2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
authorEmmanuele Bassi <ebassi@openedhand.com>
Thu, 15 Nov 2007 17:35:47 +0000 (17:35 +0000)
committerEmmanuele Bassi <ebassi@openedhand.com>
Thu, 15 Nov 2007 17:35:47 +0000 (17:35 +0000)
* clutter/clutter-actor.[ch]: Massive API clean-ups. Initial
fixes for bugs #614 and #628.

* clutter/clutter-main.c:
* clutter/clutter-stage.c: Update internal usage of the actor
API.

* tests/test-events.c: Update test suite.

ChangeLog
clutter/clutter-actor.c
clutter/clutter-actor.h
clutter/clutter-main.c
clutter/clutter-stage.c
doc/reference/ChangeLog
doc/reference/Makefile.am
doc/reference/clutter-docs.sgml
doc/reference/clutter-sections.txt
tests/test-events.c

index 3b1232f..0d89eba 100644 (file)
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,14 @@
+2007-11-15  Emmanuele Bassi  <ebassi@openedhand.com>
+
+       * clutter/clutter-actor.[ch]: Massive API clean-ups. Initial
+       fixes for bugs #614 and #628.
+
+       * clutter/clutter-main.c:
+       * clutter/clutter-stage.c: Update internal usage of the actor
+       API.
+
+       * tests/test-events.c: Update test suite.
+
 2007-11-15  Øyvind Kolås  <pippin@o-hand.com>
 
        * clutter/clutter-main.c: (generate_enter_leave_events),
index 8f28349..ed14911 100644 (file)
@@ -794,6 +794,9 @@ clutter_actor_request_coords (ClutterActor    *self,
   ClutterActorClass *klass;
   gboolean x_change, y_change, width_change, height_change;
 
+  g_return_if_fail (CLUTTER_IS_ACTOR (self));
+  g_return_if_fail (box != NULL);
+
   klass = CLUTTER_ACTOR_GET_CLASS (self);
 
   if (klass->request_coords)
@@ -853,6 +856,9 @@ clutter_actor_query_coords (ClutterActor    *self,
 {
   ClutterActorClass *klass;
 
+  g_return_if_fail (CLUTTER_IS_ACTOR (self));
+  g_return_if_fail (box != NULL);
+
   klass = CLUTTER_ACTOR_GET_CLASS (self);
 
   box->x1 = self->priv->coords.x1;
@@ -892,24 +898,16 @@ clutter_actor_set_property (GObject      *object,
   switch (prop_id)
     {
     case PROP_X:
-      clutter_actor_set_position (actor,
-                                 g_value_get_int (value),
-                                 clutter_actor_get_y (actor));
+      clutter_actor_set_x (actor, g_value_get_int (value));
       break;
     case PROP_Y:
-      clutter_actor_set_position (actor,
-                                 clutter_actor_get_x (actor),
-                                 g_value_get_int (value));
+      clutter_actor_set_y (actor, g_value_get_int (value));
       break;
     case PROP_WIDTH:
-      clutter_actor_set_size (actor,
-                             g_value_get_int (value),
-                             clutter_actor_get_height (actor));
+      clutter_actor_set_width (actor, g_value_get_int (value));
       break;
     case PROP_HEIGHT:
-      clutter_actor_set_size (actor,
-                             clutter_actor_get_width (actor),
-                             g_value_get_int (value));
+      clutter_actor_set_height (actor, g_value_get_int (value));
       break;
     case PROP_DEPTH:
       clutter_actor_set_depth (actor, g_value_get_int (value));
@@ -948,10 +946,7 @@ clutter_actor_set_property (GObject      *object,
       }
       break;
     case PROP_REACTIVE:
-      if (g_value_get_boolean (value) == TRUE)
-        clutter_actor_set_reactive (actor);
-      else
-        clutter_actor_unset_reactive (actor);
+      clutter_actor_set_reactive (actor, g_value_get_boolean (value));
       break;
     default:
       G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
@@ -1785,29 +1780,45 @@ clutter_actor_move_by (ClutterActor *self,
   clutter_actor_request_coords (self, &box);
 }
 
