single v0);
[Slot(318)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform1iEXT(UInt32 program, Int32 location, Int32 v0);
+ static extern unsafe void glProgramUniform1fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
[Slot(319)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform1ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
+ static extern void glProgramUniform1iEXT(UInt32 program, Int32 location, Int32 v0);
[Slot(320)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform1uiEXT(UInt32 program, Int32 location, UInt32 v0);
+ static extern unsafe void glProgramUniform1ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
[Slot(321)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform1uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
+ static extern void glProgramUniform1uiEXT(UInt32 program, Int32 location, UInt32 v0);
[Slot(322)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform2fEXT(UInt32 program, Int32 location, Single v0, Single v1);
+ static extern unsafe void glProgramUniform1uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
[Slot(323)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform2fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
+ static extern void glProgramUniform2fEXT(UInt32 program, Int32 location, Single v0, Single v1);
[Slot(324)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform2iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1);
+ static extern unsafe void glProgramUniform2fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
[Slot(325)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform2ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
+ static extern void glProgramUniform2iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1);
[Slot(326)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform2uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1);
+ static extern unsafe void glProgramUniform2ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
[Slot(327)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform2uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
+ static extern void glProgramUniform2uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1);
[Slot(328)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform3fEXT(UInt32 program, Int32 location, Single v0, Single v1, Single v2);
+ static extern unsafe void glProgramUniform2uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
[Slot(329)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform3fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
+ static extern void glProgramUniform3fEXT(UInt32 program, Int32 location, Single v0, Single v1, Single v2);
[Slot(330)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform3iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2);
+ static extern unsafe void glProgramUniform3fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
[Slot(331)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform3ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
+ static extern void glProgramUniform3iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2);
[Slot(332)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform3uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2);
+ static extern unsafe void glProgramUniform3ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
[Slot(333)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform3uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
+ static extern void glProgramUniform3uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2);
[Slot(334)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform4fEXT(UInt32 program, Int32 location, Single v0, Single v1, Single v2, Single v3);
+ static extern unsafe void glProgramUniform3uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
[Slot(335)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform4fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
+ static extern void glProgramUniform4fEXT(UInt32 program, Int32 location, Single v0, Single v1, Single v2, Single v3);
[Slot(336)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform4iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3);
+ static extern unsafe void glProgramUniform4fvEXT(UInt32 program, Int32 location, Int32 count, Single* value);
[Slot(337)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform4ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
+ static extern void glProgramUniform4iEXT(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3);
[Slot(338)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern void glProgramUniform4uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2, UInt32 v3);
+ static extern unsafe void glProgramUniform4ivEXT(UInt32 program, Int32 location, Int32 count, Int32* value);
[Slot(339)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniform4uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
+ static extern void glProgramUniform4uiEXT(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2, UInt32 v3);
[Slot(340)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniform4uivEXT(UInt32 program, Int32 location, Int32 count, UInt32* value);
[Slot(341)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix2x3fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(342)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix2x4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix2x3fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(343)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix3fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix2x4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(344)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix3x2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix3fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(345)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix3x4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix3x2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(346)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix3x4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(347)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
- static extern unsafe void glProgramUniformMatrix4x2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ static extern unsafe void glProgramUniformMatrix4fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
[Slot(348)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
+ static extern unsafe void glProgramUniformMatrix4x2fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
+ [Slot(349)]
+ [DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glProgramUniformMatrix4x3fvEXT(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(351)]
+ [Slot(352)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glPushGroupMarkerEXT(Int32 length, IntPtr marker);
- [Slot(352)]
+ [Slot(353)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glQueryCounterEXT(UInt32 id, System.Int32 target);
- [Slot(354)]
