Local<v8::ArrayBuffer> ab = v8::ArrayBuffer::New(1024);
HEAP->CollectAllGarbage(i::Heap::kNoGCFlags);
- CHECK_EQ(1024, ab->ByteLength());
+ CHECK_EQ(1024, static_cast<int>(ab->ByteLength()));
uint8_t* data = static_cast<uint8_t*>(ab->Data());
ASSERT(data != NULL);
env->Global()->Set(v8_str("ab"), ab);
"u8_a[0] = 0xAA;"
"u8_a[1] = 0xFF; u8_a.buffer");
Local<v8::ArrayBuffer> ab1 = v8::ArrayBuffer::Cast(*result);
- CHECK_EQ(2, ab1->ByteLength());
+ CHECK_EQ(2, static_cast<int>(ab1->ByteLength()));
uint8_t* ab1_data = static_cast<uint8_t*>(ab1->Data());
CHECK_EQ(0xAA, ab1_data[0]);
CHECK_EQ(0xFF, ab1_data[1]);
uint8_t* my_data = new uint8_t[100];
memset(my_data, 0, 100);
Local<v8::ArrayBuffer> ab3 = v8::ArrayBuffer::New(my_data, 100);
- CHECK_EQ(100, ab3->ByteLength());
+ CHECK_EQ(100, static_cast<int>(ab3->ByteLength()));
CHECK_EQ(my_data, ab3->Data());
env->Global()->Set(v8_str("ab3"), ab3);
result = CompileRun("var u8_b = new __Uint8Array(ab3);"