+/* local inline version, without type checking to be used by
+ * set_width() and set_height(). if one of the dimensions is < 0
+ * it will not be changed
+ */
+static inline void
+clutter_actor_set_size_internal (ClutterActor *self,
+                                 gint          width,
+                                 gint          height)
+{
+  ClutterActorBox box;
+
+  clutter_actor_query_coords (self, &box);
+
+  if (width > 0)
+    box.x2 = box.x1 + CLUTTER_UNITS_FROM_INT (width);
+
+  if (height > 0)
+    box.y2 = box.y1 + CLUTTER_UNITS_FROM_INT (height);
+
+  clutter_actor_request_coords (self, &box);
+}
+
 /**
  * clutter_actor_set_size
  * @self: A #ClutterActor
- * @width: New width of actor in pixels
- * @height: New height of actor in pixels
+ * @width: New width of actor in pixels, or -1
+ * @height: New height of actor in pixels, or -1
  *
- * Sets the actors size in pixels.
+ * Sets the actors size in pixels. If @width and/or @height are -1 the
+ * actor will assume the same size of its bounding box.
  */
 void
 clutter_actor_set_size (ClutterActor *self,
                        gint          width,
                        gint          height)
 {
-  ClutterActorBox box;
-
   g_return_if_fail (CLUTTER_IS_ACTOR (self));
 
-  clutter_actor_query_coords (self, &box);
-
-  box.x2 = box.x1 + CLUTTER_UNITS_FROM_INT (width);
-  box.y2 = box.y1 + CLUTTER_UNITS_FROM_INT (height);
-
-  clutter_actor_request_coords (self, &box);
+  clutter_actor_set_size_internal (self, width, height);
 }
 
 /**
@@ -1838,6 +1849,34 @@ clutter_actor_get_size (ClutterActor *self,
     *height = CLUTTER_UNITS_TO_INT (box.y2 - box.y1);
 }
 
+/**
+ * clutter_actor_get_position:
+ * @self: a #ClutterActor
+ * @x: return location for the X coordinate, or %NULL
+ * @y: return location for the Y coordinate, or %NULL
+ *
+ * Retrieves the position of an actor.
+ *
+ * Since: 0.6
+ */
+void
+clutter_actor_get_position (ClutterActor *self,
+                            gint         *x,
+                            gint         *y)
+{
+  ClutterActorBox box = { 0, };
+
+  g_return_if_fail (CLUTTER_IS_ACTOR (self));
+
+  clutter_actor_query_coords (self, &box);
+
+  if (x)
+    *x = CLUTTER_UNITS_TO_INT (box.x1);
+
+  if (y)
+    *y = CLUTTER_UNITS_TO_INT (box.y1);
+}
+
 /*
  * clutter_actor_get_abs_position_units
  * @self: A #ClutterActor
@@ -2021,11 +2060,12 @@ clutter_actor_get_height (ClutterActor *self)
  * since: 2.0
  **/
 void
-clutter_actor_set_width (ClutterActor *self, guint width)
+clutter_actor_set_width (ClutterActor *self,
+                         guint         width)
 {
-  clutter_actor_set_size (self,
-                         width,
-                         clutter_actor_get_height (self));
+  g_return_if_fail (CLUTTER_IS_ACTOR (self));
+
+  clutter_actor_set_size_internal (self, width, -1);
 }
 
 /**
@@ -2038,13 +2078,53 @@ clutter_actor_set_width (ClutterActor *self, guint width)
  * since: 2.0
  **/
 void
-clutter_actor_set_height (ClutterActor *self, guint height)
+clutter_actor_set_height (ClutterActor *self,
+                          guint         height)
 {
-  clutter_actor_set_size (self,
-                         clutter_actor_get_width (self),
-                         height);
+  g_return_if_fail (CLUTTER_IS_ACTOR (self));
+
+  clutter_actor_set_size_internal (self, -1, height);
 }
 
