Use GetRenderPassState() helper function to create FRAMEBUFFER_STATE
object.
static void PostCallRecordCreateFramebuffer(layer_data *dev_data, const VkFramebufferCreateInfo *pCreateInfo, VkFramebuffer fb) {
// Shadow create info and store in map
std::unique_ptr<FRAMEBUFFER_STATE> fb_state(
- new FRAMEBUFFER_STATE(fb, pCreateInfo, dev_data->renderPassMap[pCreateInfo->renderPass].get()));
+ new FRAMEBUFFER_STATE(fb, pCreateInfo, GetRenderPassState(dev_data, pCreateInfo->renderPass)));
for (uint32_t i = 0; i < pCreateInfo->attachmentCount; ++i) {
VkImageView view = pCreateInfo->pAttachments[i];