+ [Slot(355)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glReadBufferIndexedEXT(System.Int32 src, Int32 index);
- [Slot(356)]
+ [Slot(357)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glReadnPixelsEXT(Int32 x, Int32 y, Int32 width, Int32 height, System.Int32 format, System.Int32 type, Int32 bufSize, [OutAttribute] IntPtr data);
- [Slot(363)]
+ [Slot(364)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glRenderbufferStorageMultisampleEXT(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(372)]
+ [Slot(373)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glSamplerParameterIivEXT(UInt32 sampler, System.Int32 pname, Int32* param);
- [Slot(373)]
+ [Slot(374)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glSamplerParameterIuivEXT(UInt32 sampler, System.Int32 pname, UInt32* param);
- [Slot(388)]
+ [Slot(389)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexBufferEXT(System.Int32 target, System.Int32 internalformat, UInt32 buffer);
- [Slot(389)]
+ [Slot(390)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexBufferRangeEXT(System.Int32 target, System.Int32 internalformat, UInt32 buffer, IntPtr offset, IntPtr size);
- [Slot(396)]
+ [Slot(397)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glTexParameterIivEXT(System.Int32 target, System.Int32 pname, Int32* @params);
- [Slot(397)]
+ [Slot(398)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glTexParameterIuivEXT(System.Int32 target, System.Int32 pname, UInt32* @params);
- [Slot(399)]
+ [Slot(400)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexStorage1DEXT(System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width);
- [Slot(401)]
+ [Slot(402)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexStorage2DEXT(System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(403)]
+ [Slot(404)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexStorage3DEXT(System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth);
- [Slot(408)]
+ [Slot(409)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTextureStorage1DEXT(UInt32 texture, System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width);
- [Slot(409)]
+ [Slot(410)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTextureStorage2DEXT(UInt32 texture, System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(410)]
+ [Slot(411)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTextureStorage3DEXT(UInt32 texture, System.Int32 target, Int32 levels, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth);
- [Slot(411)]
+ [Slot(412)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTextureViewEXT(UInt32 texture, System.Int32 target, UInt32 origtexture, System.Int32 internalformat, UInt32 minlevel, UInt32 numlevels, UInt32 minlayer, UInt32 numlayers);
- [Slot(456)]
+ [Slot(457)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUseProgramStagesEXT(UInt32 pipeline, UInt32 stages, UInt32 program);
- [Slot(457)]
+ [Slot(458)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glUseShaderProgramEXT(System.Int32 type, UInt32 program);
- [Slot(459)]
+ [Slot(460)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glValidateProgramPipelineEXT(UInt32 pipeline);
- [Slot(470)]
+ [Slot(471)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttribDivisorEXT(UInt32 index, UInt32 divisor);
[Slot(158)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glFramebufferTexture2DMultisampleIMG(System.Int32 target, System.Int32 attachment, System.Int32 textarget, UInt32 texture, Int32 level, Int32 samples);
- [Slot(364)]
+ [Slot(365)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glRenderbufferStorageMultisampleIMG(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
[Slot(6)]
[Slot(310)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glPopDebugGroupKHR();
- [Slot(350)]
+ [Slot(351)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glPushDebugGroupKHR(System.Int32 source, UInt32 id, Int32 length, IntPtr message);
[Slot(23)]
[Slot(277)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern byte glIsFenceNV(UInt32 fence);
- [Slot(355)]
+ [Slot(356)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glReadBufferNV(System.Int32 mode);
- [Slot(365)]
+ [Slot(366)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glRenderbufferStorageMultisampleNV(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
- [Slot(377)]
+ [Slot(378)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glSetFenceNV(UInt32 fence, System.Int32 condition);
- [Slot(387)]
+ [Slot(388)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern byte glTestFenceNV(UInt32 fence);
- [Slot(440)]
+ [Slot(441)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix2x3fvNV(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(442)]
+ [Slot(443)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix2x4fvNV(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(445)]
+ [Slot(446)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix3x2fvNV(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(447)]
+ [Slot(448)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix3x4fvNV(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(450)]
+ [Slot(451)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix4x2fvNV(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(452)]
+ [Slot(453)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glUniformMatrix4x3fvNV(Int32 location, Int32 count, bool transpose, Single* value);
- [Slot(471)]
+ [Slot(472)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glVertexAttribDivisorNV(UInt32 index, UInt32 divisor);
[Slot(21)]
[Slot(298)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glMinSampleShadingOES(Single value);
- [Slot(313)]
+ [Slot(314)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glProgramBinaryOES(UInt32 program, System.Int32 binaryFormat, IntPtr binary, Int32 length);
- [Slot(392)]
+ [Slot(393)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexImage3DOES(System.Int32 target, Int32 level, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, System.Int32 format, System.Int32 type, IntPtr pixels);
- [Slot(404)]
+ [Slot(405)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexStorage3DMultisampleOES(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height, Int32 depth, bool fixedsamplelocations);
- [Slot(407)]
+ [Slot(408)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glTexSubImage3DOES(System.Int32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, System.Int32 format, System.Int32 type, IntPtr pixels);
- [Slot(454)]
+ [Slot(455)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern byte glUnmapBufferOES(System.Int32 target);
[Slot(3)]
[Slot(192)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern unsafe void glGetDriverControlStringQCOM(UInt32 driverControl, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] IntPtr driverControlString);
- [Slot(380)]
+ [Slot(381)]
[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void glStartTilingQCOM(UInt32 x, UInt32 y, UInt32 width, UInt32 height, UInt32 preserveMask);
}