+/**
+ * clutter_actor_set_x:
+ * @self: a #ClutterActor
+ * @x: the actors position on the X axis
+ *
+ * Sets the actor's x position relative to its parent.
+ *
+ * Since: 0.6
+ */
+void
+clutter_actor_set_x (ClutterActor *self,
+                     gint          x)
+{
+  g_return_if_fail (CLUTTER_IS_ACTOR (self));
+
+  clutter_actor_set_position (self,
+                              x,
+                              clutter_actor_get_y (self));
+}
+
+/**
+ * clutter_actor_set_y:
+ * @self: a #ClutterActor
+ * @y: the actors position on the Y axis
+ *
+ * Sets the actor's y position relative to its parent.
+ *
+ * Since: 0.6
+ */
+void
+clutter_actor_set_y (ClutterActor *self,
+                     gint          y)
+{
+  g_return_if_fail (CLUTTER_IS_ACTOR (self));
+
+  clutter_actor_set_position (self,
+                              clutter_actor_get_x (self),
+                              y);
+}
 
 /**
  * clutter_actor_get_x
@@ -2780,6 +2860,47 @@ clutter_actor_has_clip (ClutterActor *self)
 }
 
 /**
+ * clutter_actor_get_clip:
+ * @self: a #ClutterActor
+ * @xoff: return location for the X offset of the clip rectangle, or %NULL
+ * @yoff: return location for the Y offset of the clip rectangle, or %NULL
+ * @width: return location for the width of the clip rectangle, or %NULL
+ * @height: return location for the height of the clip rectangle, or %NULL
+ *
+ * Gets the clip area for @self, in pixels.
+ *
+ * Since: 0.6
+ */
+void
+clutter_actor_get_clip (ClutterActor *self,
+                       gint         *xoff,
+                       gint         *yoff,
+                       gint         *width,
+                       gint         *height)
+{
+  ClutterActorPrivate *priv;
+  ClutterGeometry clip = { 0, };
+
+  g_return_if_fail (CLUTTER_IS_ACTOR (self));
+
+  priv = self->priv;
+
+  if (!priv->has_clip)
+    return;
+
+  clip = priv->clip;
+
+  if (xoff)
+    *xoff = clip.x;
+  if (yoff)
+    *yoff = clip.y;
+  if (width)
+    *width = clip.width;
+  if (height)
+    *height = clip.height;
+}
+
+/**
  * clutter_actor_set_parent:
  * @self: A #ClutterActor
  * @parent: A new #ClutterActor parent
@@ -3161,37 +3282,29 @@ out:
 /**
  * clutter_actor_set_reactive:
  * @actor: a #ClutterActor
+ * @reactive: whether the actor should be reactive to events
  *
  * Sets @actor as reactive. Reactive actors will receive events.
  *
  * Since: 0.6
  */
 void
-clutter_actor_set_reactive (ClutterActor *actor)
+clutter_actor_set_reactive (ClutterActor *actor,
+                            gboolean      reactive)
 {
   g_return_if_fail (CLUTTER_IS_ACTOR (actor));
 
-  CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
-}
-
-/**
- * clutter_actor_unset_reactive:
- * @actor: a #ClutterActor
- *
- * Sets @actor as not reactive.
- *
- * Since: 0.6
- */
-void
-clutter_actor_unset_reactive (ClutterActor *actor)
-{
-  g_return_if_fail (CLUTTER_IS_ACTOR (actor));
+  if (reactive == CLUTTER_ACTOR_IS_REACTIVE (actor))
+    return;
 
-  CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
+  if (reactive)
+    CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
+  else
+    CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
 }
 
 /**
- * clutter_actor_is_reactive:
+ * clutter_actor_get_reactive:
  * @actor: a #ClutterActor
  *
  * Checks whether @actor is marked as reactive.
@@ -3201,55 +3314,13 @@ clutter_actor_unset_reactive (ClutterActor *actor)
  * Since: 0.6
  */
 gboolean
-clutter_actor_is_reactive (ClutterActor *actor)
+clutter_actor_get_reactive (ClutterActor *actor)
 {
   g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
 
