case CLUTTER_LEAVE:
return "LEAVE";
+ case CLUTTER_MOTION:
+ return "MOTION";
+
+ case CLUTTER_DELETE:
+ return "DELETE";
+
default:
return "EVENT";
}
/* printable character, if any (ß, ∑) */
len = g_unichar_to_utf8 (event->unicode_value, utf8);
utf8[len] = '\0';
- sprintf(keybuf, "'%s' ", utf8);
+ sprintf (keybuf, "'%s' ", utf8);
/* key combination (<Mod1>s, <Shift><Mod1>S, <Ctrl><Mod1>Delete) */
- len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->keyval),
- utf8);
+ len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->keyval), utf8);
utf8[len] = '\0';
if (event->modifier_state & CLUTTER_SHIFT_MASK)
strcat (keybuf, "<Shift>");
+
if (event->modifier_state & CLUTTER_LOCK_MASK)
strcat (keybuf, "<Lock>");
+
if (event->modifier_state & CLUTTER_CONTROL_MASK)
strcat (keybuf, "<Control>");
+
if (event->modifier_state & CLUTTER_MOD1_MASK)
strcat (keybuf, "<Mod1>");
+
if (event->modifier_state & CLUTTER_MOD2_MASK)
strcat (keybuf, "<Mod2>");
+
if (event->modifier_state & CLUTTER_MOD3_MASK)
strcat (keybuf, "<Mod3>");
+
if (event->modifier_state & CLUTTER_MOD4_MASK)
strcat (keybuf, "<Mod4>");
+
if (event->modifier_state & CLUTTER_MOD5_MASK)
strcat (keybuf, "<Mod5>");
+
strcat (keybuf, utf8);
}
static gboolean
-input_cb (ClutterActor *actor,
- ClutterEvent *event,
- gpointer data)
+input_cb (ClutterActor *actor,
+ ClutterEvent *event,
+ gpointer data)
{
ClutterStage *stage = CLUTTER_STAGE (clutter_stage_get_default ());
- gchar keybuf[128], *source = (gchar*)data;
+ ClutterActor *source_actor = clutter_event_get_source (event);
+ gchar keybuf[128];
switch (event->type)
{
case CLUTTER_KEY_PRESS:
fill_keybuf (keybuf, &event->key);
- printf ("[%s] KEY PRESS %s", source, keybuf);
+ printf ("[%s] KEY PRESS %s",
+ clutter_actor_get_name (source_actor),
+ keybuf);
break;
case CLUTTER_KEY_RELEASE:
fill_keybuf (keybuf, &event->key);
- printf ("[%s] KEY RELEASE %s", source, keybuf);
+ printf ("[%s] KEY RELEASE %s",
+ clutter_actor_get_name (source_actor),
+ keybuf);
break;
case CLUTTER_MOTION:
- g_print ("[%s] MOTION", source);
+ g_print ("[%s] MOTION",
+ clutter_actor_get_name (source_actor));
break;
case CLUTTER_ENTER:
- g_print ("[%s] ENTER", source);
+ g_print ("[%s] ENTER (from:%s)",
+ clutter_actor_get_name (source_actor),
+ clutter_actor_get_name (clutter_event_get_related (event)));
break;
case CLUTTER_LEAVE:
- g_print ("[%s] LEAVE", source);
+ g_print ("[%s] LEAVE (to:%s)",
+ clutter_actor_get_name (source_actor),
+ clutter_actor_get_name (clutter_event_get_related (event)));
break;
case CLUTTER_BUTTON_PRESS:
g_print ("[%s] BUTTON PRESS (click count:%i)",
- source, event->button.click_count);
+ clutter_actor_get_name (source_actor),
+ clutter_event_get_click_count (event));
break;
case CLUTTER_BUTTON_RELEASE:
g_print ("[%s] BUTTON RELEASE (click count:%i)",
- source, event->button.click_count);
+ clutter_actor_get_name (source_actor),
+ clutter_event_get_button (event));
- if (clutter_event_get_source (event) == CLUTTER_ACTOR (stage))
+ if (source_actor == CLUTTER_ACTOR (stage))
clutter_stage_set_key_focus (stage, NULL);
- else if (clutter_event_get_source (event) == actor
- && clutter_actor_get_parent (actor) == CLUTTER_ACTOR (stage))
+ else if (source_actor == actor &&
+ clutter_actor_get_parent (actor) == CLUTTER_ACTOR (stage))
clutter_stage_set_key_focus (stage, actor);
break;
case CLUTTER_SCROLL:
- g_print ("[%s] BUTTON SCROLL (click count:%i)",
- source, event->button.click_count);
+ g_print ("[%s] BUTTON SCROLL (direction:%s)",
+ clutter_actor_get_name (source_actor),
