inwin:preview-01.png:widget_preview_inwin2:200:160 \
inwin:preview-02.png:widget_preview_inwin3:200:160 \
scroller:preview-00.png:widget_preview_scroller:100:30 \
- table::preview-00.png:widget_preview_table:100:100
+ table::preview-00.png:widget_preview_table:100:100 \
+ win:preview-00.png:widget_preview_win:200:200
widget-build:
@$(MAKE) -C widgets
* @li @ref Widget
* @li @ref Win
*
+ * @image html img/widget/win/preview-00.png
+ * @image latex img/widget/win/preview-00.eps
+ *
* Elementary is also about displaing its widgets in a nice layout, for this
* purpose it provides a number of containers. It's important to note that as
* containers these widgets don't have their own visual identity, so here we
widget_preview_inwin2 \
widget_preview_inwin3 \
widget_preview_scroller \
-widget_preview_table
+widget_preview_table \
+widget_preview_win
LDADD = $(top_builddir)/src/lib/libelementary.la @ELEMENTARY_EWEATHER_LIBS@ @ELEMENTARY_EDBUS_LIBS@ @ELEMENTARY_EFREET_LIBS@ @ELEMENTARY_EMAP_LIBS@ @ELEMENTARY_LIBS@ @EIO_LIBS@ @my_libs@
widget_preview_inwin3.c \
widget_preview_scroller.c \
widget_preview_table.c \
+ widget_preview_win.c \
widget_preview_tmpl_foot.c \
widget_preview_tmpl_head.c
--- /dev/null
+#include "widget_preview_tmpl_head.c"
+
+Evas_Object *o = elm_label_add(win);
+elm_object_text_set(o, "Here be window contents");
+elm_win_resize_object_add(win, o);
+evas_object_show(o);
+
+#include "widget_preview_tmpl_foot.c"
/* win */
/** @defgroup Win Win
*
+ * @image html img/widget/win/preview-00.png
+ * @image latex img/widget/win/preview-00.eps
+ *
* The window class of Elementary. Contains functions to manipulate
* windows. The Evas engine used to render the window contents is specified
* in the system or user elementary config files (whichever is found last),