   return CLUTTER_ACTOR_IS_REACTIVE (actor);
 }
 
-/**
- * clutter_actor_push_transform_child:
- *
- * Makes all the children follow the parent's transformation matrix
- * until clutter_actor_pop_transform_child().
- *
- * This function should be used by every actor with children inside
- * its paint function, in order to make its children transform (that is:
- * rotate, scale, etc.) with its parent, like:
- *
- * <informalexample><programlisting>
- * clutter_actor_push_transform_child (<!-- -->);
- * for (l = my_actor-&gt;children; l != NULL; l = l-&gt;next)
- *   {
- *     ClutterActor *actor = l-&gt;data;
- *     clutter_actor_paint (child);
- *   }
- * clutter_actor_pop_transform_child (<!-- -->);
- * </programlisting></informalexample>
- *
- * Since: 0.6
- */
-void
-clutter_actor_push_transform_child (void)
-{
-  cogl_push_matrix ();
-}
-
-/**
- * clutter_actor_pop_transform_child:
- *
- * Cancels the effects of a previous clutter_actor_push_transform_child()
- * call.
- *
- * Since: 0.6
- */
-void
-clutter_actor_pop_transform_child (void)
-{
-  cogl_pop_matrix ();
-}
-
 /*
  * ClutterGeometry
  */
index 8711751..9fd477d 100644 (file)
@@ -222,6 +222,7 @@ struct _ClutterActorClass
 };
 
 GType                 clutter_actor_get_type         (void) G_GNUC_CONST;
+
 void                  clutter_actor_show             (ClutterActor          *self);
 void                  clutter_actor_show_all         (ClutterActor          *self);
 void                  clutter_actor_hide             (ClutterActor          *self);
@@ -233,6 +234,7 @@ void                  clutter_actor_pick             (ClutterActor          *sel
                                                      const ClutterColor    *color);
 void                  clutter_actor_queue_redraw     (ClutterActor          *self);
 void                  clutter_actor_destroy          (ClutterActor          *self);
+
 void                  clutter_actor_request_coords   (ClutterActor          *self,
                                                      ClutterActorBox       *box);
 void                  clutter_actor_query_coords     (ClutterActor          *self,
@@ -252,21 +254,25 @@ void                  clutter_actor_set_size         (ClutterActor          *sel
 void                  clutter_actor_set_position     (ClutterActor          *self,
                                                      gint                   x,
                                                      gint                   y);
+void                  clutter_actor_get_position     (ClutterActor          *self,
+                                                      gint                  *x,
+                                                      gint                  *y);
 void                  clutter_actor_get_abs_position (ClutterActor          *self,
                                                      gint                  *x,
                                                      gint                  *y);
 guint                 clutter_actor_get_width        (ClutterActor          *self);
 guint                 clutter_actor_get_height       (ClutterActor          *self);
-
-void                  clutter_actor_set_width         (ClutterActor *self, 
-                                                      guint         width);
-
-void                  clutter_actor_set_height        (ClutterActor *self, 
-                                                      guint         height);
-
-
+void                  clutter_actor_set_width        (ClutterActor          *self, 
+                                                     guint                  width);
+void                  clutter_actor_set_height       (ClutterActor          *self, 
+                                                     guint                  height);
 gint                  clutter_actor_get_x            (ClutterActor          *self);
 gint                  clutter_actor_get_y            (ClutterActor          *self);
+void                  clutter_actor_set_x            (ClutterActor          *self,
+                                                      gint                   x);
+void                  clutter_actor_set_y            (ClutterActor          *self,
+                                                      gint                   y);
+
 void                  clutter_actor_rotate_x         (ClutterActor          *self,
                                                      gfloat                 angle,
                                                      gint                   y,
@@ -297,6 +303,7 @@ gdouble               clutter_actor_get_rzang        (ClutterActor          *sel
 ClutterFixed          clutter_actor_get_rxangx       (ClutterActor          *self);
 ClutterFixed          clutter_actor_get_ryangx       (ClutterActor          *self);
 ClutterFixed          clutter_actor_get_rzangx       (ClutterActor          *self);
+
 void                  clutter_actor_set_opacity      (ClutterActor          *self,
                                                      guint8                 opacity);
 guint8                clutter_actor_get_opacity      (ClutterActor          *self);
@@ -311,6 +318,11 @@ void                  clutter_actor_set_clip         (ClutterActor          *sel
                                                      gint                   height);
 void                  clutter_actor_remove_clip      (ClutterActor          *self);
 gboolean              clutter_actor_has_clip         (ClutterActor          *self);
+void                  clutter_actor_get_clip         (ClutterActor          *self,
+                                                      gint                  *xoff,
+                                                      gint                  *yoff,
+                                                      gint                  *width,
+                                                      gint                  *height);
 void                  clutter_actor_set_parent       (ClutterActor          *self,
                                                      ClutterActor          *parent);
 ClutterActor *        clutter_actor_get_parent       (ClutterActor          *self);
@@ -326,6 +338,9 @@ void                  clutter_actor_lower_bottom     (ClutterActor          *sel
 void                  clutter_actor_set_depth        (ClutterActor          *self,
                                                      gint                   depth);
 gint                  clutter_actor_get_depth        (ClutterActor          *self);
+void                  clutter_actor_set_reactive     (ClutterActor          *actor,
+                                                      gboolean               reactive);
+gboolean              clutter_actor_get_reactive     (ClutterActor          *actor);
 void                  clutter_actor_set_scalex       (ClutterActor          *self,
                                                       ClutterFixed           scale_x,
                                                       ClutterFixed           scale_y);
@@ -366,25 +381,10 @@ void                  clutter_actor_apply_transform_to_point (ClutterActor
                                                              ClutterVertex         *point,
                                                              ClutterVertex         *vertex);
 