+ clutter_event_get_scroll_direction (event) == CLUTTER_SCROLL_UP
+ ? "up"
+ : "down");
break;
case CLUTTER_STAGE_STATE:
- g_print ("[%s] STAGE STATE", source);
+ g_print ("[%s] STAGE STATE", clutter_actor_get_name (source_actor));
break;
case CLUTTER_DESTROY_NOTIFY:
- g_print ("[%s] DESTROY NOTIFY", source);
+ g_print ("[%s] DESTROY NOTIFY", clutter_actor_get_name (source_actor));
break;
case CLUTTER_CLIENT_MESSAGE:
- g_print ("[%s] CLIENT MESSAGE", source);
+ g_print ("[%s] CLIENT MESSAGE", clutter_actor_get_name (source_actor));
break;
case CLUTTER_DELETE:
- g_print ("[%s] DELETE", source);
+ g_print ("[%s] DELETE", clutter_actor_get_name (source_actor));
break;
case CLUTTER_NOTHING:
return FALSE;
}
- if (clutter_event_get_source (event) == actor)
+ if (source_actor == actor)
g_print (" *source*");
g_print ("\n");
stage = clutter_stage_get_default ();
+ clutter_actor_set_name (stage, "Stage");
g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage");
-
g_signal_connect (stage, "fullscreen",
G_CALLBACK (stage_state_cb), "fullscreen");
g_signal_connect (stage, "unfullscreen",
G_CALLBACK (stage_state_cb), "activate");
g_signal_connect (stage, "deactivate",
G_CALLBACK (stage_state_cb), "deactivate");
-
- g_signal_connect (stage, "captured-event", G_CALLBACK (capture_cb), NULL);
+/*g_signal_connect (stage, "captured-event", G_CALLBACK (capture_cb), NULL);*/
focus_box = clutter_rectangle_new_with_color (&ncol);
+ clutter_actor_set_name (focus_box, "Focus Box");
clutter_container_add (CLUTTER_CONTAINER(stage), focus_box, NULL);
actor = clutter_rectangle_new_with_color (&rcol);
+ clutter_actor_set_name (actor, "Red Box");
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 100, 100);
-
clutter_actor_set_reactive (actor, TRUE);
-
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
-
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box");
g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
-
/* Toggle motion - enter/leave capture */
g_signal_connect (actor, "button-press-event",
G_CALLBACK (red_button_cb), NULL);
clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);
actor = clutter_rectangle_new_with_color (&gcol);
+ clutter_actor_set_name (actor, "Green Box");
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 250, 100);
-
clutter_actor_set_reactive (actor, TRUE);
-
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
-
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box");
g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
-
g_signal_connect (actor, "captured-event", G_CALLBACK (capture_cb), NULL);
actor = clutter_rectangle_new_with_color (&bcol);
+ clutter_actor_set_name (actor, "Blue Box");
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 400, 100);
-
clutter_actor_set_reactive (actor, TRUE);
-
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
-
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* non reactive */
actor = clutter_rectangle_new_with_color (&ncol);
+ clutter_actor_set_name (actor, "Black Box");
clutter_actor_set_size (actor, 400, 50);
clutter_actor_set_position (actor, 100, 250);
-
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
-
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
-
g_signal_connect (stage, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* non reactive group, with reactive child */
actor = clutter_rectangle_new_with_color (&ycol);
+ clutter_actor_set_name (actor, "Yellow Box");
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_reactive (actor, TRUE);