-void                  clutter_actor_push_transform_child     (void);
-void                  clutter_actor_pop_transform_child      (void);
-
-/* Per actor event handling - may change  */
-gboolean
-clutter_actor_event (ClutterActor *actor,
-                     ClutterEvent *event,
-                    gboolean      capture);
-void
-clutter_actor_set_reactive (ClutterActor *actor);
-
-void
-clutter_actor_unset_reactive (ClutterActor *actor);
-
-gboolean
-clutter_actor_is_reactive (ClutterActor *actor);
-
-ClutterActor*
-clutter_get_actor_by_id (guint32 id);
+gboolean              clutter_actor_event          (ClutterActor *actor,
+                                                    ClutterEvent *event,
+                                                    gboolean      capture);
+ClutterActor *        clutter_get_actor_by_gid     (guint32       id);
      
 G_END_DECLS
 
index 51d2359..d63b59c 100644 (file)
@@ -238,7 +238,7 @@ _clutter_do_pick (ClutterStage   *stage,
   /* Decode color back into an ID, taking into account fb depth */
   id = pixel[2]>>(8-b) | pixel[1]<<b>>(8-g) | pixel[0]<<(g+b)>>(8-r);
 
-  return clutter_get_actor_by_id (id);
+  return clutter_get_actor_by_gid (id);
 }
 
 /**
@@ -1176,7 +1176,7 @@ deliver_event (ClutterEvent *event)
   /* Build 'tree' of events */
   while (actor && n_tree_events < MAX_EVENT_DEPTH)
     {
-      if (clutter_actor_is_reactive (actor) ||
+      if (clutter_actor_get_reactive (actor) ||
          clutter_actor_get_parent (actor) == NULL)
        event_tree[n_tree_events++] = g_object_ref (actor);
 
@@ -1410,15 +1410,18 @@ clutter_do_event (ClutterEvent *event)
 }
 
 /** 
- * clutter_get_actor_by_id
+ * clutter_get_actor_by_gid
  * @id: a #ClutterActor ID.
  *
- * FIXME.
+ * Retrieves the #ClutterActor with @id.
+ *
+ * Return value: the actor with the passed id or %NULL. The returned
+ *   actor does not have its reference count increased.
  *
  * Since: 0.6
  */
 ClutterActor*
-clutter_get_actor_by_id (guint32 id)
+clutter_get_actor_by_gid (guint32 id)
 {
   ClutterMainContext *context;
 
index e0da549..328b3be 100644 (file)
@@ -398,7 +398,7 @@ clutter_stage_init (ClutterStage *self)
   priv->perspective.z_far  = CLUTTER_FLOAT_TO_FIXED (100.0);
 
   clutter_actor_set_size (CLUTTER_ACTOR (self), 640, 480);
-  clutter_actor_set_reactive (CLUTTER_ACTOR (self));
+  clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
   clutter_stage_set_key_focus (self, NULL);
 }
 
index dfc687a..2beacd6 100644 (file)
@@ -1,5 +1,13 @@
 2007-11-15  Emmanuele Bassi  <ebassi@openedhand.com>
 
+       * Makefile.am: Ignore the OSX backend subdirectory and
+       scan the clutter-x11.h header
+
+       * clutter-docs.sgml:
+       * clutter-sections.txt: Update.
+
+2007-11-15  Emmanuele Bassi  <ebassi@openedhand.com>
+
        * clutter-sections.txt: Add new ClutterTimeline API
 
 2007-11-15  Emmanuele Bassi  <ebassi@openedhand.com>
index 1050ea7..7660b0a 100644 (file)
@@ -42,7 +42,8 @@ FIXXREF_OPTIONS=
 # Used for dependencies. The docs will be rebuilt if any of these change.
 # e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
 # e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
-HFILE_GLOB=$(top_srcdir)/clutter/*.h $(top_srcdir)/clutter/glx/clutter-glx.h
+HFILE_GLOB=$(top_srcdir)/clutter/*.h \
+       $(top_srcdir)/clutter/x11/clutter-x11.h
 CFILE_GLOB=$(top_srcdir)/clutter/*.c
 
 # Header files to ignore when scanning.
@@ -62,6 +63,8 @@ IGNORE_HFILES=\
        eglnative \
        eglx \
        glx \
+       osx \
+       x11 \
        json \
        pango \
        sdl
index c9dca0d..8f38998 100644 (file)
     </partintro>
     
     <xi:include href="xml/clutter-backend.xml"/>
-    <xi:include href="xml/clutter-glx.xml"/>
+    <xi:include href="xml/clutter-x11.xml"/>
 
   </part>
 
index dd9b9ce..8890918 100644 (file)
@@ -44,6 +44,8 @@ CLUTTER_UNITS_TO_INT
 <SECTION>
 <FILE>clutter-label</FILE>
 <TITLE>ClutterLabel</TITLE>
+ClutterLabel
+ClutterLabelClass
 clutter_label_new
 clutter_label_new_with_text
 clutter_label_new_full
@@ -67,8 +69,6 @@ clutter_label_get_use_markup
 clutter_label_set_alignment
 clutter_label_get_alignment
 <SUBSECTION Standard>
-ClutterLabel
-ClutterLabelClass
 CLUTTER_LABEL
 CLUTTER_IS_LABEL
 CLUTTER_TYPE_LABEL
@@ -307,9 +307,6 @@ clutter_actor_queue_redraw
 clutter_actor_destroy
 clutter_actor_request_coords
 clutter_actor_query_coords
-clutter_actor_set_reactive
-clutter_actor_unset_reactive
-clutter_actor_is_reactive
 clutter_actor_event
 
 <SUBSECTION>
@@ -319,12 +316,15 @@ clutter_actor_get_coords
 clutter_actor_set_size
 clutter_actor_get_size
 clutter_actor_set_position
+clutter_actor_get_position
 clutter_actor_get_abs_position
 clutter_actor_set_width
 clutter_actor_get_width
 clutter_actor_set_height
 clutter_actor_get_height
+clutter_actor_set_x
 clutter_actor_get_x
+clutter_actor_set_y
 clutter_actor_get_y
 clutter_actor_move_by
 clutter_actor_rotate_x
@@ -334,10 +334,13 @@ clutter_actor_set_opacity
 clutter_actor_get_opacity
 clutter_actor_set_name
 clutter_actor_get_name
-clutter_actor_get_id
+clutter_actor_get_gid
+
+<SUBSECTION>
 clutter_actor_set_clip
 clutter_actor_remove_clip
 clutter_actor_has_clip
+clutter_actor_get_clip
 
 <SUBSECTION>
 clutter_actor_set_parent
@@ -375,6 +378,10 @@ clutter_actor_rotate_zx
 clutter_actor_set_scale_with_gravity
 clutter_actor_set_scale_with_gravityx
 
+<SUBSECTION>
+clutter_actor_set_reactive
+clutter_actor_get_reactive
+
 <SUBSECTION Standard>
 CLUTTER_TYPE_GEOMETRY
 CLUTTER_TYPE_ACTOR_BOX
@@ -396,6 +403,8 @@ clutter_vertex_get_type
 <SECTION>
 <FILE>clutter-texture</FILE>
 <TITLE>ClutterTexture</TITLE>
+ClutterTexture
+ClutterTextureClass
 ClutterTextureFlags
 clutter_texture_new
 clutter_texture_new_from_pixbuf
@@ -414,15 +423,15 @@ clutter_texture_get_x_tile_detail
 clutter_texture_get_y_tile_detail
 clutter_texture_has_generated_tiles
 clutter_texture_is_tiled
+
 <SUBSECTION Standard>
-ClutterTexture
-ClutterTextureClass
 CLUTTER_TEXTURE
 CLUTTER_IS_TEXTURE
 CLUTTER_TYPE_TEXTURE
 CLUTTER_TEXTURE_CLASS
 CLUTTER_IS_TEXTURE_CLASS
 CLUTTER_TEXTURE_GET_CLASS
+
 <SUBSECTION Private>
 ClutterTexturePrivate
 clutter_texture_error_quark
@@ -502,7 +511,7 @@ ClutterTimelineDirection
 clutter_timeline_set_direction
 clutter_timeline_get_direction
 
-<SUBSECTION
+<SUBSECTION>
 clutter_timeline_start
 clutter_timeline_pause
 clutter_timeline_stop
@@ -883,7 +892,9 @@ clutter_main_level
 clutter_get_debug_enabled
 clutter_get_show_fps
 clutter_get_timestamp
-clutter_get_actor_by_id
+clutter_get_actor_by_gid
+clutter_get_default_frame_rate
+clutter_set_default_frame_rate
 clutter_get_motion_events_enabled
 clutter_enable_motion_events
 <SUBSECTION>
@@ -904,22 +915,22 @@ clutter_redraw
 </SECTION>
 
 <SECTION>
-<FILE>clutter-glx</FILE>
-<TITLE>GLX Specific Support</TITLE>
-clutter_glx_get_default_display
-clutter_glx_get_default_screen
-clutter_glx_get_root_window
-clutter_glx_get_stage_visual
-clutter_glx_get_stage_window
-clutter_glx_set_stage_foreign
-clutter_glx_trap_x_errors
-clutter_glx_untrap_x_errors
+<FILE>clutter-x11</FILE>
+<TITLE>X11 Specific Support</TITLE>
+clutter_x11_get_default_display
+clutter_x11_get_default_screen
+clutter_x11_get_root_window
+clutter_x11_get_stage_visual
+clutter_x11_get_stage_window
+clutter_x11_set_stage_foreign
+clutter_x11_trap_x_errors
+clutter_x11_untrap_x_errors
 
 <SUBSECTION>
-ClutterGLXFilterFunc
-ClutterGLXFilterReturn
-clutter_glx_add_filter
-clutter_glx_remove_filter
+ClutterX11FilterFunc
+ClutterX11FilterReturn
+clutter_x11_add_filter
+clutter_x11_remove_filter
 </SECTION>
 
 <SECTION>
@@ -1192,6 +1203,7 @@ CLUTTER_IS_MODEL_CLASS
 CLUTTER_MODEL_GET_CLASS
 <SUBSECTION Private>
 ClutterModelPrivate
+clutter_model_get_type
 </SECTION>
 
 <SECTION>
@@ -1220,6 +1232,7 @@ CLUTTER_IS_MODEL_ITER_CLASS
 CLUTTER_MODEL_GET_CLASS
 <SUBSECTION Private>
 ClutterModelIterPrivate
+clutter_model_iter_get_type
 </SECTION>
 
 
index fbc6aaa..ec35823 100644 (file)
@@ -183,7 +183,7 @@ main (int argc, char *argv[])
   clutter_actor_set_size (actor, 100, 100);
   clutter_actor_set_position (actor, 100, 100);
 
-  clutter_actor_set_reactive (actor);
+  clutter_actor_set_reactive (actor, TRUE);
 
   clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
 
@@ -200,7 +200,7 @@ main (int argc, char *argv[])
   clutter_actor_set_size (actor, 100, 100);
   clutter_actor_set_position (actor, 250, 100);
 
-  clutter_actor_set_reactive (actor);
+  clutter_actor_set_reactive (actor, TRUE);
 
   clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
 
@@ -214,7 +214,7 @@ main (int argc, char *argv[])
   clutter_actor_set_size (actor, 100, 100);
   clutter_actor_set_position (actor, 400, 100);
 
-  clutter_actor_set_reactive (actor);
+  clutter_actor_set_reactive (actor, TRUE);
 
   clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);